Jump to content

Bad3gg

Alpha Tester
  • Posts

    3
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Bad3gg got a reaction from Calisius in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Your delay in letting us know what was probably always going to happen is why the heart has gone out of the game for a lot of us and we need to digest this.  This will be my 3rd/4th but by far the worsed wipe.
     
    In this beta we went from "no plans to wipe"to "wipe only if absolutely necessary" to "its something we are always discussing internally and no decision has been agreed" an now a post that obviously leads towards a total wipe!
     
    Whilst you were leaving the bad news to the last minute knowing that a wipe was financially your best option, us mere mortals continued building bigger and better, trying not to let your indecision ruin the game.
     
    There have been some amazing creations in this game that could be lost and even whilst building those we were constantly adjusting our ships to meet new build criteria. And training up skills so we could keep our cores. You even recently awarded prizes that will now be lost.
     
    To cap it all, what about the original kickstarter promises? I wouldn't push for a pet but you stay silent on the rewards we were supposed to get In game. Ultimately I'm extremely disappointed in how we got to this stage.
     
    You also have to accept that some long term players with good skills will leave but im sure you'll offset that with new paying players. But for goodness sake make the decision now so we can move on!!!! Don't delay this any more!
  2. Like
    Bad3gg got a reaction from Ving in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Your delay in letting us know what was probably always going to happen is why the heart has gone out of the game for a lot of us and we need to digest this.  This will be my 3rd/4th but by far the worsed wipe.
     
    In this beta we went from "no plans to wipe"to "wipe only if absolutely necessary" to "its something we are always discussing internally and no decision has been agreed" an now a post that obviously leads towards a total wipe!
     
    Whilst you were leaving the bad news to the last minute knowing that a wipe was financially your best option, us mere mortals continued building bigger and better, trying not to let your indecision ruin the game.
     
    There have been some amazing creations in this game that could be lost and even whilst building those we were constantly adjusting our ships to meet new build criteria. And training up skills so we could keep our cores. You even recently awarded prizes that will now be lost.
     
    To cap it all, what about the original kickstarter promises? I wouldn't push for a pet but you stay silent on the rewards we were supposed to get In game. Ultimately I'm extremely disappointed in how we got to this stage.
     
    You also have to accept that some long term players with good skills will leave but im sure you'll offset that with new paying players. But for goodness sake make the decision now so we can move on!!!! Don't delay this any more!
  3. Like
    Bad3gg got a reaction from Belorion in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Your delay in letting us know what was probably always going to happen is why the heart has gone out of the game for a lot of us and we need to digest this.  This will be my 3rd/4th but by far the worsed wipe.
     
    In this beta we went from "no plans to wipe"to "wipe only if absolutely necessary" to "its something we are always discussing internally and no decision has been agreed" an now a post that obviously leads towards a total wipe!
     
    Whilst you were leaving the bad news to the last minute knowing that a wipe was financially your best option, us mere mortals continued building bigger and better, trying not to let your indecision ruin the game.
     
    There have been some amazing creations in this game that could be lost and even whilst building those we were constantly adjusting our ships to meet new build criteria. And training up skills so we could keep our cores. You even recently awarded prizes that will now be lost.
     
    To cap it all, what about the original kickstarter promises? I wouldn't push for a pet but you stay silent on the rewards we were supposed to get In game. Ultimately I'm extremely disappointed in how we got to this stage.
     
    You also have to accept that some long term players with good skills will leave but im sure you'll offset that with new paying players. But for goodness sake make the decision now so we can move on!!!! Don't delay this any more!
  4. Like
    Bad3gg got a reaction from Aleksandr in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Your delay in letting us know what was probably always going to happen is why the heart has gone out of the game for a lot of us and we need to digest this.  This will be my 3rd/4th but by far the worsed wipe.
     
    In this beta we went from "no plans to wipe"to "wipe only if absolutely necessary" to "its something we are always discussing internally and no decision has been agreed" an now a post that obviously leads towards a total wipe!
     
    Whilst you were leaving the bad news to the last minute knowing that a wipe was financially your best option, us mere mortals continued building bigger and better, trying not to let your indecision ruin the game.
     
    There have been some amazing creations in this game that could be lost and even whilst building those we were constantly adjusting our ships to meet new build criteria. And training up skills so we could keep our cores. You even recently awarded prizes that will now be lost.
     
    To cap it all, what about the original kickstarter promises? I wouldn't push for a pet but you stay silent on the rewards we were supposed to get In game. Ultimately I'm extremely disappointed in how we got to this stage.
     
    You also have to accept that some long term players with good skills will leave but im sure you'll offset that with new paying players. But for goodness sake make the decision now so we can move on!!!! Don't delay this any more!
  5. Like
    Bad3gg got a reaction from Messaline in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Your delay in letting us know what was probably always going to happen is why the heart has gone out of the game for a lot of us and we need to digest this.  This will be my 3rd/4th but by far the worsed wipe.
     
    In this beta we went from "no plans to wipe"to "wipe only if absolutely necessary" to "its something we are always discussing internally and no decision has been agreed" an now a post that obviously leads towards a total wipe!
     
    Whilst you were leaving the bad news to the last minute knowing that a wipe was financially your best option, us mere mortals continued building bigger and better, trying not to let your indecision ruin the game.
     
    There have been some amazing creations in this game that could be lost and even whilst building those we were constantly adjusting our ships to meet new build criteria. And training up skills so we could keep our cores. You even recently awarded prizes that will now be lost.
     
    To cap it all, what about the original kickstarter promises? I wouldn't push for a pet but you stay silent on the rewards we were supposed to get In game. Ultimately I'm extremely disappointed in how we got to this stage.
     
    You also have to accept that some long term players with good skills will leave but im sure you'll offset that with new paying players. But for goodness sake make the decision now so we can move on!!!! Don't delay this any more!
  6. Like
    Bad3gg got a reaction from McXerXes in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Your delay in letting us know what was probably always going to happen is why the heart has gone out of the game for a lot of us and we need to digest this.  This will be my 3rd/4th but by far the worsed wipe.
     
    In this beta we went from "no plans to wipe"to "wipe only if absolutely necessary" to "its something we are always discussing internally and no decision has been agreed" an now a post that obviously leads towards a total wipe!
     
    Whilst you were leaving the bad news to the last minute knowing that a wipe was financially your best option, us mere mortals continued building bigger and better, trying not to let your indecision ruin the game.
     
    There have been some amazing creations in this game that could be lost and even whilst building those we were constantly adjusting our ships to meet new build criteria. And training up skills so we could keep our cores. You even recently awarded prizes that will now be lost.
     
    To cap it all, what about the original kickstarter promises? I wouldn't push for a pet but you stay silent on the rewards we were supposed to get In game. Ultimately I'm extremely disappointed in how we got to this stage.
     
    You also have to accept that some long term players with good skills will leave but im sure you'll offset that with new paying players. But for goodness sake make the decision now so we can move on!!!! Don't delay this any more!
  7. Like
    Bad3gg got a reaction from DasBier in Industry Units Problems, infact critical.   
    Not many issues get me this wound up to actually make a comment but this bug has got to be fixed. It sucks the fun out of the game when every patch comes out and you have to worry that your machines (or mining units now) have stopped. We rely on the products these produce to pay for the taxes that have now been implemented so we dont lose our hexes. It is not always possible to get in game everyday to check if a machine has stopped and you don't normally find out until your end product is not in the box. It can take me up to a week to catch all machines that have stopped or have unknown server error. and it takes many hours for production to restart if a refiner/transfer unit goes down. Bugs like this are the ones that cause people to leave because it makes the whole process disheartening and I am certainly fed up with the "We are aware of the problem" responses. Please just FIX IT !!!!!!
  8. Like
    Bad3gg reacted to NQ-Naerais in Market Clean Up - Today!   
    Despite our recent efforts to expand and clear out Market 6, we are still getting reports about performance and clutter. We want to assure our players that we understand your frustration and are still working to find better permanent solutions. 
     
    Meanwhile, we will be addressing clutter across Alioth this weekend. Our plan is as follows:
    Dynamic constructs that have not had direct interaction with their owner over a set duration (currently 30 days*) will be hidden.  Constructs at the market that violate our rules,  Code of Conduct and EULA will be removed.
    If your construct is hidden, you can unhide (recover) it by using the Fetch tool. To do this, right-click on it in the Construct list on your Map screen. Any constructs that you own, whether visible or hidden, will appear on this list.
     
    Fetch functionality now works for organization-owned constructs as well. For hidden constructs that belong to your organization, your legates can retrieve them via that same functionality. 
     
    Our customer support team is at the ready if you still need assistance recovering your constructs. Simply ping our Live Support staff in the in-game help chat with “@GM” or file a ticket on our support page and we will dispatch help right away!
     
    Please note that this is intended only as a temporary measure to aid performance and improve your experience when visiting these areas. 
     
    We look forward to seeing the results from these changes over the weekend.
     
    May your frames be plenty.
     
     
    *Duration may change based on our findings 
  9. Like
    Bad3gg reacted to NQ-Deckard in Changes to Lua screen units   
    Hello again Noveans!
    We have heard your initial feedback on the screens and we want to elaborate on some of your major concerns.
     
    Will this affect both screens and content written to the players screen (HUDs)?
    No, this technological change will affect only screen units at this time.

    Will all player created work on screens suddenly become non-functional?
    No, this technology will be available side-by-side with the current technology, both first on the PTS in a prototype state, and eventually also on the Live server.
    We strongly recommend everyone does test and experiment the new tech on the PTS, as your feedback and testing will help shape this feature.

    How will this make a difference on performance?
    The main reason being that the current implementation does not allow for much control over the performance impact of screen renderings. Complex 3D transformations using a combination of HTML, SVG and CSS has a significant impact on render times in the client. Adding to the fact that screens are often condensed with multiples of them in close proximity to each other, there is an increasing drop in performance on the client with more screens using the current technology. The new system allows for more precise control over rendering time allowed across screens and allows us to safeguard the level of performance impact the screens have on the client.

    So you will be removing HTML support entirely?
    Not necessarily, the two techs will run side by side for an as of yet undefined period of time. Eventually we may introduce a phase where we make the rendering of HTML on screens an option for players along with a warning that it can significantly degrade client performance. Players with that option disabled will simply not see any HTML content and not suffer performance degradation because of it.

    Why not improve the current HTML implementation instead of the new technology?
    This is a complex topic, HTML/CSS/Javascript is a group that forms a UI technology. For reasons beyond the scope of this topic we do not allow the use of Javascript inside the screen units. When you remove Javascript, the group effectively becomes a not so efficient vector image drawing technology which we have very little control over in terms of rendering. We have previously implemented a lot of small limitations here and there to reduce the impact of the screens, but there are (and likely always will be) edge cases which will eventually crop up using that technology. As such, the new technology has built-in limitations on how taxing a screen unit can be, and if a screen unit goes over the limit it will simply stop drawing. This is why we ask you all to go and test this, and help us find caveats and where you run into things you can and can’t do.

    What about bandwidth? Are you doing this to reduce data transfer for screens?
    The current implementation does not address this, the current implementation is a way for us to collect your feedback on this concept. Eventually we may change the way data transfer for screens is handled, where we may increase the size of the defined “template” inside a screen unit itself. Followed by a lower limit on the amount of data transferred to the screen from external sources. Allowing the screen element to do the rendering and drawing work, using parameters fed to it by a control unit.
    For example: You would draw the design of a fancy instrument panel using the screen element, and a programming board or control unit just sends the values for all the instruments to the screen. This is currently not in the current implementation however, but may give you a better idea of why this technology has a lot of potential for more intricate and powerful designs.

    What about artists who draw using external programs and import their SVG’s into the game?
    One of our hopes is to provide a good enough set of commands in the screens API so that our system can express most SVG graphics converted to these commands through for example a small conversion tool. It is unlikely that we will develop and maintain a conversion tool for this, but this is also why we want your feedback on this new API for you to let us know what commands you really want to see included to make this process easier.

    We sincerely hope that this answers many of your initial questions and concerns.
    I personally can’t wait to see what you will all come up with in your designs!
     
×
×
  • Create New...