DarkAster Posted October 7, 2020 Share Posted October 7, 2020 my hope is that they implement rotation of elements in more than one axis and more precise slow rotations. As of now you can only rotate in one axis which forces to use weird work arounds.(that do not always work) DrDerp, Emptiness and Frigidman 3 Link to comment Share on other sites More sharing options...
Frigidman Posted October 7, 2020 Share Posted October 7, 2020 I've found having a "sphere" nearby during building, lets me find a decent tilt/angle for an element, then use the nudge keys to put it into place. But yeah, would be nice if we didn't have to resort to such, and just give us more control of rotation to begin with. DarkAster 1 Link to comment Share on other sites More sharing options...
LordReaver Posted October 7, 2020 Share Posted October 7, 2020 Could add a rotation system similar to the way PlanetCoaster's works. DarkAster 1 Link to comment Share on other sites More sharing options...
DarkAster Posted October 8, 2020 Author Share Posted October 8, 2020 But that system doesnt work on copy paste or voxels Link to comment Share on other sites More sharing options...
dmitrynest Posted October 8, 2020 Share Posted October 8, 2020 We need, of course, a more understandable and simpler voxel control system. But not at the expense of functionality. I agree. DarkAster 1 Link to comment Share on other sites More sharing options...
Frigidman Posted October 8, 2020 Share Posted October 8, 2020 2 hours ago, DarkAster said: But that system doesnt work on copy paste or voxels Rotating voxels in finer increments is a whole nother ballgame of voxel manipulation, as all vertexes are shared so it could create even more mayhem once placed Plus you cant copy/paste elements at all. DarkAster 1 Link to comment Share on other sites More sharing options...
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