A big driver of the xs borg cubes is the build volume. Optimizing your build volume for maximum parameters will naturally be the course players choose to take in a combat game. Undoubtedly changing data storage format for the voxels at this point would be prohibitively expensive.
My suggestion is to store an additional metadata field or lookup that contains a coordinate space transform matrix of the voxel data so that we can have different build space options.
I would very much like to not have to fly around in a box, and I think this would help. thank you for hearing my ted talk