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Found 4 results

  1. Chuckling Casket www.ChucklingCasket.com A thousand years before the SKiD our ancestors sailed the seas of Old Earth preying on the shipping lanes of the British Empire and any other merchants who were unlucky enough to cross paths with them. From Edward Teach, better known as Blackbeard; to "Calico Jack" Rackham and Anne Bonny; to Admiral Sir Henry Morgan. These names struck fear into the hardest of hearts. Pirates are not just thieves and murderers, though. We are farmers and miners and engineers and businessmen. Being a pirate in Dual Universe will be far more challenging than this profession is in any other game. Becoming a pirate will be a complete life choice, it will take cooperation and communication. Most of all, the Pirate lifestyle will take dedication. Do you have what it takes to dedicate yourself to the life of a Pirate? We will, among other activities, provide those fringe services the law-abiding folk don’t want to dirty their hands with, but do have need of- smuggling, spying, espionage, sabotage, information brokering, the opportunities are endless and limited only by what our clients are willing to ask us to do. This may include raids against settlements or bases or space stations or convoys for specific items or because our client may want that piece of land (or sector of space). We may be needed to quietly extract an asset, whether a person or a piece of gear or a ship that needs to be transported to our client’s research lab or military installation, or some neutral sector of space, maybe even to a third party station or city. Maybe someone needs revenge, but can’t carry it out themselves. We can help with that too! While we are a part of the Cinderfall Syndicate, we also have some tentative agreements in place with some other organizations. As with anything, we need the game to be up and running in order to finalize these agreements. These agreements are in place for equipment, information, and an open line of communication for engaging our services. What are we looking for? The whole shebang! Pilots (All classes, fighter to capital) Gunners Medics Engineers (Build and Repair) Scripters Marines (Ground/Shipboard combat infantry) Farmers Miners Explorers Want to fill a role or position not listed here? Have a group of friends who'd like to be on the same ship? Or have enough to crew your own ship but don't want to deal with the overhead? Contact us with your proposal! Get in on the ground floor and have some fun with us! The first thing you’ll want to do is read over our Articles of Agreement, which are based on our ancient Pirate ancestor’s own Articles. We allow gambling though, because what pirate doesn’t enjoy gambling on anything and everything? Article III is likely to be modified once the game is released so we have pertinent officer occupations. If you have questions, or concerns, please don’t hesitate to contact us! You can use the Contact Form if you like, or Sign Up for an account on our site and post in the forums. You can also jump on our Discord if you like- https://discord.gg/x928Zpm *Chuckling Casket is an Equal Opportunity Employer.
  2. I am personally of the opinion that they should be able to be stolen and players should have to come up with their own means of managing who are reliable and trustworthy transporters.
  3. Fringe Exoplanet Cartel [FEC] Motto - "Where few venture, we prosper" An organization focused on pushing all limits and boundaries...for gain. Challenge yourself, and the universe around you. If it hasn't been charted, chart it. If it hasn't been done, do it. Here, there is only one place for living life - on the edge. Do you explore the depth of the universe? Learn its secrets? Take what you find? Develop things pushing the boundries of what's possible? Do you want to gain and prosper from it all? Then join FEC, and lets FEC the system - Explorers(Scaling rewards per resource/discoveries found, partners & engineers will be directed to resources) - Scientists (Scaling rewards per innovation/new invention, 15% of all future sales said innovation brings, remainder goes to securing platform and your intellectual property) - Engineers (Per construct contract, efficiently building ship and base bodies ready for equipment, elements, and combat) - Mercenaries (By contract, or by hour jobs to provide security to FEC and partner bases, including "The Spot") We will have little requirements. You can join loosely as a casual FECer or a hard core FECer, its up to you. Though higher and more critical positions/ranks will logically require more activity, work, and/or contribution. You will be expected to protect organization property and interests when needed. We will also have plans to utilize some form of voicechat (likely Discord) unless such a system is implemented ingame. We will have casual RP (not mandatory). We will operate and work to maintain a organized but fun ANTI or REBEL- system/authority. We will attack/raid/defend and FEC things up of course, but that doesn't mean will tolerate a self destructive toxic environment, cheating/ooc hacking. Expected numbers and size?- Many may have questions about expected goal size of the org, and how large we plan to get. Right now, we're looking to fill 100 slots and no more, however this is dependent on if we implement activity policies, and if we plan to have ships with requiring a larger amount of crew members. It is far too early to say for certain how these systems will effect a desired atmosphere of final desired member count as the game is still in development. However, we can say for certain, we will aim for quality over quantity, a close-nit community, but one with enough to still get the job done. Join our Discord - https://discord.gg/c5q6qAR Want to become a FECer ? Come and lets FEC the system -CLICK TO BECOME A FECer-
  4. Folks, Will there be a security system for script code that's enforced by game elements, like having scripts be sealed classes (if that's possible) or will people be free to modify and copy the code of any gadget they purchase? While stealing spaceships and all is something that could be tracked easily enough in-game by a law enforcement body (i.e. the ship is registered and has a serial number engraved on the hull in Kiberium) locking code held in scripts that have to have permission to run on the owner's computer might be problematic. And easy enough to crack with Reflector anyway. If there's no way to even make it difficult to open up the code, I don't think it would be possible to prove that someone has infringed copyright law. I understand that code written in the game will be community property as part of the EULA, is that right? So no actual real world legal issues could ensue. Hmmm... are we being tricked into writing free software for robotics development? >run conspiracytheory.exe
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