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Thoger

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Posts posted by Thoger

  1. Game mechanics that allow players to actually do something? Like piloting a vehicle in a race? Learning how to take corners at the right angle, how to brake not too early and not too late?

     

    It would be nice.

     

    But with the direction in which DU is going, it may end up as a damn branch of the bloody skill tree. Good pilot? Someone who chose that timer bar and waited long enough. And then he goes "tab racing": Picks the destination, selects "race to this point" from a menu, leans back and watches.

  2. Aha, and you thought you were expressing that by painstakingly ornamenting the term "White Knight"?

     

    I told you three times now that his apology for spreading false accusations was ok, but his refusal afterwards to settle the dispute he started, and instead reacting to Novaquark simply and politely "hoping for communication on a healthier basis in the future" by holding a hostile speech full of escalating ego inflation was pitiful. And he never apologized for that.

  3. I need good luck in life because I don't like false accusations, cringy ego inflation, gutter language, and misogyny? I never thought I would ever say that to you, but could you elabrorate on that?

  4. CaptainTwerkmotor, stop flooding me about NMS or other games I am not interested in or about other Youtube videos I don't know. I was referring to Bluedrake's videos on DU which were full of false accusations, cringy ego inflation, and quite some gutter language and misogyny in his idioms which I also hate. I won't waste more time with the guy's stuff and there is nothing you can change about that. You may go on enjoying him and I will go on ignoring him, we don't have to agree on him.

  5. I told you admitting he was wrong was ok, but his ego inflation after a peace offer was not. Novaquark did nothing like "praising to get to his good side", they simply wanted to settle the dispute - that he had started. His following hour-long rant against them was completely out of place.

     

    Boasting his bigheaded supposed importance in that speech containing zero other informatiion was probably the most cringy thing I have ever seen on Youtube.

  6. the FAQ makes it very obvious that there will be a skill system.

    As helpful as you are, I am sure you wrote them a note as well, pointing to this thread, saying something along the lines of: "Some potential customers there make it very obvious that a skill system only deters from interesting and demanding gameplay, which serves the same pupose as a skill system, but is way more fun than a skil system, so you should change your mind, for which it is fortunately not yet too late in pre alpha."

  7. I don't know, Lua is one of the easiest things to get in to already, barring something like LSL.

    Comparing code samples, LSL looks more familiar to me beause it has a C-type syntax, wheras Lua looks ... different. LSL scripts for vehicles can get quite complicated, so if Lua is supposed to be less easy, I don't see non-programmers learning to do awsome ship scripting in no time. Most people interested in vehicles in Second Life or OpenSimulator don't (think they can) write their own scripts, they use open scripts or buy vehicles where the script is hidden.

     

    I hope the vehicles in Second Life / OpenSimulator are not representative for the performance that can be achieved with scripting, because they are far from the quality of "hardcoded" vehicles in games.

  8. I think the only thing that is necessary is a speed limitation; one of the devs in Vendetta Online once explained that in detail there in the forum. I haven't played Star Citizen or the new Elite (only Elite I - III) because I don't play instanced games, but there are lots of differences between space ships and aircrafts I wouldn't like to see sacrificed. I always loved space sims, and I always liked helicopter sims, but games about flying airplanes never affected me.

  9. After all, a guy with no driving experience is clanky, spastic and dangerous for the passengers, while a trained person is preceise and can move with ease. These things can be emulated through the skill trees.

     

    In a car driving game, just let the players drive cars instead of emulating car driving through skill trees. In a space game, just let the players fly space ships instead of emulating space flight through skill trees.

  10. Yes, but if you look at the picture of Ross 458 c's orbit mext to the picture of the Solar System, where the orbit of Neptune is a tiny spot in comparison, it is quite impressive. And this is one of the few exoplanets that have been found so far. As I said, heavy stars or multiple-star systems should allow even bigger orbits.

     

    But anyway, the point simply was that interesting stuff far out is plausible enough to be included in the game, and because of the gemplay benefits mentioned, I think it would be great.

     

    It must not be to scale, this is a game, not a scientific simulation. Just far out to the extent that it's dark, dangerous, and hard enough to deter many from visiting, yet promising enough for the dedicated explorers investing in special equipment to take the risk.

  11. You were speaking of a planet "right next to me". A whole solar system is ok - if it has exotic, dangerous, yet rewarding destinations. That's what I'm talking about, not just Oort clouds - could be far out, exotic planets, asteroid fields, alien relics, or whatever. And as incentive to leave the system to explore others, all conceivable rewarding destinantions should never be available in one system.

  12. I don't get the block thing. The sound source could simply be the avatar who switches it on, moving with the avatar. But I have reservations against voice chat, even if it can be turned off to mute everyone. There may be situations where you are forced to turn it on not to miss something important, and then have to listen to all sorts of nonsense which is easier to bear as text chat, let alone dogs barking, car sounds and siren wailing from open windows, the significant other calling to lunch, etc.

  13. Having all ressources in one place is boring. Gameplay, especially exploration, is way more intetesting if it has substantial benefit. This thread has gone beyond Oort clouds in systems very similar to our Solar System. I think enough background information has been provided for plausible incentives to explore exotic regions of space.

     

    You don't want space (destinations) to be diverse, interesting, exotic, dangerous? Just want to hop from planet to planet? And only cute little cozy planets with lots of flowers and sunshine?

  14. so why bother flying noticeable fractions of a lightyear to get what i can get as easy on a planet right next to me?

    Not all systems are like our Solar System. Our sun is a rather young population I star, so the system contains relatively large anmounts of heavy elements that can form "rocky" planets like Earth or Mars. Those elements have been produced when older star generations exploded in supernovas. Systems with older stars than our sun have less heavy elements (lower "metallicity"), therefore are likely to have less planets which are also less "rocky".

     

    Around old population II stars with very low metallicity, planets should be rare and mainly gas giants.

     

    If a rather old star produces very strong radiation, the situation may seem paradoxic: Despite consisting almost solely of light elements (gases), in such a system gases could be a rarity in the inner system. Rocky planets, if any exist, should be small with low gravity, so they won't keep gases as atmospheres against the strong radiation pressure. The star will strip these planets from any atmosphere and blow the gases away, so they should only be found in the outer rims of the system.

     

    So there can be systems where you won't find all ressources in convenient reach, and heavy elements can be completely missing.

  15. Another interesting thing which definitely exists are rogue planets - planetary objects not orbiting a star. I read somewhere these would outnumber the stars in the galaxy. As in Oort clouds, it would be pitch-black there - one would have to rely on radar, night vision, searchlight, flares ...

    In Jumpgate, there was one big dark asteroid between two jumpgates, lovingly christened "Emma" by the pilots; countless ships were lost by "kissing Emma" if one forgot to watch the radar carefully.

     

    So, there could be dangerous places "out there" which can only be handled by experienced pilots with special equipment, who take their time to caerefully scout routes to rewarding destinations.

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