Jump to content

Search the Community

Showing results for tags 'science'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Starting Zone (EN)
    • Rules & Announcements
    • General Discussions
    • Off Topic Discussions
  • Starting Zone (DE)
    • Regeln und Ankündigungen
    • Novark's Registratur
    • Allgemeine Diskussionen
  • Starting Zone (FR)
    • Règles et Annonces
    • Registres du Novark
    • Discussions générales
  • Beta Discussion
    • Beta Updates & Announcements
    • Idea Box
    • DevBlog Feedback
    • The Gameplay Mechanics Assembly
    • Streamer's Corner
    • The Builder's Corner
    • Innovation Station
  • Organizations
    • Org Updates & Announcements
    • Novark's Registry
  • Fan Art, Fan-Fic & Roleplay
    • Novark Agora
    • Novark Story Time
    • Novark Art Gallery

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha


community_id

Found 9 results

  1. One of the most important aspects of a work of science fiction (game or otherwise) is the ability for it to convey a sense of wonder. Wonder...it's a feeling of awakening caused by the expansion of one's awareness of what's possible (paraphrased from Wikipedia.) Does or did Dual Universe ever give you a sense of wonder? To what degree? What could be done to improve the game's ability to convey this feeling? I admit I did get a sense of wonder about building my first ship which was able to just even fly. After being stuck running and/or hovering on the ground for perhaps
  2. PurplePanda’s Space/Construction Game list This list is being created for anyone who or wants some DU-ish games to play between tests or until DU releases. All of these have been chosen by me through “extensive” research that I did an hour ago, as well as some personal favorite of mine. Hope you enjoy some of these games, I think some of them are definitely worth a look! (Note all reviews will be from there Steam pages) Out Now Avorion - Early Access A procedural co-op space sandbox where players can build their own space ships
  3. I think with ship building and vehicle operation at least, you use a lot of math and some science concepts to be successful. Bonus Question: What do you think of the idea that this game was designed more for people with backgrounds in math, science, and programming, rather than the average video game player? I've heard this idea several times in the Dual Universe community.
  4. Fringe Exoplanet Cartel [FEC] Motto - "Where few venture, we prosper" An organization focused on pushing all limits and boundaries...for gain. Challenge yourself, and the universe around you. If it hasn't been charted, chart it. If it hasn't been done, do it. Here, there is only one place for living life - on the edge. Do you explore the depth of the universe? Learn its secrets? Take what you find? Develop things pushing the boundries of what's possible? Do you want to gain and prosper from
  5. General overview Vulture Corporation intends to provide work, products and services in the following categories listed below. With former root in another contested region (competitive Minecraft, formerly), we look to the stars in the Exodus from Earth to regain a stable footing and to offer our customers and members a lasting experience they can look at with pride. More information can be found on »vulturecorp.space and »vulturecorporation.com. You can also interact with us via Discord at: »Link Career? Caree
  6. The most commonly accepted theoretical method for FTL travel is called the Alcubierre Drive, which propose to build an engine that can warp space. This involves creating a 'warp bubble' which consists of an unexpanded region in the center, a squished region in the front and a stretched region in the rear. To simply slap on a module that make your ship go is not good enough. To make FTL ship design interesting/compelling a designer should have to calibrate the field geometry such that the ship fits in the bubble the bubble is streamlined the engine has
  7. So as I have been reviewing the game's lore, I came across the background for how Resurrection Node technology works. Now, for those who don't know, according to the official lore bible the current in lore explanation for Resurrection Nodes is based upon the many worlds principle. The idea is that once your character dies, the node switches the universe to another in which everything is the same, except instead of being dead, you are in the Resurrection Node. In order to conserve energy, the node only restores your naked body when it does this. Now, this is a fairly functional explanation,
  8. Phoenix Initiative was established with the intent of exploration. However, exploration by itself is not possible without supporting infrastructure. The Branches of Phoenix Initiative provide for the fulfillment of our exploration goals. Phoenix Initiative was founded by Allen Tainia after the historic landing of Novark on Alioth. His strong will and determination have brought us together to enable the human condition to learn about the universe. It is solely this desire that initiated the objective of exploration. Join us, satisfy your curiosity and fulfill your destiny. PI is
  9. Hello, In DU there is a lot of potential. Despite being a sci-fi game, DU can have a lot of scientific material in it, and this is what it is about: add science based mechanics, that could potentially be used to do IRL research. The mechanic is simple in concept, but adds a ton of complexity to the game. All material crafting should be done with material combinations or chemical reactions (material combinations being alloys, assembly etc...) chemical reactions would be made in a chemical reactor, where you input molecules in certain proportions, and it outputs the realistic output. d
×
×
  • Create New...