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Found 12 results

  1. If this game happens to survive, what kinds of character customization would you want? For starters, I guess it would be nice to see our characters outside of our suits and in street clothes, I guess....
  2. What if when AvA PvP is released there is craft-able parts like helmets, gauntlets, jet-packs and other accessories that can be crafted and customized that players can add to their avatar to make custom armor and suits? Obviously like materials the accessories would drop when the players were killed so no one would be to op with what they have on their avatar but it could give players more customization of their avatar. Another feature could be that the accessories could be colored separate from the avatars suit so not everyone's avatars looks the same if they have the same color avatar.
  3. We could implement hair mesh template and maybe clothes template so organizations could upload their own uniforms with a price obviously like 19$-40$ EU for every pieces it would add another aspect on the game! So people would recognize nationalities of other players and enhance roleplay and lore it would also help to pay the rent of the server and obviously put a limit of uploads example an org can only make 4 uniforms if they have 500 members and same for player hair meshes one per player or two maybe even raise the price if you want more.
  4. Hello, I would like to propose an idea of upgrade (or another type) of the actuals fuel tanks. It should will allow us to create much more complex and better vehicles, especially the spaceships in wich optimization is very important. I propose : Differents "tanks controllers" like "small/medium/large/mega tank controller" where small could be like a cube of 0.50 m. These different tanks controllers provide the lua control slot and the fuel out slot. After placing this tank controller, it allow us to place the "body" of the fuel tank, in the form of voxels we will c
  5. I propose that a cad like software is put into the game so builders can build more advanced structures and ships. I think this should be done from a "cad bench" where the builder can use a cad program in game to make a blue print for a ship/structure. once the blue print is made a building robot (or robots) will then use materials to build the structure in the cad model. in the cad program the units will be in terms of Voxel size. for example if you put down a small core of 1 unit would be the side length of that core. As far as Parts, such as the core, motors... ect.. those could be elements
  6. I propose that a cad like software is put into the game so builders can build more advanced structures and ships. I think this should be done from a "cad bench" where the builder can use a cad program in game to make a blue print for a ship/structure. once the blue print is made a building robot (or robots) will then use materials to build the structure in the cad model. in the cad program the units will be in terms of Voxel size. for example if you put down a small core of 1 unit would be the side length of that core. As far as Parts, such as the core, motors... ect.. those could be elements
  7. would you guy like to see an incredible amount of customization for every armor piece, such as insignias and patches you can put on your gear but the bigger thing i want to see done is every piece being able to be sculpted what i mean by this is some form of menu that gives you like a metal shape a bit bigger then the part it i being sculpted for that you can sculpt down and make it look to your orgs personality to stop clipping if they do it they should have a max size for length and width on everything if this happens to be the case i would want to sui
  8. Hey everyone, My suggestion is that we give the option to change out of our space suits and into regular clothing. This could be military uniforms (NQ could add various types of military uniforms and we could customize colors to make unique military uniforms for our organizations), regular civilian clothes, and that sort of thing. I think this could add to the role-play style and maybe could even be a commodity that is traded on the markets?(Military uniforms, civilian clothing etc). Obviously this would only be possible inside of closed spaces that have oxygen support
  9. I love when games have physical manifestations of upgrades, i find it increases immersion and variation from character to character. So moving onto my main point, i believe more than the colour of your armor should be varied, I believe you should be able to create different forms of armor that do different things, since this is a very broad statement let me elaborate. You are part of the main troops of a small army preparing top attack an enemy base, you dont need the long sustained flight of a jetpack so you opt to where a much quicker variant, a sleeker and faster jumpack for short burs
  10. Customizable multilanguage interface. Game interested in many countries and everyone wants to customize the interface in their native language
  11. Greetings! This will likely be a long post with lots of interconnected lists, so bear with me.. Ship Weapon design/customization system Most sifi games simply give the player access to a selection of existing weapons, designed by the devs. Each weapon has base stats that can sometimes be customized with upgrades, but for the most part this simplistic approach leads to the emergence of a very confined meta of loadouts that work. The concept I will describe is aimed at making ship-mounted weapons modular, so that players can design and test weapons based on the need at hand and
  12. The biggest disappointment in space engineers was the fact that there was no actual engineering. Building in the game (to me) feels more like an exercise in esthetics, slapping on functional parts as necessary. The fact that the capabilities of a ship in space engineers is defined more by what and how many functional parts were on a ship, than the actual design is extremely disappointing. In From the Depths, on the other hand, design has a meaning. In FTD most functional parts of a ship are multi block structures. The way these are built effect the performance of the ship drastically. This me
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