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Alpha Tester
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Posts posted by geronimo553

  1. Currently our mining and program divisions have been established. For those seeking position in either catagory who wish to take on a position with less responsibility. Cerberus can now provide a greater range of options and flexible schedule to fit your needs. This currently extends for programming and mining at this time.


    Other News -


    Still seeking individuals who enjoy making media content via organization news and videos. 


    I am currently working on a Cerberus member benefits sheet. It is my hope that this will provide a clearer picture as to what Cerberus will provide in exchange for your time and devotion. This sheet will include residency locations, resource availabilities, security, protections, and other information. 

  2. As Founder of Cerberus, I take pride in spearheading developments within our organization. Today is no exception of that pride and I am pleased to announce Cerberus will be entering 2019 strong and we shall begin this year with our biggest step forward yet. Cerberus is pleased to announce our trade and neutrality agreement with New Genesis! The Master Architect Grand Monarch of New Genesis and Cerberus, have spent several weeks negotiating this great agreement between our organizations. Members of Cerberus, please welcome New Genesis as a trusted entity within our trade network. May our futures be filled with success and may this be the year of great advancement for both our organizations. 




  3. On 12/28/2018 at 2:40 PM, Kuritho said:

    My hope in DU is fading each day. Not streaming it is killing it rather quickly, as seen by forum activity differences and quality.

    I want to feel happy for the game, but the only reason they have the NDA is to make sure the game's current quality isn't shown.

    Oh yes I am very aware of the current "quality" of the game right now. I still like that the NDA stands as a barrier from full disclosure. Though, I strongly believe all current alpha and beta testers deserve access to the NDA sections and information. Because right now, the "public" sections that are not tied behind a paywall are fairly dead overall and the sections covered under NDA are very active. Everyone who is here now, is here to support the game. How the devs believe slowly allowing NDA access too everyone currently involved in supporting the game; will somehow preserve future hype is beyond me. Because everyone here, has already paid to boost the game's success.


    In my humble opinion, the devs are only annexing the large majority of their fan base by not including everyone in the NDA discussions. But somehow in a couple months that same information will be magically okay to view and comment about? Like I said, beyond me and my practical line of thought. 

  4. 3 minutes ago, CoreVamore said:

    NQ has said that such moving items, besides what they themselves implement in Elements, wont be a thing due to server performance impacts, and my guess is also the bugs and crashes that might be introduced.

    It is the main cause of instability and lag in space engineers. So I imagine NQ wants to stay far away from those same problems in a large scale MMO.

  5. 6 minutes ago, Eternal said:

    Yes, the things that I'm covering are all already publicly available information (they are all already available information from Devblogs and Videos). I am keeping the NDA in mind, as always. Thanks for double reminder!

    No problem, I have seen NDA slapped on things covered in the dev videos though. I even debated a dev about how a publicly know bit of data someone shared on discord was not NDA. After the comment was already deleted, so let that be a fyi.




    Back on topic,

    With lua coding we could probably manage to refine the system a little for specific purposes such as turning. In SE there was two ways around "turning", that would either be building shorter in length rail cars or to have a very long bend in the track like real life. Really no way around that. 

    However DU does have gravity shield ramps, it might be possible to extend these ramps over long distances to act as a road or anchor. Just a theory at the moment.

  6. In space engineers, in order to achieve a "train" using vanilla mechanics we would need to apply force from all directions against the rail. There are several iterations of the concept but this covers the most common.  Personally I think it would be easier to place the train inside a crateled track that is shaped like a U, then use the hover engineers to push against the walls. In SE we are limited to wheels instead of hover designs.


    free handing in paint for the win!




  7. 2 hours ago, RustyShackleford said:

    Thank you, that's  great to hear. I will be joining a organization eventually, just have to get my bearings first. What is the name of your organisation?


    By all means explore and find the place that best suits your desires and dreams. Our universe is not small by any measure and there are many new realms to explore.


    Here is our page


  8. Personally I prefer if the mining ore scanner was "not" inverted because it makes no sense for the ground beneath you to be represented upside down. As for the topic at hand, I think the navigation to the surface should simply be the depth scanner informing the player distance to surface. It should be the player's preparation while digging down, whether or not they become lost. 

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