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Anaximander

Alpha Tester
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  1. Like
    Anaximander got a reaction from BillyRex in Full PvP or allow player-created PvE zones? (outside of Ark)   
    Chill bruh, them space white knights will protect you. Or at least, join a faction in the universe, it's not EVE. You can stay on a planet. Unless they add weapons of mass destruction, you are crispy cream safe.
  2. Like
    Anaximander reacted to Dominar in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    Exactly. All of what you said and more. Game Developers cannot just create a game that everyone wants. If that was possible then the game market would be full of amazing games. (Well, more amazing games). There has to be a fine line between realism and fun. Think Space Engineer's Planets. Everyone wants a realistic sized planet to play with. What the server wants, however, is a raise.
     
     
  3. Like
    Anaximander reacted to Dominar in Question about energy and projectile weapons   
    It has also been confirmed that there will be no super weapons. I also just found out that there will be no limit to how big you can go with designs and such. So building a Deathstar/Starkiller Base will be possible. Having it destroy star systems, not so much.
  4. Like
    Anaximander reacted to GalloInfligo in Safeguards to the Galactic Economy   
    I see what you did there......linking (sex)tillion with goats... Lol
  5. Like
    Anaximander reacted to yamamushi in MECHANISED EXOSUITS? Yes, no, perhaps?   
    You can help load my ship with cargo any day
     

  6. Like
    Anaximander got a reaction from Loglyn in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    This gives insentive to play as a banker. Perhaps with quest-like loan bills, putting a spaceship of high value as mortgage. >_> The possibilities are endless, I mean, can you image the meta-commentary if the game's economy went into a recession because one asshat blew up mortgage loans? O.o
  7. Like
    Anaximander got a reaction from Anonymous in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    This gives insentive to play as a banker. Perhaps with quest-like loan bills, putting a spaceship of high value as mortgage. >_> The possibilities are endless, I mean, can you image the meta-commentary if the game's economy went into a recession because one asshat blew up mortgage loans? O.o
  8. Like
    Anaximander got a reaction from Ghoster in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    I can come up with legit reasons for monthly fee (or at least, a buy-to-play model)

    1) No  hackounts.

    See Planetside 2 and its glorious level 1 wall-walkers and fully unlocked account cheaters.

    2) No pay-to-win.

    You make a game free-to-play, you need to make money anyway. Would you like to lose PvP wars, because the other side can fight with the most powerful weapon of all, The Majestic Walletron, Carrier of Credit Cards? It's either subscription and no pay-to-win / pay-to-play-the-next-planet.

    This game aims for SERIOUSLY enormous proportions. Imagine all WoW servers ON THE SAME SERVER. You know, servers don't run on wishes. I tried ;'( I know. And servers need money, in other words, revenue, which needs to come from some other place than optional things like skins. Paying real cash, for spaceships, would be game-breaking, as the rich would simply roll out starships in PvP like no biggy. Now, I would like for the game to be pay-to-play, but no-sub. I don't like commitments - hat's how my goldfish died - but on the other hand, I don't want for people to log in loaded on cheats and just teleporting around the game. A paid-entry keeps away the cheaters, as these lesser form of humans, tend to be cheap as mothertruckers when it comes to paying for trolling. Perhaps having semi-rare minerals for sale on the market, you know, not REALLY rare, to the point of them being pay-to-obtain being pay-to-win, but rare enough for them to warrent their buying price. In any case, the devs will probably figure out how to monetise the game, AFTER they figured out the gameplay itself. We argueing over the chicken sink while the foundation is being set in here.
  9. Like
    Anaximander got a reaction from yamamushi in MECHANISED EXOSUITS? Yes, no, perhaps?   
    Good to know, I see myself putting 4 years of freaking Computer Studies at the uni in good use.
  10. Like
    Anaximander reacted to yamamushi in MECHANISED EXOSUITS? Yes, no, perhaps?   
    Unigine's physics engine supports joints, motors and springs. 
     
    Assuming that the LUA interface allows us to control those things, I imagine it's just a matter of time before someone builds and scripts a mech unit on their own.
  11. Like
    Anaximander got a reaction from yamamushi in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    Matey, this is not 2004, where people were ignorant of the subscription model. Many a companies have tried thusly and failed miserably.If the company provides something unique and has its own niche in the market, they never reside in fabricated statistics. F2P screams "Our game is shit, we just an endless Skinner's Box and you will pay for the fucking BUTTONS yourself". (Google Operant Conditioning Chamber, you'll see yourself playing mobile gmaes and how you were treated into paying for them).


    Pay-2-Play on the other hand, says "our game has value, go look up on youtube and feel the urge to get a spaceship and pvp, or harvet a mountain of materials and build your functional Death Star" which Jean-Christopher Baillie confirmed in the XPGamer's video on youtube that it can be built given time and resources, IN-GAME. 

    The thing is, good games are gonna be played, it's up to the devs to make this game enjoyable. If a game is enjoyable and not a choir of farming to play, people wil play it and pay for it. I know so, I paid for WoW for 7.5 years (until they added pandas in the game, fuck those cuddly mothertruckers >_< ).
  12. Like
    Anaximander got a reaction from Dominar in Mineing to create underground cities   
    If such an endeavor takes place, I suggest we all gather in a teamspeak server, listen to Ramstein and keep packing them jackhammers to the ground and open the planet itself a ... new cavity so ti speak. :|

    And you know, Sonne is the best and most appropriate song for places where the sun never shines
  13. Like
    Anaximander reacted to yamamushi in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    There's already numerous threads about this, but NQ has summed up the issue quite well in one of their Devblogs, in which your points are addressed:
     
    https://devblog.dualthegame.com/2016/04/08/monetization-player-happiness-and-economic-viability/
     
     
    I don't think it's fair to dismiss NQ as "greedy" or those of us who want the P2P model as "gamers with more money than sense", especially given the advantages that P2P games provide (outlined in the aforementioned devblog).
     
    The Cash Shop F2P model doesn't work in a game like Dual Universe, nor does it really make sense for a company that wants to see itself as more of a "Tech Company" than a "Content Company". It also doesn't really work in the context of a global single shard server, as there wouldn't really be a fair way to price items across different regions and guarantee enough income to sustain their basic business needs. 
  14. Like
    Anaximander reacted to AttacKat in Full PvP or allow player-created PvE zones? (outside of Ark)   
    New here, and have not read thru the forum yet, but I feel I need to inject my 2 cents --
     
    Being more PvE minded, the game needs to offer players a built-in safe system; or this game will just be another EVE-Online with lawless space, low PvP population growth, and people would rather go play Mindcraft for <$10.
     
    It is needed/required because
     
    1. New players is not going to have the necessary resources to pay for "protection" money, which is what most of PvPers seems to be suggesting.
    2. Protecting money scheme only leads to toxic communities, because it will encourage the PvP groups to earn their money via destruction, not construction.
    3. PvE players will not stay if their structures gets destroyed all the time by PvPers, nor will they stay if they have to give up a portion of their profit to PvP groups that leech off of PvE players.
    4. IMHO, PvE is what attracts new players, not PvP. People like to create things and see it being used by others, not see their creations get destroyed.
    5. Finally, a game and is meant to be fun, and not become a job where we have to work.
     
    Even for a well known PvP game like EVE, their PvP population is <15% (null+low+wh) and sat stagnate for in 2014/15.
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