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Ater Omen

Alpha Tester
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Posts posted by Ater Omen

  1. What is a bug? If it's not what the programmer wanted, it's a bug. The machine only executes what it is asked to execute, it doesn't know if it is what the programmer really wanted to do.

    It's the same problem with perfectly legal tax optimizations, it is legal but when it is abused to circumvent things, is it what a civilization wanted?
    The rules define how things happen, a bug/exploit will always be a valid mechanic in a sense where the program only did his job following the rules.

    Based on that, the judgement of what is an exploit or not can't be deducted from the game mechanics, only NQ can make statements about this. Players can only deduct NQ's will about that.

     

    The full maneuver right was given on our territorys to be able to clean up the space and to counter another mechanic allowing griefing: placing dynamic big cubes on a territory to make it unplayable for your target. Its current use to hijack ships is perfectly valid, but it isn't its purpose. I really believe that NQ is not happy about that and they couldn't publicly speak about this feature to avoid revealing it to players and making it worst. But now that this is here, they will probably make statements soon. This is the exact same problem.

     

    If it's technically possible, we need the opposite of "Parent construct" right : "Child construct: Gives your construct the rights to be parented by another construct."

  2. Currently all jammed industries stay active 24/7,  obviously we don't stop them because there are no downsides for letting them active. If a player leave the game, all its industries will remain active. The more we go the more there will be abandonned industries. Adding to that automated industries, could it be a server load issue?

    Only NQ can answer this question, so this topic is not about whether or not it could be a problem (I don't mind about discussing it tho). It's more about what if it's a problem and what workarounds can adress it.

     

    One way to shut down industries is the power requirement, but if I recall correctly, NQ said it would not be mandatory but only a buff to industries. Also, it would need to not be automatable.

    Other than that, I don't really know other sane ways of doing that. NQ can make a rule like the abandonned hovers, they shut down industries sometimes (each day/weeks/... ?), or when certains conditions are met (no interraction with the industry or the core during X time).

     

    Any idea?

  3. Let's say the game is done (at least at a playable MMO state) and perfectly polished for PC, PS5 and Xbox Series X (assuming they can handle DU). Everything works well.
    Time flies and as always, theses new consoles are outdated by new PC components, will you keep upgrading DU disregarding the consoles spec?

    Will you cancel new features if it's not adapted to the consoles? Will you adapt the game according to the consoles?

     

    edit: will you rename the game Dual514 ?

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