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Showing results for tags 'Taxes'.
My proposal to the market system is to have a way to program to set up restricted buying and selling based on players or orgs. So not anyone can do up in your city and out sell you or your org because they are selling for less. So instead of approaching a market terminal and accessing a universal market you access that orgs market. My real concern is creating an easier method of paying employees. The way I would like to do it is say for example I have miners that drop off or at my factory. Instead of both of us being online they can stop at my terminal reserved for them and sell there or to me
As I currently understand it, Stargates will be usable based on having the proper permissions or something along the lines of a key. The Stargate owner can collect fees when people use the gate. This is a nice system; it's simple, but I think it can be easily expanded. I think a system that can be based on the mass of the ship will allow for more emergent gameplay around stargates. People could of course choose to just have a flat rate, if that is what they prefer. I propose three additions: The ability to charge a fee for using the stargate based on the mass of the ship. The ability to
The complexity and expense of TU's will basically limit their use to large-ish organizations which will lead to political borders as in RL. But will there be some mechanicism that allows "private ownership" of land? That is, if an organization wants to rent out smaller parcels of its 1km TU to individuals or companies (e.g. a government allowing private land ownership within it's borders), what might that look like in-game? It seems like there should be some kind of mechanism that facilitates that, right?