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I've been paying attention to the development of this game for several months now and finally purchased the contributor pack. Me and two of my friends are very interested in this game and in particular the process of developing organizations, colonies, and the like from scratch. For the moment, most of the itching questions I've had are related to organizations themselves and I'd be very grateful to anyone who might be able to help with these. 1. Will organizations you make be able to be deleted by you? 2. Will organizations have any in-game ability to create more ranks than just 2 or is that something for organizations to do in private? 3. Will organizations be able to outright list allies and enemies or is that also something for organizations to do in private? Thanks in advance to anyone who can help!
Patron Pack Questions
Scottybro posted a topic in General DiscussionsI am going to buy the Patron pack tomorrow so before I spend my €180 I want to educate myself a bit by asking some questions to the community. 1. Will I get the Pre-Alpha Tester status on the forums immediatly when I buy the pack or a few days after purchase? 2. Where can I find the dates and times on when we are able to play the closed Beta or do I get informed on that once I bought the Patron package? 3. Where do I download the client or do you get a link to the download in the Email you recieve upon buying the Patron package? 4. Will I be able to create a Organization immediatly after buying the Patron package or do I need to wait a few days after I bought the Patron package? 5. What am I allowed and not allowed to share with my community once I am part of the Pre-Alpha test phase? 6. Is it possible to pay with Ideal?
Dubois posted a topic in General DiscussionsHi Noveans, Just wanted to reach out and ask some general questions regarding DU. I took a look around and did not find exact responses to similar questions and would like to bump this up for new players and those considering pledging (like myself). Please excuse any redundancies to previous threads/topics/discussions. 1. I have been interested in pledging Patron - Is this too much to spend on the current & foreseeable available content? 2. I enjoy games like Minecraft, NMS(surprise!), and Astroneer. I actually did not enjoy EVE Online, Star Conflict, and some similar games as they became too overwhelming. Is this right for me? 3. In its current stage, especially as a p2p model, is there any downtime/restricted access periods that I should be looking out for? 4. Like I previously mentioned, I do enjoy open world building games where I can mostly be isolated to building large structures/ships. However, when I am fatigued from that - can I find cities, towns, space ships, space colonies, & other more cosmopolitan things to explore? 5. I love the FUNCTIONAL building aspect, I support others in there different & interesting interpretations of space and how it should be colonized. Does this game have a potential for us to live in each others creations? Routinely rely on player based cities, ships & so on? Its possible this question can be tied into 4. But the spacefaring explorer in me had to ask! 6. Finally, this single shard expanse, is it well populated? Or am I to find myself in another rendition of NMS? Again, I appreciate the time any of you take to go through this with me. After countless hours of scouring youtube for gameplay video and commentary, I have found the answers to these questions outstanding. Although I could always be wrong and not have looked hard enough! All the best! Doob.
CCTV and System Requirements?
Eris Bellona posted a topic in General DiscussionsWill Dual Universe have Security Cameras, like CCTV for when you want to keep an eye on your facility, ship, or city from one room? If not I think that would be a good idea. Also do you guys have any idea what the system requirements would be for a PC to run it? I really hope mines going to be good enough. Anyway the game is looking great so far and I can't wait for the final product! (I couldn't find any other threads that seemed like the place to put this little question of mine so i hope this is the right one.)
A few suggestions
ADFormer posted a topic in General DiscussionsSo first, this is actually the game I always wished someone would make. Also I did not see any sort of hangers or hanger doors/gates in any of the videos, so I was wondering, is anything like that is going to be added, if not can it be added? Just as a way for gigantic ships to have a storage, large gates open, and swarms of fighters come flying out . Also what does the LUA scripting stand for? And is it like this kind of scripting used in the game 'scrap mechanic', or more along the line of Python, java and big things like that? And also, through out all the videos on the YouTube account, I only saw one kind of weapon, is that it or are there more? Finally I saw the developer say he was not going to add automated mining, does that mean there will be no 'ore seeking lasers' or will the only mining available be on foot? If that is true, could you possibly add drills for ships that have to make physical contact with the ore for ships?
DU questions/answers from the team I got
Leonis posted a topic in General DiscussionsHey there, community, here's what I got from asking questions at the meeting and playing the pre-alpha build. I will make no paragraph but only points as it is LONG, there's a lot, and even more questions than I had before then. Creation / Exploration NPCs : there will be some at the beginning of the game (where everyone spawn) showing you how to use your powers (creation suit), how the economy works, and everything that will be added like for example the 3D map Ship creation: we have created our ship (little, single place ship) ourselves. What's needed:- a cubic unit you can make spawn that is the centre of the ship's creation (has to be one of the most expensive item) that allows one construction to be movable. (I don't remember the name of the unit) - a cockpit - structure (metal) you can make spawn by voxel (you know, the video) - reactor(s) : hover to use the vehicle on earth and hover close to the ground real reactors placed besides a plane object (for those we used), so that the reactors were on each of the ship's sides - a gyroscope unit (1/20th maybe the size of the cube needed imagine a cube like in minecraft but half the size) that points the way the cockpit is - one rule : all of the component linked with direct or indirect contact with the make-structure-movable unit (cube) - one other rule (not in the pre alpha) : physically it has to be possible regarding the size and so mass of the thing and also balance and aerodynamic proof of the ship - Blueprints : you will have the possibility to get blueprints out of the ship you created with the prefabs, to manufacture it. You will have the ability to create (for advanced users it seems) more difficult objects and get a blueprint out of it (like a specific cockpit), though I'm not sure that last thing will ever be possible, it will bring the game to a realm of creation not even expected. Buildings : same as ships without the mythic cube. Though you cannot make a ship out of earth, maybe you can do this with buildings or at least with hobbit-like holes...Massive ships or structures into space:- instead of a cockpit you have a control centre were you can command the ship if it is one, know where enemies or outside units are (radar-like) - they talked about a drone you could throw out of the ship to make circle around the big structure and know what is outside in the command centre (with non-moving space buildings) Conquest : flag-like (as an idea it was said to me like that but well... You know a flag in a future universe is weird) anyway the idea is this one. You conquer, you put your mark, you deploy shields (let's say force shields like a bubble or between a gate), well at least buildings (and guys to protect) and that's all, it's like IRL Others: - Jet packs (for creation): there will be (I don't know for the fuel) only to construct things, I heard about using it only for this but not to travel, and with energy supply to recharge maybe... - Painting ? It will be possible to do it at close range, though the build we tested was not capable of that - Map : there will be one, a 3D one maybe, probably not in the pre-alpha as you can play without it to help debug the game (alpha is for that, don't expect to get pure pleasure, it's to test the game and help it being debugged) Servers, players creations' economy Cluster serversThe server as in game when it will be released as alpha were not used (I believe) when we played pre-alpha. We were basically using a small on-the-go server. So of course it looked like a pre-alpha build, the one they are using to work on as they say. See the videos on you-tube (Dual Universe channel) for more information on how the cluster server works: it's one server for all that charges round your player's location. Scripting and blueprint economyStill a good question. The problem is the server allowance and processing duration. It will be impossible to have all your scripts into the server to sell them, and there is still the problem about the security. We had a big talk about it, like we thought of common scripts within a same group or society that still runs if someone is connected (this will be possible), but to sell a script without the buyer that uses it reads it... it's something else. Also how much scripts are being used at the same time (I mean for robots you make out) is a deal and one of the biggest challenge of all we came into in our discussions. Environment Destroyable environment, the idea to find raw material being used then for ships is to have tools to scan where riches are. Day/Night system (possibilities): - Fake-sun (unreachable, that is a sunlight seen as coming from the sun) projecting realistically the light by moving on an axis : it's the one we saw being moved in god-mode, into a giant planet's ground. It seemed rather satisfying to see. - fixed sun(s), planets rotating on themselves Water, fluids? No water, it won't be in the alpha nor the beta (as far as I know), and most probably won't be in the final game (Dec. 2018). What is sure is that fluids spawning and fluids manipulating at hand won't be possible to make and won't be at release it's sure. But (I didn't ask), still water why not (I don't talk about lands under water yet or anything under water), you'd be falling and dying probably. Swimming, I don't know as for sea ships.. Still conceivable but it won't be in any beta. The idea is: no liquids, anyway the game will still be OK and hard to handle (I mean you will get busy by playing it) just by exploring, making business, a new society, war... Questions in suspendFor now the gravitation operated in the universe is still not a question developed within the team, or anyway I have not asked to the team directly (one might confirm me that). So the planet acceleration should be (at first) the same with no mind to their mass. One point though considering the size of planets and what it results (you know, the smaller the planet is, the thinner and lower the atmosphere is, due to the gravity): to get out of the atmosphere, you can accelerate with your ship with one kind of gas (used within an atmosphere), and you use another type of combustion when into the void (turns automatically). So basically, the atmosphere seems (I haven't checked, sorry, not the time to do two lifts-off, and I would have had to count the seconds for that over all) graphically to be proportional to the size of the planet (anyway I don't consider mass). This is not a big problem here, I just want to expose anything I understood or schemed in my head. Concerning weapons and combats system, we could access such things in the pre-alpha, but the team said there will be weapons (at least on the ships) and shields to counter (ships and buildings). I haven't asked for the in-game "hacking a territory base" system as it was exposed in the kick-starter video, but it's still an idea. All in all, we could see creation (god mode, for developers) and exploration by spaceship (the cabin already looks good btw). Thanks for reading.
Some questions about orbital stations
xXSB101Xx posted a topic in The Gameplay Mechanics Assembly1. Will there be a limit to how big a station could be, or will there be repercussions for it that you have to take into account once it gets to big? 2. Will there be the ability to place plant life and water in your stations, or will those be a planet only thing?
Quick Fire Questions to Master Devs or Players
norab7 posted a topic in General DiscussionsOk, I'm just going to rattle off some quick-fire questions, they may or may not be asked elsewhere. If anyone wants to add anything go right ahead, plan is to keep this as short and sweet questions answers as much as possible, but time will tell on that. - What is the plan with water? - If there is water... - Boats? - Buoyancy? - Sails or motors? - Is there going to be any liquids at all ? - if there is liquids... - Fuel? - coolant? - Hydraulics? - How do resources replenish? - If i chop a tree will it fall over? - If i chop a tree will it disappear? - If i chop a tree will is slowly shrink or just pop gone? - If i mine some (iron lets say), will there reduce the quantity that planet has forever? - Can i have a open mine with a big rotating extractor? (like a chainsaw, but a excavator) - How many different Resources will there be/ are there currently? - Capacities, will there be stack limits, inventory limits? - Is the 'money' spoke about somewhere going to be the only currency of will there be an item to item trade system? - Will there be ground items or is everything manipulated through inventory screens? - If there is ground items what protection/limitations will there be for thieves? - Will items have a ground duration? - will items just float away in space and never stop ? - Will we need lights at night time or will it be light enough? - Will there be some form of solar damage, staying outside on a planet that's too close to the sun hurts you maybe? - - Likewise for cold planets to far away from a sun - Black holes? - Landing on stars? - making bases orbiting stars? - technology that allows you to 'harvest' stars? - Circuits? - Windpower, like old style windmills for grinding wheat but to mechanically operate mines or factories by the movement ect ? - If theres water.. Hydrodams / generators using water? - Solar events, like solar storms, quasars, solar flares? .... Well that's more than i thought i had in my head, and there is still more but i think i'll leave it at that for the time being and go have some food to replenish my mind