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Wilbobaggins

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  1. Like
    Wilbobaggins got a reaction from BzyBuilder in Radio System?   
    Great idea,
    having all these levels in the organizations and roles and stuff it would be silly not to have matching chat channels as well be it text of voice.
    Being able to send/share other stuff with specific groups would also be important. I'm specifically thinking of way points and/or targets
  2. Like
    Wilbobaggins got a reaction from ODINxKANE in Modular Weapon Type?   
    It would defiantly be great to have weapons that scale to the possible ultra super mega titans.
     
    Just as fighter weapons are silly on a capital ship, capital weapons would be silly on a titan.
     
    (*cough* death star *cough* doomsday weapons *cough*)
  3. Like
    Wilbobaggins got a reaction from Sketch in ISS Wandering Mountain   
    Our plan is simple:
    Build the biggest starship that ever there was: Big enough to fully enclose an entire society from mining to shipyard. Think of it as a city state on the move or an Independent Starship State(ISS). The First of its kind. Wander, this will be first after completion of the starship, a testing phase so to think where we test out and improve all the ship's systems. This will also be a key time for gathering crew. Leave. I know we just got here, to our new home in the systems around the arkship but we must explore, go further than anyone has ever gone and keep going. We will take what we need from the planets we pass and processing it all on board as we move on. Everyone one is welcome, we are going to need hundreds of members to build and maintain such a massive ship on such a massive, (endless) journey!
    We will continue this nomadic existence possibly forever, maybe stopping off for weeks at a time to build upon our great starship that will be the core of all we do.
    Maybe some day we shall return, until then we will wander the skies in search of knowledge and transcendence!
     
    Possible crew positions:
    Board members: Vote on what the ship should do Admiral: Carries out the orders of the board commanding ISSWM and support ships together ISSWM captain: commands the crew of ISSWM Internal security: Repels boarders, manages internal security systems like internal anti personal turrets and internal bulkheads External security: Runs the drone, fighter and other support ship squadrons to tackle anyone trying to attack ISSWM. Also responsible for scouting for enemies. Manufacturing: turns natural resources into what we need. Hangar crew: responsible for maintaining all aspects of the hangars, from refueling to repairing to replacing destroyed ships. Constructors: responsible for keeping the ship running and constantly upgrading it. Will of course be responsible for making the ship to begin with. Miners: responsible for prospecting and mining be it with a fleet of small mining ships, a huge mining rig carried by ISSWM or huge mining tools built into ISSWM itself.  
     
     
    Sections of the ship:
    Very probable
    Bridge (huge) Think a massive control center Hanger: where ships of many shapes and sizes can dock, repair, refuel ect. (maybe even capital ships) Manufacturing: Natural resources in one end, what we need out the other, be it ships or parts of ISS WM its self. Propulsion: This thing needs to move. Not fast but we need to get to places. FTL drives hopefully included. Crew Quarters Cargo: Where we keep everything (ships, ore, food) until we need it later. Point/anti fighter/anti missile defence Maybe
    Parks: Large open green places inside the ship for recreation and enjoyment Farms/food production Living areas, think a city on board. Like a massive crew quarters but well... nicer. Capital ship weapons Orbital bombardment weapons built in mining equipment  
    Probably not
    Doomsday class weapons Battering ram on front Asteroid/capital ship deconstruction unit. (a massive mouth that eats things.. big things!)
  4. Like
    Wilbobaggins got a reaction from Catastruphie in ISS Wandering Mountain   
    Our plan is simple:
    Build the biggest starship that ever there was: Big enough to fully enclose an entire society from mining to shipyard. Think of it as a city state on the move or an Independent Starship State(ISS). The First of its kind. Wander, this will be first after completion of the starship, a testing phase so to think where we test out and improve all the ship's systems. This will also be a key time for gathering crew. Leave. I know we just got here, to our new home in the systems around the arkship but we must explore, go further than anyone has ever gone and keep going. We will take what we need from the planets we pass and processing it all on board as we move on. Everyone one is welcome, we are going to need hundreds of members to build and maintain such a massive ship on such a massive, (endless) journey!
    We will continue this nomadic existence possibly forever, maybe stopping off for weeks at a time to build upon our great starship that will be the core of all we do.
    Maybe some day we shall return, until then we will wander the skies in search of knowledge and transcendence!
     
    Possible crew positions:
    Board members: Vote on what the ship should do Admiral: Carries out the orders of the board commanding ISSWM and support ships together ISSWM captain: commands the crew of ISSWM Internal security: Repels boarders, manages internal security systems like internal anti personal turrets and internal bulkheads External security: Runs the drone, fighter and other support ship squadrons to tackle anyone trying to attack ISSWM. Also responsible for scouting for enemies. Manufacturing: turns natural resources into what we need. Hangar crew: responsible for maintaining all aspects of the hangars, from refueling to repairing to replacing destroyed ships. Constructors: responsible for keeping the ship running and constantly upgrading it. Will of course be responsible for making the ship to begin with. Miners: responsible for prospecting and mining be it with a fleet of small mining ships, a huge mining rig carried by ISSWM or huge mining tools built into ISSWM itself.  
     
     
    Sections of the ship:
    Very probable
    Bridge (huge) Think a massive control center Hanger: where ships of many shapes and sizes can dock, repair, refuel ect. (maybe even capital ships) Manufacturing: Natural resources in one end, what we need out the other, be it ships or parts of ISS WM its self. Propulsion: This thing needs to move. Not fast but we need to get to places. FTL drives hopefully included. Crew Quarters Cargo: Where we keep everything (ships, ore, food) until we need it later. Point/anti fighter/anti missile defence Maybe
    Parks: Large open green places inside the ship for recreation and enjoyment Farms/food production Living areas, think a city on board. Like a massive crew quarters but well... nicer. Capital ship weapons Orbital bombardment weapons built in mining equipment  
    Probably not
    Doomsday class weapons Battering ram on front Asteroid/capital ship deconstruction unit. (a massive mouth that eats things.. big things!)
  5. Like
    Wilbobaggins reacted to Cybrex in ISS Wandering Mountain   
    Unique twist here, I dig it. Good luck!
  6. Like
    Wilbobaggins reacted to Kuritho in Indigenous Populations   
    Id love to see an infestation type enemy that slowly grows (Warframe's Infested, The Flood from Halo) and takes over player made buildings that are either overrun or abandoned. I'd love to see a colony desperately fighting to defend itself from waves of organic enemies.
    Would be fun to cleanse a completely overrun planet as well.
  7. Like
    Wilbobaggins got a reaction from Kuritho in Indigenous Populations   
    Something living on the planets beyond the odd deer would be nice, on top of all the natural threats.
    I'm thinking:
    Some kind of man eating bug like infestation common on a few planets (think a scaled back starship troopers) Some ancient drones protecting those alien ruins the devs mentioned Booby-trapped wrecks from battles gone by
  8. Like
    Wilbobaggins got a reaction from yamamushi in ISS Wandering Mountain   
    Our plan is simple:
    Build the biggest starship that ever there was: Big enough to fully enclose an entire society from mining to shipyard. Think of it as a city state on the move or an Independent Starship State(ISS). The First of its kind. Wander, this will be first after completion of the starship, a testing phase so to think where we test out and improve all the ship's systems. This will also be a key time for gathering crew. Leave. I know we just got here, to our new home in the systems around the arkship but we must explore, go further than anyone has ever gone and keep going. We will take what we need from the planets we pass and processing it all on board as we move on. Everyone one is welcome, we are going to need hundreds of members to build and maintain such a massive ship on such a massive, (endless) journey!
    We will continue this nomadic existence possibly forever, maybe stopping off for weeks at a time to build upon our great starship that will be the core of all we do.
    Maybe some day we shall return, until then we will wander the skies in search of knowledge and transcendence!
     
    Possible crew positions:
    Board members: Vote on what the ship should do Admiral: Carries out the orders of the board commanding ISSWM and support ships together ISSWM captain: commands the crew of ISSWM Internal security: Repels boarders, manages internal security systems like internal anti personal turrets and internal bulkheads External security: Runs the drone, fighter and other support ship squadrons to tackle anyone trying to attack ISSWM. Also responsible for scouting for enemies. Manufacturing: turns natural resources into what we need. Hangar crew: responsible for maintaining all aspects of the hangars, from refueling to repairing to replacing destroyed ships. Constructors: responsible for keeping the ship running and constantly upgrading it. Will of course be responsible for making the ship to begin with. Miners: responsible for prospecting and mining be it with a fleet of small mining ships, a huge mining rig carried by ISSWM or huge mining tools built into ISSWM itself.  
     
     
    Sections of the ship:
    Very probable
    Bridge (huge) Think a massive control center Hanger: where ships of many shapes and sizes can dock, repair, refuel ect. (maybe even capital ships) Manufacturing: Natural resources in one end, what we need out the other, be it ships or parts of ISS WM its self. Propulsion: This thing needs to move. Not fast but we need to get to places. FTL drives hopefully included. Crew Quarters Cargo: Where we keep everything (ships, ore, food) until we need it later. Point/anti fighter/anti missile defence Maybe
    Parks: Large open green places inside the ship for recreation and enjoyment Farms/food production Living areas, think a city on board. Like a massive crew quarters but well... nicer. Capital ship weapons Orbital bombardment weapons built in mining equipment  
    Probably not
    Doomsday class weapons Battering ram on front Asteroid/capital ship deconstruction unit. (a massive mouth that eats things.. big things!)
  9. Like
    Wilbobaggins got a reaction from Cybrex in ISS Wandering Mountain   
    Our plan is simple:
    Build the biggest starship that ever there was: Big enough to fully enclose an entire society from mining to shipyard. Think of it as a city state on the move or an Independent Starship State(ISS). The First of its kind. Wander, this will be first after completion of the starship, a testing phase so to think where we test out and improve all the ship's systems. This will also be a key time for gathering crew. Leave. I know we just got here, to our new home in the systems around the arkship but we must explore, go further than anyone has ever gone and keep going. We will take what we need from the planets we pass and processing it all on board as we move on. Everyone one is welcome, we are going to need hundreds of members to build and maintain such a massive ship on such a massive, (endless) journey!
    We will continue this nomadic existence possibly forever, maybe stopping off for weeks at a time to build upon our great starship that will be the core of all we do.
    Maybe some day we shall return, until then we will wander the skies in search of knowledge and transcendence!
     
    Possible crew positions:
    Board members: Vote on what the ship should do Admiral: Carries out the orders of the board commanding ISSWM and support ships together ISSWM captain: commands the crew of ISSWM Internal security: Repels boarders, manages internal security systems like internal anti personal turrets and internal bulkheads External security: Runs the drone, fighter and other support ship squadrons to tackle anyone trying to attack ISSWM. Also responsible for scouting for enemies. Manufacturing: turns natural resources into what we need. Hangar crew: responsible for maintaining all aspects of the hangars, from refueling to repairing to replacing destroyed ships. Constructors: responsible for keeping the ship running and constantly upgrading it. Will of course be responsible for making the ship to begin with. Miners: responsible for prospecting and mining be it with a fleet of small mining ships, a huge mining rig carried by ISSWM or huge mining tools built into ISSWM itself.  
     
     
    Sections of the ship:
    Very probable
    Bridge (huge) Think a massive control center Hanger: where ships of many shapes and sizes can dock, repair, refuel ect. (maybe even capital ships) Manufacturing: Natural resources in one end, what we need out the other, be it ships or parts of ISS WM its self. Propulsion: This thing needs to move. Not fast but we need to get to places. FTL drives hopefully included. Crew Quarters Cargo: Where we keep everything (ships, ore, food) until we need it later. Point/anti fighter/anti missile defence Maybe
    Parks: Large open green places inside the ship for recreation and enjoyment Farms/food production Living areas, think a city on board. Like a massive crew quarters but well... nicer. Capital ship weapons Orbital bombardment weapons built in mining equipment  
    Probably not
    Doomsday class weapons Battering ram on front Asteroid/capital ship deconstruction unit. (a massive mouth that eats things.. big things!)
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