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Found 6 results

  1. When the game was first pushed out to the public, it was everything that No Man's Sky wasn't and more. However, with how is the game has been developing over the course of 2020 the picture of DU that was painted is completely opposite from the reality of the game in it's current state. As a result, those who've walked away from the game are either gone due to overwhelming burnout, resentment from disappointment, or are simply waiting for Novaquark to get this game back on track. While this game provides "Unprecedented Freedom" (per the latest youtube commercial) the path to getting there and the grind feels ... nearly fruitless. While most content is player created, Novaquark seriously needs to consider taking a more active role in making NPC content, bots to help bolster activity on both PVE and PVP front and create more for a burned out community to engage in. Sure, there's still people who play the game and use the markets and enjoy the game for where it's at. However, the .23 patch rubbed a sizable portion of the populous the wrong way. Now, you have bad word of mouth and a larger sullied populous of people unhappy with what's been done to the game. Asteroids are a great start, however it is similar to giving a hungry 12 year old kid a lolly pop expecting the child to not be hungry for real food later. The real food resides in creating: Frequently Randomly generated NPC PVP ships and haulers that people can attack Activity is low and the remaining PVPers are beginning to fade out the door because the fullfillment and drive just isn't there. Giving us constant food will keep us around longer than Randomly generated asteroids ever could It will be the first legitimate source of continuous content for the community and something worth playing the game for It will be something worth advertising as you will see more and more battles take place in space on much larger scales than ever before People will begin to believe you're turning the game around for the better and the Positive word of mouth will begin to spread Frequent and plentiful NPC Generated Missions for the Mission System Again, another source of content to engage in because the community is too burnt out to create the content on a continuous basis. In addition there's not enough activity, drive or even sources of income to support making missions all the time It will be yet another legitimate source of content for people to get immersion in better word of mouth More stuff to advertise Asteroids Regularly patrolled by NPCs Players are burning themselves out by having to mine more than they PVP. As a result they get pissed and walk away. Break the vicious cycle by auto-generating NPC ships that keep people busy and that way we can salvage them instead of eachother. Again more content for us to engage in more to advertise about People will definitely come back to the game New system Event Make events that will allow us to discover parts to construct a galactic probe for probing new systems and even parts to construct a Stargate. Don't do like you've normally done and lean so extreme to one side and make it next to impossible for people to engage in or have fun. If you start any feature on holy $#!7 mode then only 10 out of 1000 people will try it. Too hard or too tedious = not fun = not profitable = no money for NQ and no subscribers. NO LOCK AND FIRE FOR AVA Starbase and many other games do not use it. Lock and fire method of PVP was fun for ships at first but then just became excessively boring. Seeing the same crap for AVA will only stand to piss people off and drive them away. This WILL hurt your notoriety and eventually your $$$. Find a way to make a real 1st person shooter possible and this game will have more activity than NQ knows what to deal with. It may even lead to another round of investing because of the increase level of activity NQ has to deal with. Please please please get away from Lock-n-Fire for AvA for the Love of all things holy DON'T DO IT.
  2. Dual Universe Classifieds - Clean, Crisp, Concise, Advertising Discord: https://discord.gg/chef9Yc Community Page: https://community.dualthegame.com/organization/3975/ CTRL+F the bolded text to jump What we do and the benefits we provide: We centralize many advertisements onto a single construct. This provides you with quality leads, consumes fewer cores, reduces overhead, improves everyone's game performance, creates fewer obstacles at the marketplace, and makes for a cleaner game world. What is and isn't allowed: Just a few rules and limitations when advertising with us. Pricing: Completely free, for the time being. Setup: Instructions on how to start advertising, the intro steps are simply setting you up in our discord, mostly for my sanity. Future Plans: Where the future may lead along with our next big step if this is a hit. Final Thoughts: Wrap up. What we do and the benefits we provide: Dual Universe Classifieds (DUC) seeks to improve advertising inside Dual Universe through the consolidation of individual advertisements into bulk platforms on a single extra small core. Unless you've already seen our construct at the ten marketplaces around the Arkship (against the marketplace near the onramp and elevators), you can watch a quick 2:37 tech demo of the platform we're currently working on. The design and code are a work in progress and not final. Inspired by advertising that occurred during earlier Alpha testing phases, DUC's methods of gathering in-game ad's onto a single platform solves the problems we've identified: Quality Leads: Players that specifically search for your advertisement are more likely to be interested in your offering over random players. Fewer Cores and Materials Consumed: When every construct counts, having additional core slots for advertising forces a choice to be made; either get your name out there or have more constructs available to your organization. Offloading your advertisements onto us frees up these cores and materials so you can build more constructs. Reduced Overhead: No one wants more work to do. By letting us handle your organization's in-game advertisement distribution, we take some of that burden off of running your organization so you can focus on more important things. Better Game Performance: Everyone knows that fewer constructs lead to improved game performance on all player's systems. With fewer screens and individual programming boards running, Dual Universe's servers have more resources for what counts while players can enjoy cooler and quieter desktops. Our platforms can combine a large number of otherwise separate constructs with screens and Lua, into a single construct, with a single programming board (one per terminal, up to four on a construct) that runs on demand when a player wants to interact and view ads. To view the ads at any of the four terminals on the platform, a lower touchscreen functions as a menu while an upper screen displays a selected advertisement in the form of an image or text, accompanied with any Lua for animation, custom font, etc. Lastly, at the top of the construct is a group of screens that flips between random ads every time a player deactivates the terminal below it for a total of 12 screens. (the above benefit is theoretical and based solely on my perceptions both on and off the game, I do not claim to know if this actually has any perceivable impact on either the players or the servers) Fewer Obstacles at Marketplaces: From ship shops to fuel stands, Lua pitches, and resource dispensers. It all takes up space in the game world, in particular, where players will frequently travel. Marketplaces are already victim to abandoned ships, advertisements shouldn't be making the situation worse, but they do by the simple act of taking up more space. If ads were all neatly organized on one construct, landing at the markets will be a little less scary. A Cleaner World: While subjective, a cleaner gaming world feels more immersive than one filled with jarring advertisements competing for attention. Better Reputation among the Community: Organizations that advertise with DUC and our more appealing solutions might gain more favor with other players than organizations that don't. With all of the above in mind, the more advertisements our organization hosts, the more visible impact our efforts will have. Already over half a dozen organizations are running live ads with us. Eight might not seem like a lot, but would you rather have more constructs to navigate at the marketplace? ---------- What is and isn't allowed: Getting set up with advertising on DUC's platforms is easy. Before we do that, however, we need to specify what is and isn't acceptable. AD REQUIREMENTS: - For pure images, just a link to the image. Players are viewing our advertisements up close, so upscaling will not be a problem. assets.prod.novaquark.com/### - Complex advertisements with both text and associated images may have Lua code included with them. - Purely text ads may feature text with or without Lua formatting. AD RESTRICTIONS: 1. Ads can be plain text, images, or both with Lua code. Additional support may be added as NQ allows. 2. Links can be included, but they must be DU relevant. Links will be checked before going live. 3. We are a neutral platform. Friendly banter is allowed with the other organization's or players consent, but do not use your advertisements to antagonize them. Above all, use common sense when submitting an advertisement. If you think your ad will pose a problem with other players or breach any rules enforced by NovaQuark, it probably will. If you think you've landed in a gray area, please DM @DarkHorizon for clarification. ---------- Pricing: Currently since we're only drumming up interest and cleaning up the marketplaces is a major objective, our service is entirely free with no surprise charges. With so few advertisers running live ads and a couple dozen orgs indicating some form of interest, applying a cost to our services doesn't make sense unless we're massively successful. Once we reach that point, I may turn this into a monthly subscription with perhaps a couple of purchasable options like an instant update where if you change your ad, for an additional fee, we can send someone around to have the update applied right away as opposed to some point during the month where the monthly bill is sent out and all queued updates will be applied. Again, this is wholly dependent on our success, this isn't something I saw myself doing so we'll see where it takes us. ---------- Setup: Now that we know what is required and what isn't allowed time to start advertising! If I haven't messaged you about this, it may look like a lot, but I assure you that the first steps in the first spoiler are only done once so I can get you set up in our discord server as long as you advertise for the same organization. Changing old ads for new ads is easy as it only requires the final two steps in the third spoiler. Step One: Join our discord server since it will serve as our communication platform for any announcements or discussions. We will not be DM'ing announcements. https://discord.gg/chef9Yc Step Two: Direct message me on Discord with the following: If I have previously DM'ed you and linked you to this topic, I likely already have the info I need and will fill it in unless directed otherwise: If you have an advertisement ready: ---------- Future Plans: I'd previously stated that for now, we're just doing an initial run of ten platforms at each of the ten central marketplaces on Alioth. Further expansion around the planet and eventually other planets and even spaces like player cities as demand grows. I'm working with my partner, @eldrake, to update the underlying inner workings and UI. What you currently see displayed on the terminals is still a work in progress, and further updates will come in due time. A couple of those ideas are: Pagination Categorization (Recruitment, services, sales, twitch streamers, etc) Scrolling through the ad menu with key presses. Submitting multiple ads while retaining a single space on the menu. A random ad might come up with each press from the menu, or you might be able to toggle through ads the same way as menu pages. As far as more physical ad constructs go like ship shops, dispensers, Lua presentations, and everything in between, I'm planning to further expand things into a center that I'll run in my territory on the Sanctuary Moon. Advertisers would be able to place their constructs just like they currently do at the markets, and they'll be allowed to edit their constructs without needing DUC's consent though it remains to be seen if the player will still retain the core, or if ownership will be transferred with edit permissions given. From there, players will be able to VR or walk into the center to observe and interact with these constructs in the same way as they would now. Since only one construct is advertising whatever the advertiser is pushing, the same benefits apply here as they do at our terminals. If the current idea is a hit and interest shows up, then this may very well come about in the future, and that should help out at the marketplaces even more. I'm excited just thinking about it. As previously stated, I may monetize things in the form of a monthly subscription, but that all depends on how things turn out. Removals will cost less on demand but likely be free if not. Again, I might even do updates strictly on a once a month basis to keep things under control. It depends on how many advertisers we get and how far we spread. Who knows, when the mission system finally drops, updating these terminals would be an excellent side quest for random players. Unless and until I start charging, donations of quanta and materials will always be appreciated, especially if/when I start working on that physical advertisement center. ---------- Final Thoughts: You do not need to be a member of the organization to advertise with us. It will likely be limited it to the staff anyway. Joining won't accomplish very much and be more or less an association and show the extent of the organization. Especially with the limit on the number of organizations you can join now, I don't expect anyone to anyway. Advertising might not be a problem now, but I don't want to see this become one in the future, which is why I'm acting now to ensure it doesn't happen. If you like the idea and wish to advertise, CTRL+F 'Setup:' and follow the steps. If you have any questions or suggestions, I encourage you to comment down below. If you want to collaborate and join in on the project, let me know, and I'll do what I can to arrange things. Updates and announcements will be posted here as they arise. I can't wait to see where this goes!
  3. Gronkar

    Screenblock

    Hey guys, I hope there is no thread existing who has this idea as topic, but i couldn't find anything and as far as I know, there are only predefined screen modules. I thought about having screenblocks in the game, wich you can use to create huge neon advertising for space stations or cities. You should be able to script them etc. I think this would be pretty useful and will make cities or stations even more alive. Sorry for my bad english guys, im no native-Speaker. If theres anything unclear, or do you have any advice please tell me. Here one example how it could look like.
  4. Hey Guys, I'm not totally sure if this the right place for this xD If it isn't, I'm sorry... Today, I started a new video series on my German YouTube Channel. I will upload a Video about DU every Friday. The Topics will be different but all kind of informational. The first Video is a basic video that answers the question "What is Dual Universe?" Because it is a German video on a German Channel I will continue in German with specific information. So, nun noch mal etwas genauer: Jeden Freitag kommt ab sofort ein Informationsvideo zu DU auf meinem YouTube Kanal. Die Themen werden recht verschieden sein, sei es ein Deutsches Video zur Lore, zu Gameplay Mechanismen oder auch zur Community. Das erste Video behandelt die Grundlage was DU eigentlich ist und soll für jeden ein Einstig bitten. Für die denen das Video gefällt, ist es denke ich auch gut um das Spiel neuen Leuten zu Zeigen. Ich hoffe es gefällt euch ^^
  5. "Gary?" "Yes boss?" "Take a look at this room. Do you see anything wrong with it?" "It seems like a normal stockpile to me, nothing wrong with it." "Nothing wrong with it?!?! We started selling these products weeks ago. This should be empty by now" "Boss, we *wanted to sell* these products weeks ago. We didn't sell a single piece." "WHY?! What went wrong?" "Well..." "Tell me!" "No one wants to buy them." "And why the hell does no one want to buy them?" "Because others are selling the same items cheaper." "Wait, what?! We are the only producer in the whole system!" "That's true, but all of our competitors are part of the Intergalactic Trade Federation and..." "WHAT DOES THAT CHANGE?!" "Actually, a lot. Look, they can sell at much lower prices because they have a lot of benefits from the Federation. For example, they can use the ITF Star Network for free. They don't have to pay for traveling at all." "Ok, that sounds very useful indeed, but how can they do business here. I paid the pirates in this sector a small fortune to work here in peace..." "And that is causing our high prices. ITF members can use cheap military protection supplied by the ITF fleets and the fleets of the military-focused member organizations, which give them their fleets and manpower instead of paying taxes. The pirates don't dare to attack them" "I get why they have so large success now, but where do they sell their products?" "At their own trade hubs of course, which also can be used by members for free! Also, the Federation offers delivery services." "Is there anything we can do to compete with them?" "Well, I have one idea...." "I am listening" "We could join them to gain the advantages I mentioned." "But that destroys our independence!!! Also, I don't want to pay taxes." "They are trying to give us as much independence as possible. And the taxes are much lower than what we have to pay right now to pirates and Stargate owners." "But do they even want such a small business like ours?" "From what I have heard, they are looking for orgs of every size." "But how do we join?" "We just have to head over to their discord server and talk to the founders, KittyKhatt and MinerMax555 (https://discord.gg/CDa6FJ5)" "MinerMax? The guy from Vortrex Mining and Science Inc.? They got VMS into this?" "Maybe this isn't such a bad idea after all. But I have more questions. Where can I find the answers?" "You can read through their community portal description (https://community.dualthegame.com/organization/intergalactic-trade-federation#tab-description) or ask them on their discord server. They are happy to help everyone." "Wait a second, how do you know all of this?" Gary stops counting money "Oh, ahem, I am well informed." "What are you counting there? Where did you get all this money?" slightly panicked "a good friend gave it to me." "Did they pay you to lure me into the ITF?!" Gary hides the money behind his back "Noooo, that is absolutely ridiculous! What do you suspect next? That we are only fictional characters only created for the purpose to advertise the ITF?" both laugh "You are right. That would be silly. I am going to join them now." He walks out of the room Gary turns towards camera You heard it guys, waste no more time, join ITF today! "Gary, who are you talking to?" "To no one, I am just talking to myself" Current Partners: Khatt Mining Co. https://community.dualthegame.com/organization/khatt-mining-co https://discord.gg/Hx2Ws5A Vortrex Mining and Science Inc. https://community.dualthegame.com/organization/vortrex-mining-and-science-inc https://discord.gg/BPs9CYF Solar Empire: https://community.dualthegame.com/organization/the-solar-empire https://discord.gg/Z7jZsVz Axius Empire: https://community.dualthegame.com/organization/axius-empire https://discord.gg/MjRzUZ5 Tainia Prospecting and Exploration Company https://community.dualthegame.com/organization/tainia-prospecting-and-exploration-company https://discord.gg/9g2Sxg8 Unity of Ignis https://community.dualthegame.com/organization/the-unity-of-ignis
  6. With craft being such a huge part of the game, are there any thoughts on things like animated signs as elements, that you could edit to show different vehicles/wares your selling. Or will this purely be done in a standard market interface and a big list of items/prices?
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