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Showing results for tags 'core'.
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Round 3!..... FIGHT! Hello... After having laid out a fairly thorough and indepth posts about Energy Management much of the feedback was related to how much information overload and extensive walls of texts there were. To that, I understand completely. It was exhausting for me to even write it all out but as you saw, I had a lot to say about the feature that I believe NQ are probably working on. With this forum post I will do 2 things: Summarize Energy Management forum posts Parts 1 and 2 Dive into organizing the final part, which is how to attack
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hi had a small probably neat idea wanted to pass along for repair times and the complaints. Instead of repair times do teirs of difficulty example 10 times damaged normal repair costs from scrap after 10 times damaged go to teir 2 where it costs 1.25 times the scrap then teir 3 as 1.5 then 1.75 then 2 x and so on making it more expensive but still usable you could do an overhaul mechanic as well for when it reaches teir 3 have a cost to overhaul the element to teir one what do you think? [12:47 PM] it makes them more realistic in the sense of basic mechanics just like your car replace basi
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While i am all in for all kind of agressive gameplay, features, slow progress, i dont think we are in a position that New Players will afford to pay for mistakes where ship is trying to land in Alioth and explodes and teleports 20km above you and for dynamic cores bp when are deployed fly in space few SU above you, so on and so forth. There is something wrong about this feature considering your core can easily be destroyed by non player maneuvers. You can postpone it for few days until patch is confirmed to work.
- 22 replies
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- coreunit elements
- cores
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Hi all ! I would have a suggest (probably others already talk about it). when I create a construct (dynamic, Static or spatial one) and I wish to extend my construction (to make a large base for example). It would be really great to be able to link cores together to make accessible all the elements in all the linked cores. It would allow to link voxels correctly on the different parts of the big construc, but also link interactive elements like PB connected with elements in the others cores. For the moment we are forced to put an independent core next to it that can't "commun
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As the name implies, it would allow you to manipulate the build box. For example, say a large core is 128x128x128 and you just wanted something a bit longer but just a fraction of that width. Allows to subtract from unused axis to add to desired one. Keeping the same total build volume and game balance of various sizes cores. I don't know about y'all, but most ships I want to build are alot longer than they are wide or tall. This is something I brought up in game, but thought it appropriate to bring to the forums.
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How to negate the negative effects of only building in the box
Aaron Cain posted a topic in Idea Box
Hi All I want to discuss an idea to maybe counter a problem that will prohibit us from building massive projects. Monorails, bridges, infrastructure, roads, anything not needing complex elements but only the basics and voxels. The problem is we are now limited to build in a box that is limited by core size. If we want to build civilization including roads, bridges and everything we will need to place a massive amount of cores. What i want to propose is a system where you can build outside a core with basic materials. The startpoint of the build must be in a c- 26 replies
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Imagine you want to build a road on your nice piece of owned land but you do not like to add all these small cores to it. Imagine that monument you want to place, but you dont want that core as an art element on it Imagine that grand bridge you want to build but its to large for a single core, and by the way, where would you place it without destroying the classic bridge you are planning to build So why not build it with only voxels and no core in your own private territory? For some structures with no elements the added value of adding a core i
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So I was watching videos from the Dual Universe channel: Dual Universe - YouTube And I saw how big the cores for building were. After seeing the sizes of them, I wondered if they could ever be resized to smaller versions but with the same functionality, preferably for smaller ships, such as: pods. --------------------------------------------------------- Check Out My YouTube Channel: MaxedMASKED
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- Building
- Cores Size
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I would like to know if it will be possible to board the ship and remove the core and place your own and capture the ship. if yes will be enemy capable to make blueprint out of it? if those things will be possible there should be on option to selfdestruct your ship. Of course there should be a time limit for example 2 minutes to give enemy a chance to capture it.
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Allow multiple construct cores ?! Well this is just a idea, I'm not sure myself so please participate in the poll and voice your opinion.