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Community vs. NQ Dynamic


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I don't believe a player vs. NQ dynamic is productive.

Despite the real player pain points that seem to get harder to swallow with changes like today, and things like the implementation of taxes which have caused some of us major loss, and as I see it balance issues to chores vs. fun. On NQ's side it is a communication issue that keeps flaring up the community. Understandable we as player in a vacuum of information will come up with our own assumptions for the reasons of changes, and it won't work to NQ's favor.

That said, I believe NQ keeps hoping we will do something more positive than the threads of angst. Honestly though, we as a community are in a vacuum of actionable guidance. Without an option or path that feels productive layed out for us, I think people will default to the most basic, simple, direct thing, verbally take up arms and flame NQ on the threads, cause we have no other tools available to us other than protest to vent/process/respond to the pain of some of these updates...


Viable reasons NQ did what they did...

Staggering: Server strain, I can wait 3 additional days, this isn't worth getting fired up about. Pretty simple.

 

HQ'ed Tiles: Avoid forcing players who have inactive subs to resub just to protect assets. Honestly, they are damned if they do here, damned if they don't. If they didn't do this they are the greedy company trying to force people to resub so they don't lose their stuff. If they do this they are liars that just want to rob us of fun and rights to loot and pillage... There isn't any information here to help me understand why they did this, I can only assume.

I don't see a scenario here where NQ walks out of this without looking like NQ vs. Community. 

All that said, letting us know there are technical issues that could harm the server would be a good call.
"Following last Tuesday's maintenance, we monitored the effect of territory upkeep as it was applied for the first time to the live server." - Pann

 

HQ'ing 5 tiles and not providing any information, is exactly the type of thing breeding the mistrust between NQ and community... This is where NQ has the opportunity to improve in communication so it isn't a developer vs. player dynamic. When players are not given clear explanations, we as a community come up with our own answers, and our imaginations are far worse, and much more negative at this point than reality on any given change.

@NQ-Pann @NQ-Deckard

 

 

 

 

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27 minutes ago, Creator said:

Avoid forcing players who have inactive subs to resub just to protect assets

Can you read yourself? 

 

Should NQ point guns at our heads to play their game? 

 

How about making the game fun to play? Maybe then players return. 

 

We all have valid (DAC wise) subscriptions, our ships and territories have the same right to exist and create load as yours. 

 

Making hostile actions against players that are waiting for the game to be fun is not the solution. 

 

Play your game, report your issues and STFU about what NQ should do with other player's assets. 

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PS, you do not represent the community in anyway. And it does not matter how many documents you send to NQ via email. 

 

The community includes all those players that have abandoned the game and those are the majority of players and you dont represent a single one of them. 

So please change this crap topic's title to "Creator VS NQ" 

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Can you read yourself? 

Should NQ point guns at our heads to play their game? - Joa
First of all I think there is a language barrier of some sort or you can hopefully slow down and re-read vs. misunderstanding my statements, because your replies don't really match what I have written if you read them without jumping in for an attack.

PS, you do not represent the community in anyway. - Joa
100%, I don't, I am commenting on a dynamic I am seeing in the forums right now, and saying that it can't feel good for the developers or help them do their job better if they feel they are getting slammed every day by us.

update: I do represent my views as part of the community though and have the right to express them. I am not speaking for everyone, I am commenting on a bad dynamic that I see that we need to fix vs. continue to escalate.
One I feel I am at fault for helping create or further.
 

 

YOU ARE WRONG. The terms of use of this forum were accepted by you when you joined. 

You should not have joined in the 1st place if you did not agree with the terms. - Joa (Yesterday)
 

Play your game, report your issues and STFU about what NQ should do with other player's assets. - Joa (today)

No one needs to be telling anyone to STFU. It is a public forum, and we all have equal rights to post, regardless of if we dislike someone or not. You don't have to read my posts or respond if you don't like my views. If you are going to try to school me on terms/rules of the forums and tell me I need to leave, then you need to stop breaking those rules yourself.

Don't throw stones when you live in a glass house.


I think you are failing to see that I am making a dynamic change from my previous stance, and working to actually make things better vs. burn the forums down with angst.
I want to see the game improve, I don't want a growing divide between NQ & the Community...

Maybe go back and re-read Joa, and see if you still see my post the same way...

 





 

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Quote

we as a community are in a vacuum of actionable guidance. Without an option or path that feels productive layed out for us, I think people will default to the most basic, simple, direct thing, verbally take up arms and flame NQ on the threads, cause we have no other tools available to us other than protest to vent/process/respond to the pain of some of these updates...

Hm, there is something to that. I doubt we as a community can do much more than elucidate their design decisions from all angles, it's up to NQ to come up with solutions, because we don't know their technical and economical constraints. To invoke another grand pipedream isn't going to help anyone, and I see many default to real life analogies or examples of how survival games do it. Well first of like, drinking, eating and sleeping are crappy timefiller gameloops - heck, burping farting and pissing are more entertaining functionalities for a game to feature (see postal2, gta2...). Even if done well from an animation standpoint like rdr2, those survival mechanics can only provide the level of immersion a ghost train would. I'm for emergent gameplay. But not to the extreme that I'd think JC's vision of everything being player driven is sustainable, sooner or later we will need some god damn fauna to our flora (the implications for missions, AvsA combat, and tile value are huge, and en passant NQ could just bring in a whole slew of temporary buffs to produce and consume, made from the organic sources found in flora&fauna, and also elements pertaining to the different production chains that opens up).  But as I said, that kind of wishful writing will only waste their time.

I can only provide my subjective experience, may it inspire others to change their perspective:

When we could mine, that's all I did when I found the motivation to play actively, other than that I would only login for daily rewards. The thinking was that ressources are finite, and I could allways build whatever I wanted once my skilllevels were higher. Later I also became constrained to mine to make money for schematics, and at first I was super frustrated, it felt like this artificial brake made it such that I was playing to the benefit of those who could affort to buy ore. Now I realize it was implemented the way it needed to be, basically anybody who wanted a minimum of autonomy was skilling the same industry skills, at least up to lvl3 or 4, it was somewhat silly to speak of specialisation before schematics.

Anyway fast forward to the present, at first I was weirded out by the inability to make huge progress with long sessions of active grind. But I am adapting. I actually have time to fly around and build now. I am planning ahead, planting TU means it can only be removed in 7 days, but it free for 3, if I stay for 10 days does it cost less than staying permanently, what flying routes will I take when, to get all my things lined up and running in best time... It's simple just fly missions everytime you need to calibrate, make no travel emptyhanded and things will kinda pay for themselves, now you have both a money and an ore instream, and are interacting with way more different gamemechanics all at once. But nobody is forcing you onto the hamsterwheel, I think one can easily fit sick bases into 5 tiles, and when you don't want to play super actively just don't pay the taxes, if you're not playing you don't need industries running nor a easy money passive income. Pay taxes for only one week at a time, recalibrate as soon as you did that, there boom, you broke even if you decide one day later to go play something else and come back to dual universe who knows when. My heart goes out to new players though, the inability to mine by hand must make the first 1-3 months feel like an actual browser mmo.

One thing though, some are talking of more calibrations, for heaven's sake please no. It will make whales more powerful because of the nature of multiplications, force us all to do a lot more of micromanaging and minigames, and picking up all the rocks is allready hell of time consuming as is, plus it doesn't even contain the trace amounts of dopamine the old mining system had, it's just plain dull, I might actually leave the rocks where they are once I've normalised my income streams and accounted for some overhead... (man those stories about people who found themselves kinda softlocked for a month because of the sudden changes are as sad as they are funny, why won't you plan ahead dude its a game where you can fly 4 hours to crash in the blink of an eye and be respawned where you started, or even worse depending on how little foresight was enacted ?)

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