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Shadow_1

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Everything posted by Shadow_1

  1. I doubt probes will have FTL capabilities (1) because in the interview the dev says they will fly at "regular" speed and (2) because putting something in a probe to make it FTL capable is cost prohibitive and hard to do on an object that is almost entirely composed of sensors.
  2. I like this idea. Having one spot for people to go to where it's safe and secure. Allowing them to talk freely and without worry. Additionally, it be good to ensure people aren't allowed to take weapons into the city. Let me explain, say upon entering the city you go through a check point. At this check point you are searched and have to give up all firearms and other weapons. You are given an ID card that matches a storage section that your items are in. When you leave you scan the card and your items are brought to you.
  3. Lol. As long as you ensure your not outlined by a planet or star your golden.
  4. The effective range idea makes perfect sense. Onto your idea of weapons and shields. I agree that you should not be able to have a visual cloak while still having weapons and shields online. Additionally, if your cloaked then your shields should not be online. Once you decloak then you have to wait a minute for your shields to come online and protect you. Also as for weapons, because they already stated that you will have to lock on to fire let's say that you are unable to lock on while cloaked but as soon as you are fully decloaked you can lock on. Just like you stated ODIN. Now there is the matter of unclog king fired and recloaking. My idea, because I feel like you should be able to cloak for as long as you want in a system, is that once you decloak it should have a reset time. Thus allowing you to engage but not be OP. Also a stealth ship isn't going to have massive weapons. Maybe some missed bays, torpedos, and a light arangment of weapons
  5. The dev interview that TheXPGamers did the dev talked about having to send probes, that could take months to get to there location, in order to travel to a location. So It seems like probes will be a thing.
  6. I agree with your point that there should be advantages and disadvantages in using stealth tech like this. Additionally, I hope the devs understand that implantation of something like this also has to be useful. Let me explain, say you are in a stealth ship that masks pretty much anything, you turn on stealth mode and enter a system. However, the opposing side has sensors for anything. As soon as you enter the system your detected because they can detect thing out the wazzo. This makes your "stealth" useless.
  7. This concept really would only work if you had someone willingly go. The only other option would be a hardcore RPer that doesn't mind being a slave for awhile. Another idea is, because it will most likely be difficult to rebuild a ship if your captured and your ship destroyed or taken away, you would have a goal to work with other captives, (maybe your being forced to mine) and they could rebel or try and sneak away and get a ship. Additionally if someone know some bigger people they could either get them to pay ransom or go have them send a rescue mission.
  8. Good points. Another form of visual cloak is to use a plating that in therory has cameras and "monitors". Cameras from one side of the ship would transmit the picture seen to monitors on the other. Thus creating the impression of a see-through ship.
  9. Advanced navigation could potentially be used to explore new systems and planets. The basic navigation could, in theory, only be able to jump to planets if accurate coordinates are imputed. However, advanced navigation could potentially be able to jump to location without the need to send a probe. It could also be an occupation if you were forced to calculate the distance to a planet + the speed of the ship in warp + the amount of time it takes to come in and out of hyperspace + the amount of leeway given before (1) your just too far away still or (2) you jump into the planet itself. Additionally, one might need to check if debris or asteroids are in the vanity of the exit point. As for cartography, it be neat to see a very in depth process. I think that map information should not just be available for everyone. Some people will have very large and in depth maps, whereas other could only know of a few systems. This in turn would (1) create a possible advantage over competition, (2) create a way for explorers to make money, and (3) add to the immersion. Also people could purchase sector maps (let's say a galaxy is divided into many sectors) but in order for more information other than just locations of stars and planets one would have to purchase system maps (which could provide information on a set of planet)
  10. I agree that would be quite interesting. Depending on how one obtains technology it could balance out. For example, let's say in order to "unlock" a tech one must (1) finder specific rare artifacts or something in order to "understand", (2) spend a significant amount of resources to create it and (3) wait a long time for it to be constructed. Another piece could be that when you have found an artifact you can use it in more than one way. Like the actual tech and the sensor for it. Then because tech like this would be so rare only a very few people would be able to build it and detect it so one could sell the sensors or the stealth tech to others but still have the blueprints and be the only one that's able to make a good working model I say good working model because it could possibly be a tech that others are able to reasurch and try to replicate.....but they would be faulty at times.
  11. I agree that there are two different types of stealth tech being discussed. However, here is another idea to contemplate. Due to the theory that many visual stealth tech will consume a lot of power. This in turn will cause specific scans to pick up on massive amounts of power being used. Additionally, let's say that modules that reduced your ping on that specific radar do not help reduce anything during this mode of stealth. So when a visual stealth tech is used you can not hide some things where as when it is not in use you are able to hide things but are unable to hide the ship itself. Please forgive me if I literally just reworded what you said.
  12. Personally, I would like to see a cloaking device that makes you "invisible". The device would bend light around on your ship making the impression of being invisible. However this would not be a close range device because (1) you can still see outlines and (2) it would take up a lot of power that could be detected if someone flew to close. Additionally because a device like this takes a lot of power it can not be placed on smaller craft. I would say apt he max size for a stealth ship would be a destroyer class ship. They are large enough to house a crew but small enough that they can not take on other large frigates or capital ships head on. This technology would be extremely expensive so the majority of people probably wouldn't have this. But it would be neat to combine it with some of the plating that others have spoke of.
  13. I did go and watch that video and he did make some good points and whatnot. I won't get into it because I don't want to sound like some fanboy (because I'm not one). But it was actually pretty good what he talked about.
  14. Honestly, I feel like players and factions would be able to create fairly safe zones with defenses such as AA guns. Most players aren't stupid enough to engage and/or chase another player into an area where AAs will tear them apart if if they open fire. Additionally I do agree that PvP, although sometimes agravating, is a fundamental piece in a space mmo. Just like Ironfist stated in his comments.
  15. That is true. And I agree with the your statements
  16. Honestly we probably are but its always good to pass around ideas. The nanotechnology idea is a good one. And that definitely could be an interesting concept for late game. As of the matter of not completely turning the game into survival I feel like an mmo like this would be good to add this feature. It would (1) become another way for clans/factions/city's to produce income and (2) make another addition to the game instead of just mining and building and killing. Just like the world is today.
  17. That idea would be quite interesting and I would love to see such a np implementation. Additionally I was thinking defensive wise it would be a cool concept to have a defense platform like from halo where you have a rail gun on a stationary platform that is massive and able to destroy most large ships in a single shot.
  18. One thing I haven't seen any topics on is planetary weather or natural disasters. Personally something like this would add a very neat immersion level to the game. You could have actual Seasons were a player would experience a specific type of weather more often than you would at another time (like snow, rain, strong winds, ect.) Additionally, if its primarily a snow or desert planet the dust storms or snow storms could move around on the planet, thus making it (1) difficult to fly, walk, build, ect, (2) physically impossible to land or do anything, and (3) could destroy buildings and other infrastructure if not properly built. Natural disasters are also an interesting topic. Having earthquakes or even a sunami (depending on if there is water and how much) Possibly even a hurricane. Please note I don't know how adding weather of any kind or in any form would affect the optimization of the game. But at the very least having weather that Impares flying, sight, and walking would be interesting.
  19. This is a very interesting topic that could, as others have stated, add a level of immersion that many people look for. It would force you to plan ahead on many things such as exploration or staying in a secluded area. In answer to some the timing pieces (when you would have to eat and how often) I believe that it would be an actual 24hr cycle (real time). TheXPgamers, a YouTube channel, recently released a video where he spoke with one of the devs. In that interview the dev spoke about space travel and how you might need to send a probe to a location first. It would travel at normal speed and would be in real time. So it could take a literal month for a probe to reach a specific location just so a player could explore said location. Building upon this information, if food and water are implemented in some form I believe it would be just like real life. At least 2 big meals and possibly another depending on activities. Additionally, the concept of how food would grow in the universe would be interesting. Factors such as planetary weather, soil compotion, and method of growing would come into play. By method of growing I mean, would you grow food like many farms do today or would the food be grown in hydroponics that can be protected from elements. Also, building on the idea that the universe would be real time, would one method of growing be faster than another? (Growing seasons, harvest seasons, ect.) Growing crops in Space is a very different story. Now you factor research such as, proper temperature, light, water quantity, soil type, ect. After that research is complete there is the matter of building ample growing structures. Not to mention storage systems. Will food expired or go bad? I understand an MRE like meal will last forever but what if food is being transported long distances to be processed. Will there be a refrigeraton system? Water is another matter I could write 4 more phargraphs on. Not to mention mention I only shot out some ideas for crops. Nothing about animals and meat. But I'll see what people say before I let my mind go rampant on ideas and possibilities. I know a lot of what I have said goes super deep into a system of immersion that a lot of people might not like to see in this game. Personally I love all the immersion I can get, especially if its going to be a game where I can build anything. Hopefully this helps open some peoples minds to other possibilities. I'll be seeing if there are forms yet on some of the ideas I mentioned be ause this one is meant for food and water. If not I'll start some.
  20. A bounty hunter never gets distracted by the big picture. He knows it's the little things that count. -Jango Fett

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