FD3242 Posted September 5, 2016 Share Posted September 5, 2016 Basically what the title says. If your org wont's to make a protected zone they will need a way to find where people are being attacked. Toecutter 1 Link to comment Share on other sites More sharing options...
Toecutter Posted September 5, 2016 Share Posted September 5, 2016 hmm, I think this is a good idea, but rather, have weapons give off a signature that your scanners can pick up, the larger the weapon, the more potent the signature, this gives all kinds of options for trickery, such as phony sig generators, "silenced" weapons that produce no or lower signature, and the opposite for scaring the locals gyurka66 1 Link to comment Share on other sites More sharing options...
Anaximander Posted September 5, 2016 Share Posted September 5, 2016 Even better idea, the devs should consider tying movement to WASD. Link to comment Share on other sites More sharing options...
ParagonExploiter Posted September 5, 2016 Share Posted September 5, 2016 I totally agree with toecutter it would be nice to detect weapons or even to classify their signature according to damage levels. Link to comment Share on other sites More sharing options...
MechMercant Posted September 5, 2016 Share Posted September 5, 2016 For missel fire yes, most projektiels, ok, enegy weapons, you can detect the power build, Link to comment Share on other sites More sharing options...
UniversalG Posted September 5, 2016 Share Posted September 5, 2016 Even better idea, the devs should consider tying movement to WASD. better yet, make jump space bar and shooting Mouse 1 Link to comment Share on other sites More sharing options...
Anaximander Posted September 5, 2016 Share Posted September 5, 2016 better yet, make jump space bar and shooting Mouse 1 I have a crazy idea. Like, pressing ESC bringing up a menu, like, options for graphics and stuff. Link to comment Share on other sites More sharing options...
FD3242 Posted September 6, 2016 Author Share Posted September 6, 2016 I have a crazy idea. Like, pressing ESC bringing up a menu, like, options for graphics and stuff. I am not getting this joke Link to comment Share on other sites More sharing options...
Anaximander Posted September 6, 2016 Share Posted September 6, 2016 I am not getting this joke You ask for something that is commonly present in games good sir Link to comment Share on other sites More sharing options...
FD3242 Posted September 7, 2016 Author Share Posted September 7, 2016 You ask for something that is commonly present in games good sir Really because I have never seen this feature and I play a lot of games. Maybe I am just missing it. Link to comment Share on other sites More sharing options...
Cornflakes Posted September 7, 2016 Share Posted September 7, 2016 Really because I have never seen this feature and I play a lot of games. Maybe I am just missing it. i didnt see it either "commonly". i remember one instance of a similar system and that was in CoD4 (i didnt play any CoD after that anymore) and one game series isnt "common". beyond that its only a warning when the players stuff gets attacked "Your base is under attack"... i'd definitely enjoy a way to detect active weapons (easier than inactive ones) maybe tied into a system akin to this with firing temporarily increasing the emissive signature of the weapon. this could be extended to all types of devices. with devices that are in active use having a higher emission rate than "cold" devices. Link to comment Share on other sites More sharing options...
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