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Doc_McStabbins

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  1. Same. In Minecraft, I always just preferred to do my own thing on servers, build some pretty stuff and leave it there for others to find or enjoy. The majority of people were cool and didn't mess with my creations, but there were always a couple on any given server that would use Creepers to blow up chunks of it, or use other unintended loopholes to ruin it, when the spirit of the server had been to let it be.
  2. This announcement is for "Belters" (OPA), not for the unaffiliated org named "Outer Planetary Alliance" (OUTE). The Belters (OPA) is a semi Role-Playing Organization based on the Belters from The Expanse. Recruits should be familiar with Beltalowda language and culture (or be willing to learn it). At the moment, this is a very decentralized command structure. Think "Space Rednecks" or "Space Parkies" (except in any and every nationality). We are the underdogs, the refuse of society who live on the outskirts. Very few rules among what we do (you can be a hero, a pirate, a miner, builder, thief, bounty hunter, etc), but we are all in it together, and our actions are done for the betterment of the Belters (and your own pockets, of course). If someone messes with one of us, they mess with all of us. As far as the role-playing portion goes, feel free to have a grudge against the Inyalowdas, and maybe even looking for proto-molecule if you're so inclined, but really this is just about carrying over the Beltalowda language and culture of The Expanse, not specific plot-lines and characters. Realistically, any star system sufficiently colonized by humans will inevitably result in outcasts who live on the outskirts, and that's what we are.
  3. Hello there, I've almost got the SVG for my organization figure out, but I can't seem to get the logo to be white on a black background... The code is below. I've tried everything in my limited knowledge, but it always either turns the logo portions black or makes the background white instead of the logo. Not sure what I'm doing wrong. <svg viewBox="0 0 300 300"> <g transform="translate(0.000000,292.000000) scale(0.100000,-0.100000)" fill="#000000" stroke="none"> <path d="M0 1460 l0 -1460 1500 0 1500 0 0 1460 0 1460 -1500 0 -1500 0 0 -1460z m1673 1053 c79 -309 271 -1046 364 -1403 l38 -145 408 -3 c224 -1 407 -4 407 -7 0 -13 -52 -140 -85 -205 -131 -264 -375 -514 -621 -638 l-62 -31 -5 22 c-3 12 -77 297 -165 632 -88 336 -224 859 -303 1163 -97 376 -146 548 -151 535 -5 -10 -60 -218 -124 -463 -357 -1379 -487 -1876 -491 -1883 -13 -21 -238 123 -361 231 -159 140 -322 384 -393 589 l-18 53 409 0 409 0 10 38 c11 41 319 1227 382 1472 22 85 49 187 59 225 10 39 24 89 30 113 l11 42 82 0 82 0 88 -337z m-462 221 l-26 -95 -87 -29 c-427 -143 -743 -492 -846 -934 -22 -96 -25 -133 -25 -276 0 -91 5 -187 10 -213 l11 -48 -92 3 -91 3 -8 55 c-13 87 -2 414 17 497 63 277 198 524 390 718 155 156 311 260 501 335 64 26 237 77 266 80 3 0 -6 -43 -20 -96z m698 59 c389 -111 732 -401 905 -766 126 -266 166 -524 129 -834 l-6 -53 -89 0 -89 0 8 63 c4 34 8 130 8 212 -1 220 -32 351 -130 550 -99 201 -255 377 -444 501 -108 70 -174 102 -296 144 l-80 27 -27 94 c-15 52 -28 95 -28 97 0 3 41 -7 139 -35z"/> <path d="M384 773 c28 -71 171 -247 279 -341 102 -89 104 -90 117 -45 27 98 100 382 100 392 0 8 -71 11 -251 11 -230 0 -251 -1 -245 -17z"/> <path d="M2124 773 c3 -10 28 -106 56 -213 28 -107 52 -199 53 -204 4 -13 150 108 212 177 57 63 175 230 175 248 0 5 -102 9 -251 9 -234 0 -250 -1 -245 -17z"/> </g> </svg> Ultimately, it should look like the attached file. However, the white part ends up colorless. I can tell what's happening, the only color declared is for the background, so the foreground is transparent, but I can't seem to figure out how to reverse it. I don't mind it being "white on transparent" instead of just strictly Black and White. White on transparent would probably be ideal in fact, if this is what will be painted onto space ships and stations, etc.
  4. Howdy from Texas! So, right off the bat, does anyone else remember Cybertown from waaaay back in ye olden times of of the late 90's? They had a system where you could make stuff in Spazz3D and add animations to it, etc, and then sell it either in limited or unlimited runs to earn in-game currency. I LOVED IT. I believe I was going by "Foxtrot X-Ray" back then. My pride and joy creation was a limited run Battlemech that could walk around patrolling the house. Then, one day, Cybertown was no more... For over 2 decades I have waited for something like this to come around again. I mean, there was Second Life, but it wasn't my scene. Sure, crafting games became a big deal. Minecraft came along, and that was incredibly fun, but I couldn't really do animated objects and there wasn't an in-game economy... So, I played a lot, but always yearned for that Cybertown mix of create and sell. Then, totally by accident (I mean I literally have no idea how I found out about it), I stumbled upon the existence of Dual Universe and when I read everything that it aspires to be, I knew I had to support it at the highest level. I -WANT- this game to succeed. I want to love this game. And I really, really look forward to it being a tad more playable than it is at the moment. I love being in on the Alpha build, and I hope I can contribute going forward. Thank you for having me! -Doc
  5. Before anyone immediately replies "there's already an article on this" or "they already said anything goes" or "if other people don't like it they don't have to play," I wish to point out a few things: 1. Humanity is incredibly creative. Especially when it comes to being jerks. 2. There are a nearly infinite numbers of ways the spirit of the game can break easier than the rules. 3. Games depend on players if they want to survive past launch. So, I'm not referring to people who blow you up for straying into their territory, or bases that get raided, or other things that are in the spirit of the game. I'm talking about stuff that can make the game miserable for the majority of players by the hands of the few. For this game to be successful, you need to be able to retain not just those who are either super powerful in-game or capable of finding loop and code loopholes to be jerks, but also retain the other 90% of players who are looking to have fun and aren't super-powerful, and don't want their game ruined by creative-evil. I am asking for serious thought put into this for a solution. In the meantime, I rather like an ingenious one put forth by "Mythic Quest" -- as proof of Griefing or other Jerkism that drives off players is discovered, but is not technically bannable, perhaps their accounts are moved to the Jerk Server, where they only have themselves and other Jerks to mess with.
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