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Doc_McStabbins

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  1. First attempt at trying something outside the norm when it came to space ships, and decided to make my land speeder look like an actual old wooden boat that had been ugraded with a few minor techonlogies. I hope you like it.
  2. I awoke from my latest blackout to find a half-assembled pirate ship with hover engines and something that looked like it would eventually be a sail or something. "Oh. My. G-d." "Ah, Doctor McStabbins. When your body went into an alocholic coma, I feared you would not reawaken." "Betty, are you seeing this?" "It's the remains of the museum speeder you stole, as well as the tree you ran it into, right before you insisted the Janitor's closet at the Military Academy was an Officers Cantina, and drank all their cleaning supplies." "It's a pirate ship, Betty, and my name i
  3. Sorry, I just wanted to add, since I am an Aging Techie, there's a chance there's some lovely Windows plugin or something all you wild and crazy kids are using to store passwords and stuff for all your games, and I just haven't caught on to it yet. If so, please feel free to make suggestions, but I prefer that it be kept native to the application I'm launching, rather than involve yet another 3rd party to bloat my already aging rig.
  4. Title pretty much says it all, but see attached screenshot if it's unclear. Regardless of whether or not you click the little yellow dot (or empty dot), the next time you close and re-open the game, you have to type your username and password all over again. I realize this is a rather minor issue, but it is a very souring user experience when all I want to do is push a couple of launch buttons and play Dual Universe. Making your users start off every single launch of the game with a negative experience, even a minor one, sets a negative tone for the whole rest of the ex
  5. Thanks, Blaze! I'll try it in my next playthrough, which will probably be as soon as I'm done checking email.
  6. So, Blaze, I tried what you suggested, several times last night, and I'm obviously either doing it wrong, or I haven't properly conveyed what it is I'm trying to achieve. I may be able to try and create a graphic mock-up of what I'm talking about, it would probably make much more sense. While I'm putting that together, if there is a web page or step by step that explains what you're referring to (or how to do it right) then I'd love to see it. One way or the other, we'll figure this out, Blaze. Thank you for taking the time to even think about this. Since I
  7. Okay, so, a few responses here, now that I had some time to play the game with what you said in mind. 1. I totally had no idea about the ALT-Click thing. That is awesome, though it needs to be a lot better "advertised" in the help popup or interface. 2. It seems to work for everything except a core. I could not re-take the core for some reason, and had to destroy it. 3. There needs to be a way to easily select and ALT-click multiple elements. 4. The DEL-key still should perform the same function in "Elements" as it does in "Voxels" when you are i
  8. IDEA: When you are in Build Mode, if you have the "Select Element" tool equipped, and you right-click an element to bring up the list of possible options, there needs to be a link to the relevant Windowed Codex Entry for the selected element. WHY: Because there is currently no easy, in-game way to find out about anything about how an element works, or why you would need it, how you care for it, feed it, water it, etc. This makes it extremely difficult to look up Codex entries, you have to stop what you're doing, hop to another menu, run keyword searches in hope you find the right c
  9. IDEA: When you are in Build Mode, if you have the "Select Element" tool equipped, and you select an element, then the DEL key should send it to your inventory (or linked container). WHY: Because there is currently no intuitive way to send a placed element back to your inventory. Also, because if you have the "Select Voxel" tool equipped, and you select an element, then the DEL key already sends those honeycombs or whatever voxels back into your inventory (or container). Matching this convention with "Select Element" equipped makes intuitive sense. WORKAROUND: If you ca
  10. Well, something wasn't right. Didn't I have a base in the wilderness or something? I could swear I had a whole network of tunnels and a busted speeder I broke down for parts and--what's this? Some bitchin' betty voice was telling me to get moving, and welcoming me to Novaria, and something about moving around. I quickly dismissed it and went around poking random buttons and speaking into screens. "I will have a scotch. Neat. Two fingers." "Please open the tools display," said Betty, which I had now decided her name was. Also, that the computer was a Her.
  11. It had been many months since I last revisited consciousness in the Dual Universe. A dream of some faraway place reminded me of this world, and I awoke to find the strangest signal, encouraging me to hunt for the GO_D ST__ -- Despite the poor reception of the audio transmission, I knew it could only mean one thing... "The Gowd Stot!" Of course. Gowd is Scottish slang for "The Gold" as in winning. And a "stot" is leaping in the air, like a Gazelle. So it must translate to "The Winners Leap!" (and are also, apparently Scottish) It all made sense.
  12. That's obviously a red herring. A far more likely title is the Gowd Stot, which, as everyone knows, is Scottish slang for "winning by leaping forward." Yeppers. Scotsmen in SPAAAAACE!
  13. Wow! Thank you very very much! I had actually given up on a hope of an answer, and I actually completely forgot about Dual Universe... much less that I eventually wanted to get the Belters going. Woot! Thank you again!
  14. Same. In Minecraft, I always just preferred to do my own thing on servers, build some pretty stuff and leave it there for others to find or enjoy. The majority of people were cool and didn't mess with my creations, but there were always a couple on any given server that would use Creepers to blow up chunks of it, or use other unintended loopholes to ruin it, when the spirit of the server had been to let it be.
  15. This announcement is for "Belters" (OPA), not for the unaffiliated org named "Outer Planetary Alliance" (OUTE). The Belters (OPA) is a semi Role-Playing Organization based on the Belters from The Expanse. Recruits should be familiar with Beltalowda language and culture (or be willing to learn it). At the moment, this is a very decentralized command structure. Think "Space Rednecks" or "Space Parkies" (except in any and every nationality). We are the underdogs, the refuse of society who live on the outskirts. Very few rules among what we do (you can be a hero, a pirate, a miner, bui
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