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Alpha

Found 7 results

  1. So I was wondering. We will be able to script in LUA, which is pretty cool. But what if we were able to have databases as well to store and fetch data? Think about the world of programming it would open : statistics, history, logging, stock situation of a warehouse, forecast... basically all information-based services! It could be done with a database element that would whether : - Connect to a reserved database on NQ servers, one on each account to which you could assign rights (to allow organizations to use it) - Connect to an external database on the user's PC or on online. Thoughts?
  2. Jet

    Cameras and Video

    One thing this game really needs is an extensive camera and video data system. Let's say you want to set up a telescopic lookout satellite, making sure you don't get bombed into oblivion by an invader. For this lookout satellite you need some stuff, which includes the following: - a camera, obviously - screens that can receive video data - some neat antennas This would require the implementation of a camera element that allows data to be sent to screens of the same construct, or other constructs via antennas, and logged in databanks. These data storage devices could be sent by e-mail to the owner of the satellite grid at a certain interval. I'm not entirely sure I covered all the bases in this post, so please comment below to let NQ know
  3. This question came to my mind when I saw that many organisations created their own website page and discord server with bots linked to our account on DU website. Will it be possible to send information outside the game with Lua language or Html css ones. For exmple when someone activate a button it could send a message to a particular discord server. Or reverse, a certain action on a server could lead to a message in the game. However I know there will be terrible security issues in this case. But I wanted to know if something similar would exist.
  4. I am very proud to introduce the latest product from Evil, Inc! We have been working to develop tools that benefit the community, and the first such tool is a new data tracking website for Dual Universe at www.du-stats.com This site will function very much like zkillboard.com does for EVE Online. Right now it is very basic and only shows a map of the community. This will expand as time goes on with new features coming online over time. Most of the back end tools have already been built and feature development is now more a matter of web design than anything else! Upcoming features include forum statistics, friends list tracking, in depth user profiles, change over time displays, alt detection and organization auditing! Now for some FAQ: What can I use this for? This is a good tool for checking on people who are in your organization, or want to be. It's also a good tool to see which orgs share a lot of members or figure out who that person you are talking to is. Is the data real time? No. The data is not real time and represents the last time when the website refreshed its data. How often does the data update? Depends. It generally is updated once every two days, but sometimes can be a bit faster or slower. Why isn't it real time? There is no need for real time data at this stage. Updating that frequently takes a lot of server resources. The update time will be reduced once there is a need for faster data. When the game comes out, the goal is for a 15 minute update time. Will there be new features? Yes. This is very much an in-development project. Also, I'm not great at web design, so it will be simplistic for a while. How long have you been working on it? About 4 months. What do I do if I found a bug or security flaw? Please either report it here or pm me. I want my org to be excluded from this, can you remove it? Nope. If it exists on the official site, it exists here. If you don't want people to see it, don't create it. I searched for my name and didn't find anything. Why? The map that is currently there only shows people who are in an organization. If you are not in an org, your name will not appear. Future features will show accounts even if they are not in any orgs. Does it work on mobile devices? Maybe. It isn't currently designed for that, but hopefully will be in the future.
  5. How cool & useful would it be if we could script our own (spaceship-)huds and fill them with custom data such as public and private informations. (trading price rates, popular organisation activities, private organisation activities etc.) I know they already said that they will make it possible to create (/customize) our own hud with html but I think that is not enough. I think we need atleast some possibitly to script the (spaceship-)hud and not just redesign it. Or do you think we should all use the same huds for spaceships?
  6. Hello, Humans! Since I've been away from the forum recently the community has grown substantially. Being slightly OCD, I thought it would be a good idea to chart the "state of affairs" of DU's organizations. I may periodically update the chart so current, and new, members can stay informed about the "big picture" of org development. Due to the rapid creation and abandonment of smaller orgs, I've only picked those with at least 30 members (smaller orgs will be considered upon request). As smaller orgs grow to that size and interact with others, I can add them too. Numbers beneath the org names approximate the number of members. Green lines represent alliances between orgs. Blue lines represent trade agreements between orgs. Grey curved lines represent membership between orgs. I'd love some feedback and/or recommendations on the following post(s):
  7. Idea: Please provide read-only game data APIs for user info (level, orgs joined, current planet, etc.) and market info (price, quantity, orders list, etc.) Reason: I want to build a trade platform and a credit platform with some advanced features. That requires to fetch some in-game data. PS. All trade will happen in-game, so the API could be read-only. The relationship between the game and the plat is the relationship between Steam and SteamDB. (At the level of information provision) Pros: - The platform is independent from the game. So some updates will not affect each other. - I will make a mobile app for the platform in the future. Where the main game cannot run on. - A off-game platform can promote the in-game economy. - The platform provides some advanced features, some of which may not appear in the game. - It's a third-party project, which means that the project is self-financing. - The platform also has a publicity effect on the game. - A senior financial markets can help stimulate the player's vitality. - The existence of credit platform can indirectly help maintain the order of the game. - The platform will not pose a hazard to the game mechanism. - The platform can promote the development of the gaming community. Cons: - Game developers have to maintain a set of read-only APIs. Promises: - I will not abuse the APIs and provide necessary protections to the data obtained. - Fully respect the views of game developers. - I will try to eliminate the competition between the platform and the game. - We will help counteract the behavior that undermines in-game economy. - The platform will not provide any transaction function which could bypass the game. ------------------------------------------ADDITIONAL---------------------------------------------- 1. To be clear. Here I say "trade platform" is a one with ADVANCED ECONOMICAL FEATURES (AEF). Which means auction, mortgage, futures, blockage (blacklist) and other things. It's not simply a data aggregation site nor a trade market, it will be a universal trade platform. Also, real-time data are needed for make those AEFs come true. 2. Everything in the platform involved NO REAL MONEY. RMT is dangerous. 3. When I say "need API", yes, without API access we can also build a platform. But not a convenient one. Also, ability management is a cool idea. So if NQ allowed, please provide skill API. (This is a separate request from the above one) 4. The in-game one is only a list of buy and sell orders and have some simple filter. That's why I want to make a platform with many other features. 5. When we say "first person". Our starting point is always our own rather than the character in game. You HAVE to decide whether b/s or not. You HAVE to make your own decision. And you HAVE to trade them with your in-game character. The platform, just like UI of the game, is for convenience and be concise. If we pursue the first person experience, please turn off UI components first. 6. The most important: When you leave the game. The in-game time will NOT freeze! That's different from non-Online games. We need a platform to track market when we are not online. Imagine that you are hiking now, suddenly you see some one said in the Discord "Metal prices are soaring", would you like to check by yourself or say "hey, give me a screenshot"? 7. We cannot run and understand the market in our mind. But charts and indexes can help us. We need data collected from APIs to draw charts and indexes. Also, charts and indexes are helpful to brokers and analyzers. 8. DU has no bot station but we have DIFFERENT PLANETS. Price may be varied by planets (even locations). So we still need a platform. 9. Black / Hidden market. I said in 1: "blockage (blacklist)". It will perform the function. And it can also be used in the event of war or even you just hate someone. But, if one could find the hidden market in the in-game trade system. It's not hidden any more. Therefore, confidentiality should be the player, not the API thing. Because the APIs will only provide public information. It just make the whole thing more simple. HimeIX, A member of Alpha Academy.
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