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Moosegun

Alpha Tester
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Posts posted by Moosegun

  1. On 12/16/2018 at 8:48 PM, Venstix said:

    Crafting times also. Drives away casual players, and in DU it looks like casual = pretty much useless… well unless other players fill them up with ressources and they serve as factories… ?

    Casual players are not useless if they are part of an org.  For example, if I am running a miner org, during prime time I would need players to move cargo, mine, fly cargo, build outposts etc.  All the stuff to do the job can be supplied by the org, the casuals just do the jobs they want to do.

  2. On 12/16/2018 at 1:01 AM, Pantera said:

    Bringing it back a notch

     

    Everyone has a right to desire a type of game play. That said it’s exceedingly difficult to create a game that appeals to everyone. This game is not ment to be 100% pvp nor is it 100% creative mode. It’ll be a bit of both and if you choose to partake you’ll have to adjust. Dual Universe is doing it right.

     

    There will be safe zones where the creative folk will hang out. Creativity in a worry free area is beneficial in that it’ll drive individual styles and help build a diverse civilization.

     

    There will be VAST areas in between these safe areas that you can pvp your evil little hearts out. The space we have to work with is ridiculously big. Like DUMB big. In perspective don’t be upset that you can’t PvP over all of the entire lower 48 US states because New Hampsire is a safe area.

     

    This is a civilization building game. There will be big orgs, there will be wee little orgs and there will be people trying to go it alone. As a builder I do not expect that I have a right to venture into contested space and not have to deal with pirates or greifers. That being said the fore mentioned pirates and griefers should not expect to be able to attack anyone at anytime at any location.

     

    I want this in a bad way to be a huge game where everyone can do what they want. Believe that there’s room for all. I really mean that. There is really room for all. 

     

    If people cant build pretty things then this verse will all look like cookie cutter rushed constructs. If we don’t have PvP then the constructs will not be practical and would end up over extravagant.

     

    DU not try to make this your game. Think about how to make it everyone’s game.

     

    That’s my few quanta.. 

    100% this! 

  3. On 12/16/2018 at 6:14 PM, geronimo553 said:

    I have to disagree with this idea, although it would extend the initial peace period. This would allow any organization with better weapons to essentially enslave the planet because nothing could stop them outside of another off world organization fighting them. I rather have the space engineers approach of, you either build defenses, hide, or risk building in the open. 

    Pretty sure something like this will be the case, with only basic resources on Alioth.  What it should hopefully do is encourage people to start shipping in ores from other planets.  Alioth will have the most demand, plenty of people will try to supply, I know I will be.

    21 hours ago, Aaron Cain said:

    I agree with you @geronimo553

    If the game offers pvp on the starting planet, then by all means prepare for it. if NQ wants us all in peace for the first 3 months, let them fix it in a general peace, but not by making weapons crafts difficult on the starter planet. If we want a general peace we need to fix it ourselves, and frankly i am open for it, so any organization in favor of peace feel free to contact me :)

    I agree 100% that any peace should be player made.  I still think you wont find many of the key resources on the home planet though.

  4. Surely if you build this ship and then some big org pays you to help them move to another planet, then that org will provide the defence for the convoy? 

     

    The only thing i would say is that I wouldnt set 'building the biggest ship in the game' as your only goal.  Make it your end goal but just focus on building a good logistics company which is earning the revenue to build the big ship.  People will want to get off world asap when game launches, if you can get funding / support from several orgs to get reasonable sized transport ship together, I would have thought there will be work to do.

  5. I hope that pvp is less about the small scale personal bullshit you see in most survival games like Rust etc.   I would like to see strong defensive options, so that once a reasonable sized org gets set up it would take an organised attack to breach their defenses.  That way it is more about the team and if individuals within the org are logged off it doesnt really matter.

  6. 20 hours ago, Sigtyr said:

    There are some vital issues for many here. 1. You as a player and your creations are the content & loot for other players in the current system (can of course be changed). 2. The number of successful self policing PvP games are very small. 3. Remember ArcheAge? Wonderful game in testing, live not so much (the  big guilds in AA did not really do nice things and could not be stopped).

    I sincerely hopes that DU becomes successful and I hope the PvP play test will be a real one with lots of griefing, that way the developers have a chance to solve any problems.

    This is a very different game to Archage though, this has the potential to be as near a true sandbox as you can get, AA wasnt really a sandbox at all. DU is FAR bigger, far more open world and flexible in terms of expansion, also in terms of goals.  I would be very surprised if any of the big organisations plan to start a fight straight off the bat.  I would foresee some sort of space race initially, with the main orgs trying to be first to colonise their planet of choice.

     

    Then you have the whole logistical element, if the main orgs are on separate planets, fighting becomes a much bigger undertaking.  So this should create some breathing time for orgs to bed in.

     

    As long as the big organisations look at the bigger picture at the start, then i think DU has all the elements to be everything it wants to be.

     

    EDIT - one interesting solution to make sure that the early game has some time to get going - make it so all but basic weapons need resources not found on the starting planet.

  7. 28 minutes ago, DaphneJones said:

    You made a threat. I responded. No negativity.

     

    I do think this game will be pretty much impossible to play outside of safe zones, but whatever. I'll stay in a safe zone and build. That should be fun. I don't see any point in playing gank fest though.

    There are already organisations of nearly 1000 members, if you join one of them do you think they will just let people 'gank' you? Do you think that is why all these people are grouping together just to 'gank' each other?  I am hoping people have far bigger fish to fry.  This is not Ark or Rust, this isnt 48 players on a single map playing a server for a few months.

  8. The key thing is that defence has to be strong, so you need to commit a lot of resources to attacking bases, particularly established cities.  That way people can choose to live within a certain amount of protection.  If people want to go live on the outer rim, solo or in small group, then they are hoping they dont get found and they should play with that in mind.

  9. 12 minutes ago, blazemonger said:

     

    The community by definition can't be impartial and/or unbiased. In itself that is fine but it excludes the option of the community policing. I think those who hold territory will deploy and maintain security/law&order forces to uphold their laws and regulations. Outside of these areas it's basically a FFA/wild west environment.

    That is my point though, the level of community 'policing' will be relevant to location.  If you want a peaceful life, side with a large peaceful org and live within their protection. If you want anarchy go live with the anarchists, and hopefully there will be lots of options in between.

  10. My hope is that the size, scale and freedom of the game will allow for real world 'pvp'.  Peaceful factions will control some areas and those areas will be pretty secure, pirate / anarchy forces will create no go areas and there will loads of places in between. 

     

    Become part of an org if you want security. 

     

    I hope the community is left to police the game.

  11. On 12/5/2018 at 5:46 AM, Warden said:

     

    I would have to agree with this, and it reminded me of something I thought about recently, with more modern depictions of information: Yeah, it's "sciency" or "modern" and all and may fit theme-wise, but it's harder to read.

     

    This is why, should I ever resort to similar images, I will actually do the good old "white paper - plain text" approach, even if it's the future. But it's what people are used to today and it's relatively readable.

     

    I actually like the visuals and idea n' all. I just find it harder to read compared to "classic things".

    You miss they point, they make it hard to read so you just sign it ;)

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