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Engines Theorycraft


JmannDriver

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I used to be active on another game similar to this one a few years ago. I'm dredging up some of the discussed content from then. This was from another user called CyrusBlack for a game he was developing. I'm not sure if he is still working on it but it's a good starting place to build a discussion off of.

 

 

This is a compilation of Cyrus Black's take on space simulation games. He is currently working on a space game and all his ideas are referenced here. They are good so take the time to read them and work them into other posts within their pertaining topic.

Engines

  • ION (Fusion, fission,): Unique Technologies that produces a medium thrust, the Engines are best for space, as thrust output is poor on planets (speed penalty). these engines are square in shape and taper down into a smaller square (like a rhombus?)
    • Thrust: medium, Speed/Acc: medium/low,  Evade: medium
    • Tech: medium, Recources: Rares, Expenses: medium.
    • Fuel Types: Uranium, Plutonium, low Consumption  Power Bleed: high (spare power over minium necessary to operate)
    • Environments: Planetary (-speed) and Space
  • ROCKET ( thermonuclear/solid chemical/Positronic): High-speed engines, with good maneuver and little, evade bonus.  plenty of thrusts. tend to be quite large (long and tubular). continual fuel usage in atmospheres unless landed.
    • Thrust: High, Speed/Acc: med/high,  Evade: medium
    • Tech: medium, Recources: commons, Expenses: medium.
    • Fuel Types: Positrons, Hydrogen, Uranium. high Consumption. Power Bleed: low
    • Environments: Planetary (2x fuel consumption or continual consumption) and Space

Small Unit Engines

  • HOVER:
  • COMBUSTION: engine (wheels, Rotary wing, Tread):
  • JET: fighter engine only . atmospheric. high output number

Special

  • Slipstream Drives: point to point travel engine, allows matter to travel 10 times faster then usual through silpstreams, does not work when objects are in the way of travel.
  • Jump/Flash Drives: point to point teleporter, short range (a few Astronomical units, at best) is not stopped by objects (unlike slipstream drives) takes tremendous energy, takes all units in (x) kilometer distance.
  • Gravitron/Warp Engines:  Minimally functional by themselves (low speed and maneuver), they allow ships to float in atmospheres, and provide a movement speed bonus in space.
  • Mass Inversion Gate: Special Tachyon technology found throughout the universe, they stabilize and create wormholes (which are similar to black holes but less destructive and useable)  special Ionization covers ships to transport them through safely (as tachyon teleportation does not treat organized mass very nicely) they are destructive, but it is very difficult to do so, the nanobots within tend to repair them within a few days.

Planet Device

  • Sub Dimensional Tachyon Transporter: a specially designed Ground Platform that works similar to the mass Inversion gate, accept it functions on planets and is much smaller (can teleport much less mass) over near infinite distances to other SDTTs. Living matter or electronic devices will not survive a transport without tachyon shielding devices.  the effect is non-permanent, stuff teleported Reverts to its original location after a set amount of time... in one piece or otherwise.... it might be possible to stabilize SDTTs to transport smaller amounts of matter if the Tachyon streams are syncro'd, and of course, you'll never let your foes synch up with you would you? takes quite of time to charge up a Tachyon surge.

RESOURCES LIST
http://64.224.111.143/handbook/periodic/  <- information source
Building Materials
Synthetics - used for initial base-building
calcium construction material
Iron building material low quality
steel (processed/ refined iron) medium quality
titanium high quality
Titanium (Processed/refined Titanium) Great quality
nickel - alloys batteries
lithium - high battery material 
Uranium particle laser component, nuclear powerplants
Oil
Hydrogen fusion engines 
Plutonium advanced missile fuel
manganese - generators and construction
vanadium- laser weapon component
copper - radar, nonnuclear generator component
Gallium - shields radars beam weaponry
germanium - shields generators beam weaponry
arsenic - electronics
potassium - explosives, esp missiles, and explosive tipped rounds 
Coal
Beryllium: great missile and spacecraft construction material 

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  • 2 months later...

Why are "ion" engines nuclear?

how can /fusion/ "ion" engines utilise uranium?

How can thrust be independent from acceleration?

 

How can a /solid/ chemical thruster utilise hydrogen as fuel?

 

why not boil it down to a set of parameters?

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Why are "ion" engines nuclear?

how can /fusion/ "ion" engines utilise uranium?

How can thrust be independent from acceleration?

 

How can a /solid/ chemical thruster utilise hydrogen as fuel?

 

why not boil it down to a set of parameters?

Perhaps Ion has multiple meanings

and i think he mixed up hydrogen and uranium

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Perhaps Ion has multiple meanings

and i think he mixed up hydrogen and uranium

Ion drives used today use neither hydrogen or uranium. Low research technobabble. Marc Millers Traveller did a  better job way back in 1977. He only got computers wrong they weighed tons and had less processing power than my cell phone. Star trek made the same mistake at the time.  

 

We have Thrusters, RCS, warp drive that allows fast sub light speeds and Stargates. If they had go anywhere hyperdrive they would not be in cryo. Stargate bottle necks can be fixed with a few escort cruisers, blockade runners, exploding decoy ships, minesweepers and Q ships. Any one that shuts down trade will find his trade terminals full of unsaleable loot in empty markets. JC has an interesting game design. 

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