teso91 Posted November 29, 2020 Share Posted November 29, 2020 POLL: Vote 1: Yes Vote 2: No Vote3: Not by job, I'm not the grunt worker. Go! Link to comment Share on other sites More sharing options...
Emptiness Posted November 29, 2020 Share Posted November 29, 2020 I'm sorry, what exactly are you trying to suggest here? A better way to get rid of random micro terrain voxels from clearing large areas with the dig tool? There is a reliable existing way to prevent that problem from occurring in the first place: the flatten tool. Merely have someone train the width and height skills, and then methodically clear sections of terrain a bit shorter than the flatten tool height. Link to comment Share on other sites More sharing options...
Kurosawa Posted November 29, 2020 Share Posted November 29, 2020 1 also fix surface ore respawn. Link to comment Share on other sites More sharing options...
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