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Cybob19

Alpha Tester
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Posts posted by Cybob19

  1. It's looking less and less likely... Knowing me I'd probably log in daily for a while to use up my mining and schematic charges...

     

    But my utter apathy towards the current server shows me I'm probably an idiot to not forget about it alltogether as soon as possible... The ressources are there, I'm rich and if I'm not using it now I never will but I just can't get myself to give a fork. Just the the thought of figuring out yet another schematics system before I ever fired a weapon... It's a 100% tedium and if it's not persistent there is no point in going through the grind.

     

    I'm never gonna use t4-t5 and I'm never going to own it again either. I been saving up for the day I want to play a game that will never exist.

     

     

  2. They got introduced to stop factories from going "wide": to prevent a thousand machines running in parallel.

     

    They achieved that to a degree.

     

    The system now uses up schematics and gives players a way to create them themselves... I'm confused because that's pretty much the fix the community had been suggesting.

     

    In practice it should mean that players are not reliant anymore on selling their ore on the open market, before they will be able to build a ship (larger than xs). Additionally if you have a band of players that don't let their "schematic points" go to waste, in theory they could now buy their industry machines, use up all the schematics in ridiculously wide assembly line super fast, put the industry elements on the market again and be on their way. We just can't do a neverending stream anymore, not sure how it's a bad thing for the economy, that industrialist wales couldnt afk "farm".

     

     

    That being said I made my peace with the old system after an initial tantrum... This sounds like another thing to manage daily, basically another chore. It's a little ironic how all the content turns out to have that certain feel to it. I don't begrudge it though, but I temper my expectations a lot.

     

     

    With what seems realistically achievable, I keep dreaming that with a healthy server population, we could have sort of a second life where people meet up to socialise and play mini and boardgames in lua (total waste of electricity but maybe worth the immersion).

  3. It really depends... I still buy games fullprice from time as well as I still torrent them from time to time. The former is getting rare the latter even rarer, but it still happens. Realistically tho with all the free game we be getting today, and all the games I allready own, and the console stuff too (I got like an everdrive for every relevant retro console, because I was able to scoop them up for free or next to free)...

     

    With all that I will think thrice, long and hard, before spending any kind of money on games.

     

    Last full price was cyberpunk.

    Last expense were all the dlc for borderlands 3, since they were in sale and I got the game for free on epic.

    Last thing I stole was some gog port of something I own on cd.

    And the next game I'm going to buy full price is vampire bloodlines 2.

     

     

    Edit: oh and these steam summer sales, I took a thorough look at my wishlist went like yup these look cool but I don't want any of them RIGHT NOW or soon, and bought nothing... TBH I had a harder time not buying some dlc for total warhammer when they had their sale.

  4. It feels like we are supposed to downsize a lot but it still feels like bigger is as allways better with the way thrust and weight scale across engine sizes.

     

    How would the game be if the vast majority of constructs and activities happen in the <100kl range... IDK biggest missions are 400kl right? And the second biggest 125kl right. It seems like you'd struggle to do any of these with smaller than an m core. If they were to reverse the curve so that the smallest engine have the best thrust to weight ratio would it be more obvious "how to build"? I'm sure there is more thought that went into it and there is the whole planetary gravity stuff I don't know how to work into my guesstimates.

     

    It's certain that if you're used to hauling like 10l containers at once, the small scoops are gonna feel like we're paddling with a stick. Maybe it would be better for overall performance and to reduce risk avoiding behaviour.

     

    IDK

  5. I wish we had a way out of this downward spiral, I don't envy the coders... It must be depressing to have a look at the forums. I mean sure it won't help the game to cut out the feedback, but the endless stream of negativity must weigh one down... Then there is the heat and presumably some crunch on the horizon. We tend to treat NQ like a monolith but I am grateful to the individuals working there trying to make this game a reality. I'll try to login by the end of the week,  it's not easy to login regularly and care atm, but did finish a big sideproject yesterday so it got a little easier...

     

    Courage les gars et merci.

     

  6. 10 minutes ago, Aaron Cain said:

    there must be a honest compensation in something.

     

    Talent points, they are the most unproblematic thing:

     

    -Costs NQ no money 

    -They were earned, least exploit prone feature in the whole game probably.

    -They can't harm an economy in it's infant boots.... compensatory quanta can rip that delicate flower out of the ground as soon as the server launches... whereas you can have all the talent points in the world and it won't change the fact the people who provide the raw materials can decide who they trade with and how... and there will be such inelastic demand for elements the first days that you willbe able to sell without buffs too.

     

     

    The whole level field schtick won't last longer than a weekend anyway.

  7. Since they chained themselves to discord anyway, and discord is very web based...Look I'm not a discord fan but I have an account now in large parts due to DU... Seems like a missed opportunity to not have an API that allows you to send out a tooltip prompt when people enter a construct to invite them to the relevant discord. It's the best of both worlds, highly customisable but no random noise spam.

     

    Edit: it's trivial to implement actually if you want to make it really fancy make so that the game can "kick" people in discord... i realize we cant check 3000 times a second if somebody walked a cm out of the doorstep but like... check once every two minutes if they're still in linked container range should be fine, propably more optimised than doing ingame VOIP too...

     

    Smart idea for a thread btw very constructive.

  8. 4 hours ago, CousinSal said:

    Wrong on every level.  People don't want to lose them OFFLINE. EvE online has every player base in a pvp zone. But we can store ships and loot and factories there. But there is timers. People have lives and can't play a video game 24/7 yo guard base. Bases die daily in eve look at zkillboars. But I don't expect you to understand this simple concept judging by other posts I've read of yours.

     

     

    Wow you really rebuked him there, people do not take unecessary and unrewarding risks, what a keen eye... Now to enlarge the pvp zone...

  9. Why would we be terrified, as wipists keep pointing out we allready have a wealth of experience that puts us well ahead of them.... And that should be enough to console us.

     

    Just ignore the total irony that that argument, relates around fairness, and that not a single non-wipist argues around fairness.

     

    It just couldnt be that people played 16h a day when this game dropped, and that not everybody is eager to neglect their real life once more, just to be in a comparable position.

     

     

    You know these so called whales? They are the people who stuck with it. You think we weren't annoyed by all the changes? Each and everytime we swallowed our pride and got back up. So boy am I glad the people who threw a shit tantrum opinion's are valued.

  10. 1-5 in 300 so 0,33 to 1,66%

     

     

    My sweet summer child, if there is more than 98% of "cheaters", 1,66% are simply not taking full advantage of the gamemechanisms...

     

     

     

    People like you are the reason I'm still gonna get more than one account eventhough I don't particularly feel like giving NQ more money... You want do devalue and delete hundreds if not thousands of hours of my grind? I'm gonna shatter your illusions of purity so hard on relaunch. I am going to proudly share all of my "ill-gotten gains" to push some simp noses into their own poo.

  11. 2 hours ago, Neuritico said:

    After all, the advantage of keeping the BPs is quite relative in a world that starts from 0 before being able to use them again will pass a lot of water under the bridges,

     

    Given that in this game early landgrabs can remain permanent, it's relative, as relative as being able to train a skillcategorie to lvl2-3 during the time it takes a newcomer to design a functioning ship able to haul 3 territory scanner and move to other planets, meanwhile the big boys are allready scanning... In a new meta where there can be no players with odd reserves of rare and exotic ressources because ownership of these is gatekept by landclaims and people camping undiscovered asteroids on the closest rim, with ready designed ships... yes the ability to compete is very relative to say the least. As relative as NQ's ability to dillute previous excesses with hyperinflation through daily quanta, if everybody has 5 figures more previous fortunes become very relative yes... I thought the inherently unfair thing was whales multi'ing missions, not the people who grinded for their ore,  apparantly that's relative too...

     

    You know what's clear cut and offers no relative attack angles? A total wipe.

  12. From time to time I get got and do the mistake to read here. Everything anybody could say is bound to be filled with narrative and age like milk, I am not excluding myself from that. It would be in the interest of everybody's dignity to just shut up and wait.

    If by saying I make no sense you mean that my statements seem contractidory, let me try to untie it. I'm am against a total wipe, but I recognize that anything other than a total wipe can be twisted in the court of public opinion. So do this terrible mistake, let the narrative be around that ("they should never have total wiped"), I want people to have a miserable time in the first months and get real "buyers remorse" (concerning the wipe), but the game still to do fine in the long run... A tall effin order I know.

    But I'd like to imagine some newb joining 3 years from now, who could only scratch their head reading through our stuff here, thinking of us as quite pathethic and too invested, and just be able to appreciate their time despite being late to the party, because of a total lack of siren calls for more wipes.

  13. Delete blueprints, they're able to contain skill buff levels, being able to fly instantly instead of spending hours designing a ship is an unfair advantage, and what about the creators who sold BP? The buyer gets to keep the BP but the designer gets his wallet wiped.

     

     

    At least be consistent you asswipists. What in that particular case we suddenly value player retention over an influx of newbies? What there couldnt be creators who make an elefant out of this mosquito like they did last time for the idiot who thought he could just dismantle aphelia buildings without consequences.

     

     

    Everybody here is full of shit.

     

    Just delete it all.

  14. In before somebody says: restarting a game is the most fun aspect, I don't get it seems you guy just don't wanna play, seeing a ticker do 90 ticks a minute is the greatest gameplay experience I ever had. It can only be topped by watching a ticker do 90 ticks a minute inside the platonic ideal of absolute and eternal fairness.

     

     

    You guys just dont want nobody to reach lvl 5 before NQ goes bankrupt.

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