XKentX Posted September 13, 2021 Share Posted September 13, 2021 As the meta changes and DU moves to more classic approach - When every person is sitting on a his own ship(as having 1 ship with many gunners is now useless, each ship now has same defense - one shield gen). I would like to propose some interface changes. A well made interface is very important for fluent and enjoyable gameplay, current meta of sitting in a gunner seat and using a remote control to control your ship is far from being the best gaming experience. We currently have shields and "stress". We are planned to have energy. Therefore I have a good idea of a possible interface: The outer layer can demonstrate the shield status, the middle interface the stress of the voxels and the inner circle the HP of the core. The middle section can be used to represent the future "energy" that the ship has. As we go further we may think about adding an advanced ECU that assists the pilot while piloting. You activate the advanced ECU that brings you to a third person view. While the advanced ECU is active, you can see the before-mentioned interface and control the ship by double-clicking in the direction you want the ship to fly to. This way pilots can concentrate on overviewing the battle from the command perspective and decide on further course of action in a much more enjoyable manner. Thoughts ? Aleksandr and JohnnyTazer 2 Link to comment Share on other sites More sharing options...
ADCOne Posted September 13, 2021 Share Posted September 13, 2021 I like the idea of a centralised element for these however, I think the one you are suggesting is already taken and trying to use it in DU might be problematic. XKentX 1 Link to comment Share on other sites More sharing options...
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