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joaocordeiro

Alpha Tester
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Everything posted by joaocordeiro

  1. What was your ticket about? Just to understand the priority of it.
  2. Its a player driven civilization. If players are scammers and robers, so will be the civilization. So if support helps its just out of being a good pals.
  3. Tnx for the warning. We are all vulnerable to that. But then again. Full access in less than 24h? No compartments? Basic guidelines are: 1 Near zero access at entry, access grows in time. 2 Make rights compartments (with tags or sub orgs). A miner does not have any business having full industry or pvp access. 3 Clean the membership list from time to time. You can make a very restricted subgroup and move everyone not active to that.
  4. So what we know for sure: Yes, owning multiple accounts is 100% allowed. Playing the with the 2 accounts on the same computer at the same time is not allowed, because the anticheat program does not support 2 running instances. What we are not sure: If playing with multiple accounts each in its own computer is allowed. I am assuming the restriction was only placed because of the anticheat program. But im not sure.
  5. If your AGG is at 3000m you will need to be between 2900 and 3100m for it to do hold you. And you need to be at that distance for a some seconds and with very low velocity. (50km/h) dont expect the agg to hold you at a 200km/h free fall.
  6. Nothing automated exists now. Login screen says some kind of automated mining is coming. But we have no info on what that will be.
  7. So you guys know when you copy a voxel shape to paste on another construct: tool 7 click...click control C exit build mode enter build mode control V click If control C was transferred to clipboard as XML or JSON then ppl could paste it on an external editor and imported back to DU as text after editing. This is a very simple work around to not having a proper voxel editor. If we had voxel info as text, players themselves would create editors.
  8. Surface mining is for new players after a while you move on to scanning and finding undergound nodes.
  9. They are not going to give you your talent points back. So you might as well just start from scratch with what you have right now. What decision would prevent you from playing the game?
  10. I don't agree with this. The problem would be fixed by the scalable chance to hit with distance. So lets say the XS has 40% chance to hit the M core. And the M core has 20% chance to hit the XS core. If the M core fits 10X more weapons it will be at advantage. By hits per second and armor to tank. Most issues with meta would be fixed by: 1 - Radar lock range always above weapons max range. 2 - Optimal fire range not equal to Max weapon range. 3 - radar lock and chance to hit calculated on actual volume used, not core size. 2 - Allow players to choose non-cubic build zones.
  11. The main issue is that visual rendering is tight to physics calculation on this game. If you render stuff closer you may end up clipping walls.
  12. Being able to visually see an enemy with in the safezone is too op. It makes pirates invincible because they can, without any consequence figure out if they can kill a target or not. Pirates have been using this with great success.
  13. I refuse to continue this conversation like we are both 3 years old. Ping me when you have grown-up arguments. In the time being, let other ppl give their opinion.
  14. Look. We are both quite informed about current meta pvp. Stop pretending your argument makes any sense. Knowing what your enemy looks like without exposing your self to any risk is too op. Saying its noy, with current meta pvp mechanics is knowing nothing about PVP. And you know about pvp to act dumb.
  15. Knowing what the target looks like before leaving the safe zone. They know if they can kill it or not. And its impossible to counter that.
  16. I won't. Because i want to play a great game. One where ppl can kill each other with weapons, not bugs and exploits.
  17. You know how dumb this argument is. You know how the meta is a xs core with a railgun. You know they can measure the number of engines after lock and see if the target can close in on them. You know that XS can lock without be locked. Your argument is child's talk. We both know the advantage locking gives. Being able to do this inside the safety of the safezone is op.
  18. Look. I know your sociopathic needs are quite high. But if this game fails, you gunna need to find another game to fulfill them. 100% unfair encounters that exploit protection mechanics will make this game fail. Im doing you a favor in the log run by reporting this.
  19. Its about the impossibility to hunt pirates. Not about the consequences to freighters.
  20. Few weeks ago, there were ppl camping the outer planet's pvp border. It was meta, but it was kind of fair. Because they could not see inside the border. So they could be baited out and killed. But the blue circle safezone allows radar... Now pirates camp 10 su inside the pvp border. They match velocity and lock radar. If the target has weapons, they disengage before exiting to the pvp zone. If the target does not have weapons, they match perfect velocity and when the PVP zone comes, they blast the target. NQ needs disable radar inside the safezone, like they do on planets. Knowing what the target is in the safety of the safezone is too op. And i know freighters have ways to avoid this but thats not the point. The point is, they cant ever be hunted if they can see all the target's weapons well inside safety.
  21. The only thing I would change is the RAM, to 32. Having a SSD for the cache also helps allot.
  22. The Simplest script ever: just put the following on a PB: on start altitude=5600 --export Altitude agg.setBaseAltitude(altitude) agg.show() On stop: agg.hide() then you have then activate the PB to change
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