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Lokiet

Voxel render distance

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Has anyone had trouble with voxel's rendering in above the ground too late to avoid hitting it? Specifically this problem seems to occur most in the mountains and around player bases near the trade (problem near the trade centers likely is a render lag issue and unrelated to the mountain issues away from most peoples bases).

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Sometimes I get this yeah. The funniest one was when speeding at 900kmh across the water and a TCU appears directly infront of me. Insta-death. The probability is quite low that I choose this exact trajectory.  :D

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This is one of the long standing issues with DU. It used to be even worse before the public 'beta' release (mesh server optimization was introduced), so you can imagine how it was in pre-beta..

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