Anopheles Posted October 11, 2016 Share Posted October 11, 2016 Since we will be flying in spaaaace, will joystick functionality be a thing? Link to comment Share on other sites More sharing options...
Anasasi Posted October 11, 2016 Share Posted October 11, 2016 I assume this will be something implemented eventually - not sure if it will be there off the bat. But i guess, you never know at this stage.I haven't really read that it was ever confirmed nor denied.From my point of view, I would say it probably happen. Some people really enjoy Joysticks! Link to comment Share on other sites More sharing options...
Ripper Posted October 11, 2016 Share Posted October 11, 2016 I would prefer to see multiple analog axis inputs made available on the control units, which return a value of -1 to 1. Let the players get the joysticks working with the ships. Assignable axis inputs would allow for gamepads, joysticks, rudder pedals, etc... Link to comment Share on other sites More sharing options...
Wallfacer Posted October 11, 2016 Share Posted October 11, 2016 Better yet, let players write code through LUA to use whatever hardware they like. I could imagine players designing their own physical controls and marketing them. guttertrash 1 Link to comment Share on other sites More sharing options...
wizardoftrash Posted October 11, 2016 Share Posted October 11, 2016 Star Wars Battle Pod style anyone? Wallfacer 1 Link to comment Share on other sites More sharing options...
Ripper Posted October 11, 2016 Share Posted October 11, 2016 The LUA scripting Devblog goes into this. The "Control Unit" is the interface between the game client and your computer hardware. It is what is used by your scripts to access different types of input methods, such as keyboards and mice. There's been no confirmation of analog inputs. So what you're suggesting is exactly what I've proposed. Wallfacer and Anasasi 2 Link to comment Share on other sites More sharing options...
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