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DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES


NQ-Deckard

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Following the discussion around yesterday’s devblog, the community asked us to look over our figures to see what we can reliably sustain in terms of construct limits. In this communication we want to take the opportunity to outline what we have decided to change from the previous devblog as well as to explain some decisions such as the mechanics of construct abandonment and our reasons for arriving at our previous figures. These proposed changes are still being developed by our design team and we welcome your continued feedback on this major update.

 

Organization Constructs Slots versus Personal Construct Slots

 

There appeared to be some confusion in yesterday’s devblog between organization and personal construct slots. Personal construct slots are always independent of organization construct slots. 

 

Before outlining the details of the construct slots, it’s important to note that our position on excess construct abandoning mechanics. For the avoidance of doubt, when this change is implemented in the Panacea release. No construct will be subject to abandonment through the following mechanics for at least the first month after release.

 

This is to ensure as smooth a release as possible, and to allow our players who want to specialize in the architectural gameplay loop or the collecting of wonderful constructs, some time to accrue talent points and to adapt.

 

Personal construct slots:

 

  • Can only be used for constructs in the player’s ownership.
  • Can not be assigned to organizations.
  • Are non-transferable to other players.
  • Are gained through talents independently of organization construct slots.

 

Organization construct slots:

 

  • Can be assigned to any organization, regardless of membership.
  • Can not be assigned to players.
  • Once assigned to an organization, can not be repealed from that organization for 30 days.
  • Once repealed, the organization will have until the next bi-weekly construct check to ensure that it meets its construct slot requirements.
  • If that bi-weekly construct check determines that the organization has more constructs than it has slots, the organization will receive a warning and be required to ensure the constructs count is brought down to its capacity.
  • If the next bi-weekly construct check following that warning determines that the organization still has more constructs than it has slots, random constructs from that organization will be abandoned until the organization is back in compliance with its slot capacity.
  • All this means that even if you go over the available slot count, you have at the very minimum 14 days to correct it.

 

We are keeping the random nature of selection for construct abandonment. This is because as game developers we know that if there exists a way for a game system to be broken, our players will find it. In this particular instance, given the gravity of the impact, we feel that it’s important to protect the game and our community from abuse, and the randomization is an effort to do that.

 

We hope this clears up some of the lingering questions that were remaining yesterday.

 

Player allocated slot amounts, why so low?

 

Following internal research, we determined that currently per active player there are approximately 25 constructs in the game at the present time.

 

Therefore we believed that having a total of 42 slots per player would have been enough to provide an overhead for the community to be able to distribute the available slots amongst each other and support each other's projects.

 

We do value our players and recognise that some of you own considerably more constructs than that average, and though we want to encourage collaboration and community, we don’t want to constrain those players that prefer to go it alone.

 

And, we’ve heard you. 

 

We are looking into an alternative approach that we feel will meet the majority of the community needs while also meeting our requirements for the long term sustainability and balancing of Dual Universe.

 

Talent Changes

 

We are going to increase the core allowances. In yesterday's devblog we proposed a figure of 42 total constructs. We are going to increase that through the introduction of talent changes that will require considerable time investment but keep the door open to players that wish to own many constructs.

 

The new talents are separated into three tiers, increasing in expense significantly per tier.

 

The new figures are (subject to change)


For personal construct slots:

 

  • The base personal construct slots will be increased from 2 to 10 slots without any talents.
  • The first tier personal construct talent will grant 3 slots per level (up from 2), for a total of 15.
  • The second tier personal construct talent will grant 5 slots per level (up from 1), for a total of 25.
  • The new third tier personal construct talent will grant 10 slots per level, for a total of 50.

 

This will allow for a maximum personal construct limit of 100, once all the talents are fully acquired.

 

For organization construct slots:

 

  • The base organization construct slots will grant 10 slots without any talents.
  • The new first tier organization construct talent will grant 3 slots per level, for a total of 15.
  • The new second tier organization construct talent will grant 5 slots per level, for a total of 25.
  • The new third tier organization construct talent will grant 10 slots per level, for a total of 50.

 

This will allow for a maximum organization construct limit of 100, once all the talents are fully acquired.

 

The combination of the two will allow a determined player to reach the maximum number of construct slots that we can reasonably maintain. This will take substantial time investment in order to be a specialization within the game. 

 

We will still be refunding the following Legate based talents:

 

  • Organization Construct Management
  • Organization Construct Management Specialization
  • Advanced Organization Construct Management Specialization

 

These talents will be buffed to collectively increase the maximum ceiling for the organization's construct limit to 1625.

 

If you have already trained Advanced Organization Construct Management Specialization to level 5, by reinvesting the refunded talent points, we estimate that you will be able to reach at least a construct slot capacity total of 80. Further, given the grace period of at least 1 month following the Panacea release, we hope that those amongst our players who value their construct capacity can increase it to a comfortable level of approximately 125 construct slots before needing to make decisions on which constructs to keep.

 

We want to thank you all for your feedback and take this opportunity to recognize the passion you our community have for the future of this game. We would love to hear how you feel about the new changes outlined above in this forum.
 

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