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Doc_McStabbins

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  1. Like
    Doc_McStabbins got a reaction from NQ-Naunet in Doc Returns: The Gowd Stot   
    I awoke from my latest blackout to find a half-assembled pirate ship with hover engines and something that looked like it would eventually be a sail or something.
    "Oh. My. G-d."
    "Ah, Doctor McStabbins. When your body went into an alocholic coma, I feared you would not reawaken."
    "Betty, are you seeing this?"
    "It's the remains of the museum speeder you stole, as well as the tree you ran it into, right before you insisted the Janitor's closet at the Military Academy was an Officers Cantina, and drank all their cleaning supplies."
    "It's a pirate ship, Betty, and my name is no longer Doc McStabbins, it's CAPTAIN KICKASS! Of the S. S... Space Pirate Ship... okay it needs work. But you can call me Captain Kickass from now on, going forward, is what I'm trying to say."
    "I'm not calling you that, Doctor."
    "Captain Kickass and the... Bountiful...Booty!"
    "That doesn't even make sense."
    "Shut up! Also, hand me that tool box."
    "I'm just an AI communicating to you through a helmet speaker."
    "And you can AI over to my tool box and bring it here."
    "That's not--"
    "Shut up. Fine. I'll do it myself. Hey, where can I buy some cannons?"
    "Please no."
    "Yeah, like, big space cannons that shoot space lasers!"
    "You are a civilia--"
    "I AM CAPTAIN KICKASS! Arrrrrrr ye with me?"
    "Don't."
    "Shut up! The Military Academy has a gift shop!"
    "That's an Armory!"
    "WOOOOOOO!" 
  2. Like
    Doc_McStabbins got a reaction from NQ-Naunet in Doc Returns: The Gowd Stot   
    Well, something wasn't right. Didn't I have a base in the wilderness or something? I could swear I had a whole network of tunnels and a busted speeder I broke down for parts and--what's this? 
     
    Some bitchin' betty voice was telling me to get moving, and welcoming me to Novaria, and something about moving around. I quickly dismissed it and went around poking random buttons and speaking into screens.
     
    "I will have a scotch. Neat. Two fingers." 
     
    "Please open the tools display," said Betty, which I had now decided her name was. Also, that the computer was a Her.
     
    "Scotch."
     
    "Toolbar."
     
    "S-C-O..."
     
    "T-O-O..."
     
    This was getting me nowhere. After playing on the elevator for a while, making idle conversation with Betty, who--let's face it, just wasn't in to me. There was a nice couch by a window, and my suit sprang to life with all sorts of lights and buttons. 
     
    "Cool. What's this button do, Betty?"
     
    "You are not authorized to push that button."
     
    "How about this one?"
     
    "That's the same button, Doctor. Please select the button I am highlighting in green."
     
    "That button is so booooring though. What's this one do?"
     
    "It disables the tutorial."
     
    "What's a tutorial?"
     
    "It's like an instruction book for life."
     
    "Pffft. That's what scotch is for!" I began seeing if the integrated jet pack would let me play the most epic game of The Floor is Lava ever. "Hey, Betty, watch this!"
     
    "Please note that the safety and consideration of your fellow--"
     
    "WOOOOOOOOO!!"
     
    I'm sure she said something else, but my latest leap had taken me onto this cool speeder thing, which I hopped in and crashed through the nearest wall, and headed toward the nearest group of people. And if there is one constant throughout this universe or the next one, it's that whenever you have people, you have booze. And in space, that made it Space Booze, which is somehow 20 times better.
     
    After unsuccessfully braking in time and what were probably some pretty serious injuries, I left the smoking heap beside a giant building that looked vaguely familiar. It said "Military Academy."
     
    "Betty, are you thinking what I'm thinking?"
     
    "Certainly not, Doctor."
     
    "That's too bad, because I see a lot of flashing lights and buttons that need me to push them."
     
    "If you could just stop for five seconds and--"
     
    "WOOOOOO!!"
  3. Like
    Doc_McStabbins got a reaction from NQ-Naunet in Doc Returns: The Gowd Stot   
    It had been many months since I last revisited consciousness in the Dual Universe. A dream of some faraway place reminded me of this world, and I awoke to find the strangest signal, encouraging me to hunt for the GO_D ST__ -- Despite the poor reception of the audio transmission, I knew it could only mean one thing... 
     
    "The Gowd Stot!"
     
    Of course. Gowd is Scottish slang for "The Gold" as in winning. And a "stot" is leaping in the air, like a Gazelle. So it must translate to "The Winners Leap!" (and are also, apparently Scottish)
     
    It all made sense.
     
    My quest would begin in earnest, just as soon as my suit finished downloading updates so I could walk around without my spine and legs being separated like that poor guy before the patch. Idly, I wondered if the resolution on my mining equipment had improved any.
     
    Also, where did I park?
  4. Like
    Doc_McStabbins got a reaction from Istanicas in Space Pirate Space Ship   
    First attempt at trying something outside the norm when it came to space ships, and decided to make my land speeder look like an actual old wooden boat that had been ugraded with a few minor techonlogies.
     
    I hope you like it.
     
     

  5. Like
    Doc_McStabbins got a reaction from NQ-Naunet in Space Pirate Space Ship   
    First attempt at trying something outside the norm when it came to space ships, and decided to make my land speeder look like an actual old wooden boat that had been ugraded with a few minor techonlogies.
     
    I hope you like it.
     
     

  6. Like
    Doc_McStabbins got a reaction from Abgemeldet in Space Pirate Space Ship   
    First attempt at trying something outside the norm when it came to space ships, and decided to make my land speeder look like an actual old wooden boat that had been ugraded with a few minor techonlogies.
     
    I hope you like it.
     
     

  7. Like
    Doc_McStabbins got a reaction from Bobbie in Space Pirate Space Ship   
    First attempt at trying something outside the norm when it came to space ships, and decided to make my land speeder look like an actual old wooden boat that had been ugraded with a few minor techonlogies.
     
    I hope you like it.
     
     

  8. Like
    Doc_McStabbins reacted to blazemonger in Build Mode: DEL should send selected Elements to Inventory   
    no problem, the ALT click is explained in the building tutorial.
     
    If you can't pickup a core it will tell you why, often it is because there is still voxels or elements linke (the core needs to be "empty" to be picked up) and you pick up the core by alt clicking the deploy ground element tool, not in build mode
     
     
  9. Like
    Doc_McStabbins reacted to blazemonger in Build Mode: Add an RClick option to bring up Windowed Codex Entry for Selected Element   
    Keeping build helper windows open while building will show you exactly how placing an element in the position it is wil impact the construct 
     

     
    Just press H when looking at an element to see the Codex descriptor for the element
     

     
  10. Like
    Doc_McStabbins reacted to blazemonger in Build Mode: DEL should send selected Elements to Inventory   
    I'd say the ALT-click method used throughout the game to undo the action using just click is one of the most consistent UX implementations in the game. DEL would delete the element logically, not return it to you selected storage.
     
    And actually, the H key will pop up keybinds relevant to the action you are taking
     
  11. Like
    Doc_McStabbins got a reaction from Deaders in Assistance with SVG? Can't get White...   
    Wow! Thank you very very much! I had actually given up on a hope of an answer, and I actually completely forgot about Dual Universe... much less that I eventually wanted to get the Belters going.
     
    Woot! Thank you again!
  12. Like
    Doc_McStabbins reacted to Deaders in Assistance with SVG? Can't get White...   
    Hey Doc,
    Thought I'd sit down and make your SVG a little bit more simple.

     
    <svg width="512" height="512" xmlns="http://www.w3.org/2000/svg"> <defs> <!-- Do not change the colour in these masks --> <mask id="mask1" x="0" y="0" width="512" height="512" > <ellipse ry="256" rx="256" cy="256" cx="256" fill="#fff"/> <ellipse ry="226" rx="226" cy="256" cx="256" fill="#000"/> <rect height="30" width="160" y="300" x="0" fill="#000"/> <rect height="30" width="160" y="300" x="352" fill="#000"/> <rect transform="rotate(-15 256,256) " height="80" width="30" y="0" x="341" fill="#000"/> <rect transform="rotate(15 256,256) " height="80" width="30" y="0" x="141" fill="#000"/> <rect height="80" width="256" y="440" x="128" fill="#000"/> </mask> <mask id="mask2" x="0" y="0" width="512" height="512" > <ellipse ry="300" rx="300" cy="256" cx="256" fill="#000"/> <ellipse ry="256" rx="256" cy="256" cx="256" fill="#fff"/> </mask> </defs> <g> <!-- Change all the fill colours below this to #000 to get the image in black, (or any other colour for that matter) --> <ellipse ry="256" rx="256" cy="256" cx="256" fill="#fff" style="mask: url(#mask1)"/> <rect transform="rotate(-15 256,256) " height="512" width="30" y="0" x="311" fill="#fff" style="mask: url(#mask2)"/> <rect transform="rotate(15 256,256) " height="512" width="30" y="0" x="171" fill="#fff" style="mask: url(#mask2)"/> <rect height="30" width="160" y="330" x="0" fill="#fff" style="mask: url(#mask2)"/> <rect height="30" width="160" y="330" x="352" fill="#fff" style="mask: url(#mask2)"/> </g> </svg>  
    Its has a transparent background, hope this helps!
    If you want it changed, feel free to drop me a message on discord.

    What I've done here, is instead of drawing the shape from lines and points, I've used geometric shapes to construct the logo. And then used "masked" them using other "helper" shapes to cut out the actual logo shape.
     
    Enjoy! And fly safe!
     
    EDIT: Just realised how old this thread is, well hope its still useful to someone
  13. Like
    Doc_McStabbins reacted to KwarkM in Assistance with SVG? Can't get White...   
    you could try adding a rectangle in the background by adding
    <rect fill="white" height="3000" width="3000"/> between the translate and the first path.
    since i'm not very good with svg too there might be better way but this worked for me
  14. Like
    Doc_McStabbins got a reaction from Istanicas in Assistance with SVG? Can't get White...   
    Hello there, I've almost got the SVG for my organization figure out, but I can't seem to get the logo to be white on a black background... The code is below. I've tried everything in my limited knowledge, but it always either turns the logo portions black or makes the background white instead of the logo. Not sure what I'm doing wrong.
     
    <svg viewBox="0 0 300 300">
    <g transform="translate(0.000000,292.000000) scale(0.100000,-0.100000)"
    fill="#000000" stroke="none">
    <path d="M0 1460 l0 -1460 1500 0 1500 0 0 1460 0 1460 -1500 0 -1500 0 0
    -1460z m1673 1053 c79 -309 271 -1046 364 -1403 l38 -145 408 -3 c224 -1 407
    -4 407 -7 0 -13 -52 -140 -85 -205 -131 -264 -375 -514 -621 -638 l-62 -31 -5
    22 c-3 12 -77 297 -165 632 -88 336 -224 859 -303 1163 -97 376 -146 548 -151
    535 -5 -10 -60 -218 -124 -463 -357 -1379 -487 -1876 -491 -1883 -13 -21 -238
    123 -361 231 -159 140 -322 384 -393 589 l-18 53 409 0 409 0 10 38 c11 41
    319 1227 382 1472 22 85 49 187 59 225 10 39 24 89 30 113 l11 42 82 0 82 0
    88 -337z m-462 221 l-26 -95 -87 -29 c-427 -143 -743 -492 -846 -934 -22 -96
    -25 -133 -25 -276 0 -91 5 -187 10 -213 l11 -48 -92 3 -91 3 -8 55 c-13 87 -2
    414 17 497 63 277 198 524 390 718 155 156 311 260 501 335 64 26 237 77 266
    80 3 0 -6 -43 -20 -96z m698 59 c389 -111 732 -401 905 -766 126 -266 166
    -524 129 -834 l-6 -53 -89 0 -89 0 8 63 c4 34 8 130 8 212 -1 220 -32 351
    -130 550 -99 201 -255 377 -444 501 -108 70 -174 102 -296 144 l-80 27 -27 94
    c-15 52 -28 95 -28 97 0 3 41 -7 139 -35z"/>
    <path d="M384 773 c28 -71 171 -247 279 -341 102 -89 104 -90 117 -45 27 98
    100 382 100 392 0 8 -71 11 -251 11 -230 0 -251 -1 -245 -17z"/>
    <path d="M2124 773 c3 -10 28 -106 56 -213 28 -107 52 -199 53 -204 4 -13 150
    108 212 177 57 63 175 230 175 248 0 5 -102 9 -251 9 -234 0 -250 -1 -245 -17z"/>
    </g>
    </svg>
     
    Ultimately, it should look like the attached file. However, the white part ends up colorless. I can tell what's happening, the only color declared is for the background, so the foreground is transparent, but I can't seem to figure out how to reverse it. I don't mind it being "white on transparent" instead of just strictly Black and White. White on transparent would probably be ideal in fact, if this is what will be painted onto space ships and stations, etc.
     
     

  15. Like
    Doc_McStabbins got a reaction from Istanicas in How will Griefers be minimized?   
    Before anyone immediately replies "there's already an article on this" or "they already said anything goes" or "if other people don't like it they don't have to play," I wish to point out a few things:
     
    1. Humanity is incredibly creative. Especially when it comes to being jerks.
    2. There are a nearly infinite numbers of ways the spirit of the game can break easier than the rules.
    3. Games depend on players if they want to survive past launch.
     
    So, I'm not referring to people who blow you up for straying into their territory, or bases that get raided, or other things that are in the spirit of the game. I'm talking about stuff that can make the game miserable for the majority of players by the hands of the few. For this game to be successful, you need to be able to retain not just those who are either super powerful in-game or capable of finding loop and code loopholes to be jerks, but also retain the other 90% of players who are looking to have fun and aren't super-powerful, and don't want their game ruined by creative-evil.
     
    I am asking for serious thought put into this for a solution. In the meantime, I rather like an ingenious one put forth by "Mythic Quest" -- as proof of Griefing or other Jerkism that drives off players is discovered, but is not technically bannable, perhaps their accounts are moved to the Jerk Server, where they only have themselves and other Jerks to mess with.
  16. Like
    Doc_McStabbins got a reaction from Centcom in How will Griefers be minimized?   
    Before anyone immediately replies "there's already an article on this" or "they already said anything goes" or "if other people don't like it they don't have to play," I wish to point out a few things:
     
    1. Humanity is incredibly creative. Especially when it comes to being jerks.
    2. There are a nearly infinite numbers of ways the spirit of the game can break easier than the rules.
    3. Games depend on players if they want to survive past launch.
     
    So, I'm not referring to people who blow you up for straying into their territory, or bases that get raided, or other things that are in the spirit of the game. I'm talking about stuff that can make the game miserable for the majority of players by the hands of the few. For this game to be successful, you need to be able to retain not just those who are either super powerful in-game or capable of finding loop and code loopholes to be jerks, but also retain the other 90% of players who are looking to have fun and aren't super-powerful, and don't want their game ruined by creative-evil.
     
    I am asking for serious thought put into this for a solution. In the meantime, I rather like an ingenious one put forth by "Mythic Quest" -- as proof of Griefing or other Jerkism that drives off players is discovered, but is not technically bannable, perhaps their accounts are moved to the Jerk Server, where they only have themselves and other Jerks to mess with.
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