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GraXXoR

Alpha Tester
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Everything posted by GraXXoR

  1. An Ark tax levied on corporations above, say 100 players that increases as the size of the org increases. At some point, the tax would become uneconomical, causing the org to break into smaller sub units. They could still cooperate, of course, but if legates are limited to one org, power would be more widely distributed.
  2. Dubois... I think this is going to be a doozy of a sandbox.... I've already spent some hours in the pre-alpha and intend to spend many more thes weekend. The freedom is unparalleled by any game I've played save perhaps Minecraft. I've always wanted a sandbox game where you could program IN the game... I had hoped Star Citizen would have that kind of freedom given their cool Mobiglas architecture and the ingame assets such as captain's computer in his quarters... But alas, they seem hard coded and static... Elite Dangerous was supposedly a sandbox (and I'll admit to spending a couple of thousand hours playing it) but ultimately and looking back on it, it was a very shallow solo experience with little that I could recommend to someone beyond having a love of flying spacecraft... The mechics were are still are to this day horrifically stunted and placeholdery.... The "galactic Power characters" literally consist of a single JPG. As a programmer, LUA is an awesome addition, along with HTML rendering you can create pretty much anything given enough time/resources. Elite Dangerous i
  3. I initially enjoyed Elite Dangerous due to the open ended sandbox nature of the game. However, if I take the liberty of tediously stretching a metaphor to breaking point, the ED sandbox was literally a mile wide and only an inch deep and as for working tools, only a small spoon was provided. There were scoops without handles, some didn’t even have a bottom edge, there were wireframe outlines of some toy earth-movers, a bit of paper that said, “this will be a bucket” and a photograph of a hose labeled “water”. Literally nothing was fleshed out properly and still hasn’t been after three years. And I haven’t even mentioned the open ended endless repetitive grind that pervaded every single aspect and the only interaction was to shoot stuff. It was like a sandbox filled with tiny little repetitive FTP “amusement” parks. The reason I chose to jump ship is because DU promises to allow the players to actually communicate meaningfully and achieve something together. A real sandbox with real tools and an incredible level of openness.
  4. Thank you for the support. Looks like my account was enabled.
  5. Liotable after the first sale is an excellent compromise. It both allows the noob some security while allowing the fencers and chancers to earn some coin.
  6. Very informative; I only had a vague idea of what DACs were... Edit. deleted... I was tired.
  7. discordauth:dq_P7T-tacq9F-4eJn_V7zBVjf0i2lx1B7PnhKMseiY=

  8. discordauth:dq_P7T-tacq9F-4eJn_V7zBVjf0i2lx1B7PnhKMseiY=

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