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Anaximander

Alpha Tester
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Everything posted by Anaximander

  1. @Cornflakes You DO need to say more. I didn't get your insinuation. ~_~ Laz0rs would still overheat, requiring a cooldown time. Plus, any crystals involed in focusing the beam would expand from continuous use, therefore you could think THAT as a limitation. Then there's the power needed. Particle beams... hmmm, are you implying something about coilguns >_> ?!
  2. @Anasasi Sure lasers would have a certain use. Perhaps causing a faster equipment degradation on the enemy, rather than raw damage.
  3. My name uh? Hmmmmm.... Name : Cpt. Badguy McTotsevil Role : Industrialist /pirate /peacekeeper /criminal /builder /demolisher /plumber /carpenter /doctor /sheperd /kennels' owner /nerf-herder /smuggler /ports authority officer /knight /rogue /childrens' party magician /transformer and I consider a possibility to expand into the prosperous field of transmutation as an alchemist and turn my entire body into salt.
  4. @GalloInfligo W-what? Are you trying to be a Greyjoy AND a Stark at the same time?
  5. @Anasasi The point is the game is not a first person shooter. They could go the RPG route of melee combat and ranged combat, or go the way of TERA online, of "lock"on cone of fires". And if we go by logical standards, laser weaponry won't be as effective as PEW PEW star wars and star trek make them to look like. They will be VERY low on RPM or probably have a very long cooldown timer, sort of "reload timer". So, it could end up with mass driver technology, in essence, magnetic rifles. The real question here is, if armors will be customisable to accomodate the player's weapn of choice. If melee exists, if there willl be stealth-suits that make you go transparent, but limiting your speed or something If heavy weapons guys will have huge ass backpacks hat they could fill with grenades, magaines etcetera, or if they could switch it for a large battery for they pulse laser weapjnry.
  6. You do know Dual Universe is not a first person shooter, right?
  7. @Velenka I can imagine the capital world of a faction building such a ring around their planet by devouring planets worth of materials and shipping them back to the capital. Then, the War of the One Ringworld shalt begin. That or some asshole will smuggle a nuke via stealthy means and blow the darn thing up.
  8. @Dragoon That's a waste of resources bruh. Why waste resources to destroy someone? Did he stole your wifu or sometihing?
  9. @Velenka Indeed good sir. But, it's always better to conquer than destroy Destroying infrastructure is never a desirable outcome if you plan to conquer a planet.
  10. @Cornflakes Dear, we haave to stop fightin for the sake of our children xD I gave the charge-up example as a gameplay mechanism. So it would require skill and not be an i-Win button scenario. Plus, the whole sniping logic makes no sense. The moment an enemy ship sees you bringing your huge ass railgun facing them, they would immediately start maneuvering, therefore missing. Kinetic bombardments though are still cool to go. Planets can't do the jukes. So yeah, for space-jousting combat, coil-guns are the way, as huge-ass plasma hoses O_o .
  11. @Cornflakes My gameplay idea, was something that OnePercent elaborated more in depth. A length-wise, spinal mounted railgun on the ship. Given the ship will have to deliver a POWERFUL shot that goes insane fast and make the ship act as a "sniper" unit, that would have to be balanced by the ships enormous size and mass, ergo inertia. Plus, having a railgun charged OUT of combat does sound like something really hazardous, really strainious for the ship's power core, no? O.o It's like gun-safety 101, never leave the safety off while hostering the gun. Same thing applies for railguns, but that's for a real life scenario. In game, it would be a good gameplay mechanic. Think of those sniper ships like mages in fantasy MMOs (like WoW pyroblast casting, without istant cast buff in Vanilla WoW). They have to charge a lot before letting a powerful shot go down range, giving potential to counter-play or general higher brain functions that will make the receiving end seek cover. But I hear you say "COVER IN SPACE BRUH?! ARE YOU STUPID BRUH?!" My response : Asteroids, moons. Fighting in an open field, even in space, is not gonna work well for anyone. So yeah, cumbersome as of a gameplay standpoint, as the ship draws power from the thrusters and so on to charge the railgun. Happy now Cornflakes?
  12. @OnePercent Dibs on the ship name "Spinal Tap". "Weapons Watch, initiate attack protocol 46-2. Take it to Eleven."
  13. @Gingerdeadman6 This is why I use such a prestigious name as CaptainTwerkmotor.
  14. I mean, let's face it, "empires" will probably carve out and scrap entire cities to build such a colossal weste of reousrces. Which sounds tots normal, as humanity has done WAY WORSE than build pretty rings around planets. For more info, check the Conquistadors and how they build churches. So no, I don't think it's implausible at the very least. I find it a Server-Wide war ready to happen. The War of the One Ringworld they will call it.
  15. @OnePercent I said it earlier I think, that coilguns provide stability. There's no debate on what can take greater amperage. Stability and precision is the name of the game when it comes to ballistic weaponry though, (that mass drivers fall as a type of weapon category.) Sure, you can build a railgun that can reach 0.4 Light. If it's not stable upon leaving the muzzle, it's as effective at long range as taking a piss on the wind. And the "rifling" I mentioned ina metaphorical. You won't gonna carve the danrn thing on the inside It's the torque that can be created that allows for stability. Paradoxically, having a chat with my father, who had made low powered coil-guns on our basement when I was young to show me how magnets worked (yeah, father of the year, for every year thereafter xD ), told me that coil-guns could be used a closer-range weaponry to focus ionised particles, like accelerators, as they could be used as "magnetic funnels" so to speak, to focus plasma down on a fixed point. As I said, shorter range. Like... shortsword metaphor of a range, railguns being the friggging longbows. But the real question here is this. Should ships suffer a precision penalty in the game when firing such huge-ass mass-drivers on the move? Perhaps giving ship roles depending on the weaponry. Mass-driver ships acting as "snipers" so to speak, and if the Devs decide to go for a TERA lock-on mechanic (keeping your target in your cross-hairs for a determined wind-up "casting time" ) , it would be really immersive, as your rail-gun charges up and your ship being cumbersome, having to struggle with keeping the lock-on.
  16. Or, let's face it, groups will build collective space shuttles and GTFO the starting area ASAP
  17. Or it will be a grindfest that the limited resources will hinder for the mass number of players. And let's hope the starting areas heal, or newp layers will be stranded there forever. It's too early to tell. Perhaps the starting planet will be ridiculously enormous.
  18. I read the title of the topic as "Create your own Pants". I got to say, I was confused at first.
  19. @Cornflakes In any case, they will probably go for a mumbo jump sci-fi means of stealth in the long run. "Why the ship is invisible? It's the Neutron Lazorquantumifier, made by professon MacGuffin of South East Hoocares University."
  20. This is a good idea. Many games suffer from "new player experience" syndrom, meaning that outdated mechanics remain on early levels, not to be used later in the game. I think this choice of direction with the "wider" tech unlocks could make the game a fresh experience for players who fear of getting into a game that is three years active already in the future.
  21. Unless the other guys land on the planet and start packing holes on your surface with jackhammers. Then they can drop a feck-ton of nukes down your cities.
  22. @Tnecniw Terraform a planet? Why are you asking for the kitchen sink ??? And you seem to confuse evolution around an aquatic enviroment with the Little Mermaid. You won't grow tail and swim at mach 5 underwater like Aquaman. It would be an "extra", not a game-breaking bonus buff. People would change genes for fun? God forbid games are fun man. God forbid. Games should be not for escapism, but actually, they should be water-boarding in digital form. Plus, it's an idea I threw in on the top of my hat. It won't be implemented, cause there are people out there that would storm NovaQuark's offices, claiming they are the devil for claiming evolution is real. Evolution, too controversial man, too controversial. But Cybernetics is a whole other bag of nut ideas. Dibs on the head-drill cybernetic add-on.
  23. @Tnecniw I read they are working on collision physics in the game engine or something. Perhaps projectiles will have to make direct contact to damage you and possibly battleships will have an actual role as "tanks". Hopefully the game won't be a point and click adventure like EVE is.
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