Dakanmer Posted February 28, 2022 Share Posted February 28, 2022 I decided to look at how starting fresh would be, and aside from it meaning months of building tons of containers and (many people) pooling their daily allowance to buy schematics for the most basic stuff, something else became apparent: You can't advance in tiers without mining asteroids. Because the mining option for planets/moons has been removed entirely, you can't get anything beyond T2 ores without mining asteroids. T2 are ground spawns on every planet, with the type available depending on the planet, but there are no T3-5 ground spawns. The mining units, which are supposed to take the place of digging tunnel networks, require the same tier of ore to make as they dig up. That means that while a T2 (uncommon) mining unit is plausible to make with the resources available (especially on Sanctuary), the T3 mining unit is not, because you can't access the resources to make it. Since there was no wipe to make this apparent, I believe it may be an oversight. Making it entirely necessary for people to mine asteroids for simple advancement seems like a mistake. Mining asteroids is a great way to gather a lot of ore quickly (assuming no competition), but by making it necessary, most people not in a large org will be excluded until those orgs have had their fill (I'd say half to a full year at least, given the artificially slow pace of progression via ludicrously expensive schematics, high territory and trade taxes, and a small daily allowance, which puts most player income back into the system early on, rather than circulation in a player economy). I recommend looking back at the changes and how the affect players starting from scratch. When you remove or change a feature, consider that impact, not just how it will slow things down or help with lag or other things. Those are primary concerns that improve the game, but so is making it reasonable to progress as a solo player, or even as a small org. It might make sense if all you care about is slowing things down, but there are other ways to accomplish that, such as randomizing your planet of origin (since there are multiple marketplaces on each planet/moon, there's no reason multiple starting points can't also be created), using a system of research to come up with schematics that can then be traded (solid market for that, and it would be something to specialize in), and no doubt many other ways that can work alone or in combination. Making things artificially expensive (schematics are legit, but there's no reason they shouldn't be reproducible or cheap. They're data meant to be used to rebuild civilization, not state secrets. And who are we paying all our taxes to?) while giving a daily allowance doesn't seem like a reasonable approach for the background that we're supposedly coming into (a super-advanced future where we're all refugees trying to restart civilization). Squidrew_ 1 Link to comment Share on other sites More sharing options...
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now