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'Armour plate' elements


Shaman

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  • I feel many casual players playing this game don't want to (or can't) build very pretty looking ships, and this element would be perfect for making your ship look 10x better for little effort. it even has some practical use!
  • They could come in different shapes and sizes, smallest being 4x8, largest being xl space engine sized, and would be easy to repeat across flat surfaces without it looking weird.
  • Armour plates would have the same weight, Hp, crafting time, manufacturing cost and resistances as iron honeycomb of the same volume (if not more due to CCS) and would be an easy way to add armour to your constructs.
  • It would be great for adding extra detail to Dual Universes ships for people who don't have the time to make their hull using Voxelmancy.
  • Could even come in different tiers in the future, t1 would be iron, t2 might be copper etc.
  • Would also be great busy work for NQ's modelling team as well lol.
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Have you considered the element "Steel Panel" ? It would be nice to have a few extra shapes, but it may get you started.

 

 

If you aren't aware, there's a game called Space Engineers that lets you build with an immense number of easily laid-out blocks of many different shapes, behaving much like the armor you suggest. There are several beautify designed ships and stations one can find on the steam workshop for SE, and several times as many ships and stations that look like they were built by small children playing Minecraft. There is for lack of a better term, an art to making art. Some people are really talented, but most of us just have to work at it the long way until we have practiced enough to manage. Even when provided spectacularly easily used tools, a lot of people will still end up just building oddly shaped bricks until they have managed to get in the time and practice. 

 

Plastering a build in pre-fabbed armor elements may occasionally work for some things, but most of the time it will just look tacked on if the person doing it didn't already have the time and skill to do without it.

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the game should provide a library of shapes

the game should also provide the possibility of exchanging shapes ready for production with other players

each shape from the library should be able to zoom in and out of rotation and fit

 

and that's what it should be like

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Just now, Vazqez said:

the game should provide a library of shapes

the game should also provide the possibility of exchanging shapes ready for production with other players

each shape from the library should be able to zoom in and out of rotation and fit

 

and that's what it should be like

if the game developers want to earn Let them do it on the basis of the NFT

 

preferably on some cheap blockchain

 

 

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5 hours ago, Vazqez said:

the game should provide a library of shapes

the game should also provide the possibility of exchanging shapes ready for production with other players

each shape from the library should be able to zoom in and out of rotation and fit

 

and that's what it should be like

People construct "voxel libraries" and sell or give them away, but voxels aren't known for behaving when you try to do things like scaling.

 

6 hours ago, Vazqez said:

if the game developers want to earn Let them do it on the basis of the NFT...

I'd say nobody would buy that, but I don't have that much faith in people. I can however say that if NQ starts requiring its players to buy NFT elements/voxel to do their building with, or requires buying an NFT to use the market, then they will very quickly lose most of what's left of their player base and would need to hope that they manage to pick up the NFT crowd before the game goes under.

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