--------{ We’re changing the tracking formula that runs hit or miss calculations, especially the impact of ship cross-sections on the formula. We expect this to shift the meta away from lighter ships with small cross-sections by removing the protection they currently enjoy from the low probability of being hit by medium and large guns. } ------------
Not sure I agree with this, I think a better solution would be to tie the targeting between the size of the gun and the size of the cross section of the ship it is targeting. A large ship is not going to use its largest guns against a smaller ship. They would have point defense batteries with smaller guns or specialized ammo to defend against smaller ships ( fighters )
I think it would be better to add more flavor to the combat than to just dumb down the targeting. Give fighters limited special weapons or ammo to attack larger ships. Give larger ships Special weapons and or ammo to defend against the smaller targets. Its always the simpler solution ( IMO ) to to want to nerf something that may seem overpowered, but if you really want to add diversity and flavor to a game, Instead of weakening something, give the other things defenses or abilities to counter the overpowered abilities. This pushes players to Improve and adds more strategy to the playing field.