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Different Armour for Ship


Archonious

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Hi,

 

As we all know, game will contain many different resources (as example, Iron, Aluminium, Titanium and others). So since game is about crafting ships, but main crafting part is "Armour Block", I would like to see many variations of armour.

 

As example:

 

-Very light, but weak to effects (heat, damage and other). Peaceful usage on planets or interior.

-High Resistance to heat/radiation (outdoor effects). Could be used for peaceful exploration, even to dangerous places.

-High Resistance to damage types. Could be many blocks, if there would be different damage types. Defence block, used to protect from other players.

-Heavy blocks. Used as balance and safe armour for non-combat effects (like reduce damage from crashing/heavy landing).

 

Of course, mixes of armour could be fine as well. But hope it would be trade of strengths and weaknesses (as more bonuses, as more weaknesses).

 

Thanks,

Archonious

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https://board.dualthegame.com/index.php?/topic/727-bodyarmor/

 

Someone already made a post regarding this :P litterally it is (currently) just 1-2 steps below this post.

I didn't fully read it yet. Seen title "Body Armour", thought that is about pilot armour/suits.

Quickly checked list. And there is more about classic variations "Light, Medium, Heavy". I try focus more on specialisation - like Radiation Resistance, so player can dig Uranium without any risk (as example). Or Thermal Resistance, so ship can fly closer to stars or very high temperature planets. So it massively increase requirements of building, amount of ships player need to have and other.

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I didn't fully read it yet. Seen title "Body Armour", thought that is about pilot armour/suits.

Quickly checked list. And there is more about classic variations "Light, Medium, Heavy". I try focus more on specialisation - like Radiation Resistance, so player can dig Uranium without any risk (as example). Or Thermal Resistance, so ship can fly closer to stars or very high temperature planets. So it massively increase requirements of building, amount of ships player need to have and other.

Alrighty :D I guess I missunderstood that this was about ship armor and the other was about suits xD no matter, well it is quite an interesting concept :D

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Perhaps different armor types should limit the type of equipment you can carry on your person?

 

ie, Heavy Armor might not be conducive to wearing/using a jetpack, whereas Light Armor might not be conducive to carrying around heavy weapons?

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