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Alpha

Found 6 results

  1. Valkyrie Squadron now recruiting! Join Now! Discord: https://discord.gg/KYjs5m2 Community Page: JOIN NOW! https://community.dualthegame.com/organization/valkyrie-squadron We are the Valkyrie. Like the myths and legends we are chosen from the planets below to rise beyond the clouds to the great halls of Valhalla (Orbital Stations). We are the Elite Squadron of Fighter Pilots, Builders, Designers, and Merchants, band together to help one another survive. We are an Honorable community based on Orbital Stations | Spaceports. We live off of selling Fuels, Transportation Systems, & Starship Designs. Our acclaimed space traveling technology gives us the edge we need to survive in space and travel further to the far reaches of the galaxy. Our main goal is to help connect the galaxy by constructing new orbital stations | Space Ports above each planet and creating a transit system of waypoints. Join our elite and help write our collective story among the stars. Prosperity, Technology, Renowned Engineering, Design, & Connection Help us forge our collective story and connect the galaxy together SaveSave
  2. Space Ark Alliance is now recruiting. We are the Ark survivors. It is up to us to seed the universe with hope, spark new endeavors, and to regain our footing on the path to stability. We are a small faction gaining momentum to become a great Alliance. Players of all types are welcome. Help us forge our collective story. Here are some of things this organization will be achieving: Duties: - Gain new territories - Build stable cities - Build Angel Stations (Space Stations that Guard from invaders and watch over surrounding planets below) - Build Gaurdian Outposts (Guard stations and waypoints between connecting cities) - Build infrastructure and solid foundations - Create trade stations and successful trade routes - Create top notch defender squadrons (to Defend Territories) - Build a Fleet of Ships - Defend our territories from hostile outsiders. - Explore the unknown - Help Forge our collective story - Above all we must survive the harshness of space and grow in numbers UPDATE: Here are a few updates to what to expect from the Space Ark Alliance. Check out our Recent posts for more detailed information on Expected Tasks, Goals, and Visions Space Ark Alliance Recent Posts Welcome to the Ark! Join the Space Ark Alliance Website https://www.facebook.com/groups/696450973862048/ - Atlas 5 - SaveSave
  3. " The Aether wishes everyone on the Forums a splendid day. We have been writing backstories that have been focused solely on the Aether and in a few parts, the Aether's allies will begin to bask in the lime light. However, we feel that keeping the lore to ourselves is in stark contrast to our values and principles of sharing with others. As such, we have come to a general decision that the Aether backstories be modified to reflect all organisations and activities within Dual Universe (from a role play perspective, of course.) It has been delayed but, war with the Mad men has been long in coming and it will be arriving soon. The "Mad men" are coined from the power hungry maniacs that seized the area surrounding the Ark ship in Dual Universe's original lore; the first of which you can find here. It would be nice to see how the Aether handles some war in the lore, and it will be a thousand times better to work with as many organisations as there are to create a story that is made by the Dual Universe community, for the Dual Universe community and with the Dual Universe community. This is an open invite and we greatly value your response; it's irrelevant if they are positive or negative. Should you want your organisation to be a part of this, believe that we could use your skill and ideas, or if you just want to help us a out a bit, please make your opinion and decision known below. We will get in touch with all of you. Till then, we wish you all a wonderful day. "
  4. Hey there, community, here's what I got from asking questions at the meeting and playing the pre-alpha build. I will make no paragraph but only points as it is LONG, there's a lot, and even more questions than I had before then. Creation / Exploration NPCs : there will be some at the beginning of the game (where everyone spawn) showing you how to use your powers (creation suit), how the economy works, and everything that will be added like for example the 3D map Ship creation: we have created our ship (little, single place ship) ourselves. What's needed:- a cubic unit you can make spawn that is the centre of the ship's creation (has to be one of the most expensive item) that allows one construction to be movable. (I don't remember the name of the unit) - a cockpit - structure (metal) you can make spawn by voxel (you know, the video) - reactor(s) : hover to use the vehicle on earth and hover close to the ground real reactors placed besides a plane object (for those we used), so that the reactors were on each of the ship's sides - a gyroscope unit (1/20th maybe the size of the cube needed imagine a cube like in minecraft but half the size) that points the way the cockpit is - one rule : all of the component linked with direct or indirect contact with the make-structure-movable unit (cube) - one other rule (not in the pre alpha) : physically it has to be possible regarding the size and so mass of the thing and also balance and aerodynamic proof of the ship - Blueprints : you will have the possibility to get blueprints out of the ship you created with the prefabs, to manufacture it. You will have the ability to create (for advanced users it seems) more difficult objects and get a blueprint out of it (like a specific cockpit), though I'm not sure that last thing will ever be possible, it will bring the game to a realm of creation not even expected. Buildings : same as ships without the mythic cube. Though you cannot make a ship out of earth, maybe you can do this with buildings or at least with hobbit-like holes...Massive ships or structures into space:- instead of a cockpit you have a control centre were you can command the ship if it is one, know where enemies or outside units are (radar-like) - they talked about a drone you could throw out of the ship to make circle around the big structure and know what is outside in the command centre (with non-moving space buildings) Conquest : flag-like (as an idea it was said to me like that but well... You know a flag in a future universe is weird) anyway the idea is this one. You conquer, you put your mark, you deploy shields (let's say force shields like a bubble or between a gate), well at least buildings (and guys to protect) and that's all, it's like IRL Others: - Jet packs (for creation): there will be (I don't know for the fuel) only to construct things, I heard about using it only for this but not to travel, and with energy supply to recharge maybe... - Painting ? It will be possible to do it at close range, though the build we tested was not capable of that - Map : there will be one, a 3D one maybe, probably not in the pre-alpha as you can play without it to help debug the game (alpha is for that, don't expect to get pure pleasure, it's to test the game and help it being debugged) Servers, players creations' economy Cluster serversThe server as in game when it will be released as alpha were not used (I believe) when we played pre-alpha. We were basically using a small on-the-go server. So of course it looked like a pre-alpha build, the one they are using to work on as they say. See the videos on you-tube (Dual Universe channel) for more information on how the cluster server works: it's one server for all that charges round your player's location. Scripting and blueprint economyStill a good question. The problem is the server allowance and processing duration. It will be impossible to have all your scripts into the server to sell them, and there is still the problem about the security. We had a big talk about it, like we thought of common scripts within a same group or society that still runs if someone is connected (this will be possible), but to sell a script without the buyer that uses it reads it... it's something else. Also how much scripts are being used at the same time (I mean for robots you make out) is a deal and one of the biggest challenge of all we came into in our discussions. Environment Destroyable environment, the idea to find raw material being used then for ships is to have tools to scan where riches are. Day/Night system (possibilities): - Fake-sun (unreachable, that is a sunlight seen as coming from the sun) projecting realistically the light by moving on an axis : it's the one we saw being moved in god-mode, into a giant planet's ground. It seemed rather satisfying to see. - fixed sun(s), planets rotating on themselves Water, fluids? No water, it won't be in the alpha nor the beta (as far as I know), and most probably won't be in the final game (Dec. 2018). What is sure is that fluids spawning and fluids manipulating at hand won't be possible to make and won't be at release it's sure. But (I didn't ask), still water why not (I don't talk about lands under water yet or anything under water), you'd be falling and dying probably. Swimming, I don't know as for sea ships.. Still conceivable but it won't be in any beta. The idea is: no liquids, anyway the game will still be OK and hard to handle (I mean you will get busy by playing it) just by exploring, making business, a new society, war... Questions in suspendFor now the gravitation operated in the universe is still not a question developed within the team, or anyway I have not asked to the team directly (one might confirm me that). So the planet acceleration should be (at first) the same with no mind to their mass. One point though considering the size of planets and what it results (you know, the smaller the planet is, the thinner and lower the atmosphere is, due to the gravity): to get out of the atmosphere, you can accelerate with your ship with one kind of gas (used within an atmosphere), and you use another type of combustion when into the void (turns automatically). So basically, the atmosphere seems (I haven't checked, sorry, not the time to do two lifts-off, and I would have had to count the seconds for that over all) graphically to be proportional to the size of the planet (anyway I don't consider mass). This is not a big problem here, I just want to expose anything I understood or schemed in my head. Concerning weapons and combats system, we could access such things in the pre-alpha, but the team said there will be weapons (at least on the ships) and shields to counter (ships and buildings). I haven't asked for the in-game "hacking a territory base" system as it was exposed in the kick-starter video, but it's still an idea. All in all, we could see creation (god mode, for developers) and exploration by spaceship (the cabin already looks good btw). Thanks for reading.
  5. Ok don't hate!! I know this is an MMO ... and yes I know what that acronym stands for BUT!!! people are different and unique and I am just curious on how people plan on playing DU. Please no "Don't play an MMO if you don't want to play with people" posts on here. From what I understand about what is planned for DU there will be the option to play this game either solo or with others .... and both. The more people working together the faster bigger projects can be completed is obvious but there are those who like the satisfaction of doing it all on their own. It is also obvious the more people the more security there is but then again there are those who like to thrive in the shadows as well. I am curious to how many people plan on playing in what way. Please remember people are different so please no hate or attack posts but discussion and debate is encouraged. Thanks
  6. Hey guys! I'm pretty sure there are some Stargate fans out there and I think i'm not the only person who wants to build a BC-304 Daedalus Class Cruiser. Just because this thing will be huge in the game later it would be cool to have team. As a single person i can't even get all these resources. So if you're interested please mail me! That would be great! Flow2606 Contact: https://community.dualthegame.com/organization/stargate-command
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