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jrhod99

Alpha Team Vanguard
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Everything posted by jrhod99

  1. The main reason I bring this up is that with the realism of DU I believe it wouldn't feel right to talk to a superior using a username which can kind of be equated to a first name. Captain Jones to me sounds much better than a username, or any other title that usually goes with a last name. Really want to know what everyone else thinks though.
  2. Ok thanks for all the feedback, I was trying to think of a way where an organization could build up it's supplies of materials without the need for directly demanding/asking for the materials from the players. Like in this case they get higher grade stuff in exchange for the massive amount of raw materials that an org would need to operate. Taxes could be used to do this but people would become fed up with them very quickly if the benefits of them aren't very tangible.
  3. Ok thanks that makes sense, and sounds super cool
  4. Do you guys think that armor's especially light ones could have enhancements to abilities such as increased jump height, and running speed or should those remain the same for everyone. I don't think DU with have a stats page so if you can't put points into movement speed like in other games should there be a different way of increasing it, or would it simply ruin the immersion, and any change wouldn't be too significant in my opinion in order to keep things fair.
  5. I was reading a book recently that had a video game as it's setting. Within it there was a storage system for guilds in which items or other things with value could be given to the guild in exchange for guild contribution points which could be used to get other items in the guild's storage that had already been collected. And I was wondering if the storage systems could be set up with a fairly complex mechanic such as this, and wondering what everyone else thought about it. Also would it be honor based or possibly enforced by the system.
  6. I would vote for a minigame type that closely resembled real life hacking, If I'm going to hack something I want it to be as close to realistic as possible within the bounds of the law, and doing a bunch of math isn't the main part of hacking, it's mainly either waiting for a program to input the right password or finding a unsecured connection to the server, so It would be cool if they could do that in DU.
  7. Yea I would never be for forcing people to fight bosses, I really really like your idea of making hunting a thing, that is almost exactly what I was hoping for. I prefer hunting being hard also but I can see that if they become too difficult people won't kill them without a large reward which turns them into bosses so I'm cool if hunting has to remain fairly easy.
  8. jrhod99

    Gravity Units

    Yea that would work for planets turning off mag when your near them, but I wonder if we would just use mag boots all the time on our space ships? I would be fine with that but gravity units would be cooler, here is to hoping we get them.
  9. Ok cool, I was worried about nothing it seems. Can wait to see your auto targeting beating my maneuvers
  10. I said rare fluid not special, this fluid should not be unique but instead just rare. I do not want bosses what I was suggesting is identical to finding a large vein of a metal or mineral, if extra large veins of iron exist then yea people would go out looking for them, if there is a special worm that drops fuel then yea people would go looking for it. I see no difference in the two, please let me know if I'm missing a difference. At the same time though I agree giant space worms dropping fuel would break immersion. Basically I hope for some challenge being present in the game not created by players but instead by the environment. I don't want the only combat to be with other humans.
  11. I would like to point out that they have mentioned taking blueprints and submitting them to factory units for construction, I feel like this implies that ships with blueprints can be created without doing so manually but I could be wrong.
  12. I was just outlining one way they could go about adding terraforming to the game, I agree it would add quite a bit of calculations on the servers end but terraforming a planet I believe is an undertaking many would want to do, this assumes that some planets are not habitable from the beginning. I 100% agree with you that this should not be done right now or even in the near future, but if they do have inhabitable planets one day an Org will want to set up a base on one and that is when terraforming would come in to play.
  13. jrhod99

    Gravity Units

    Hmmmm, I had not read that yet. Ok my point is void then. If it is a choice between gravity that exists in a bubble in and outside of a ship and Mag boots I think I would prefer mag boots. Although maybe there is a work around you could do such as having gravity interactions be turned off when a player is in space, checking to see if a player is in space could prove to be just as server intensive though so I do not know.
  14. Ok, I see your points. Now that I think about it yes drones seem like a bad idea. As far as bursting someones ram, yea I wasn't expecting to be able to do that however I was thinking that getting on someones ship, typing up a self destruct protocol for it, then sending it's activation code from my ship later would be something that is possible if Wireless LUA is implemented. Last thing, I don't see why those of us who wanted to couldn't write elaborate programs. If I wanted to set up warning lights in my ship or an asteroid field detection system. Or even an evasive maneuvers pattern I don't see why that would be banned if I was willing to put in the time it would take to create it.
  15. jrhod99

    Timer on shields

    I agree it favors larger orgs but to me that makes sense. So in our world today we have large countries with gigantic armies able to wipe out defensive structures of smaller countries one reason they don't is because it is too much effort to do so. I feel like while yes the biggest of orgs could go around smashing small pirate bases with gigantic fleets, the pirates should set up their bases as hidden or very well protected. So as far as making players not in large organizations closer in terms of ability I agree with you, but I would like to have it kept in mind that I think my way is much more realistic to how pirates/small groups interact with larger Orgs.
  16. Ah let me rephrase what I said, in addition to the above mentioned classes of planets I would like to add uninhabitable planets, or ones you can't live on with terraforming them. This assumes that limited oxygen for space suits exists which I am pretty sure it will. Maybe even some planets that you can't set foot on without a special suit, acid rain or something along those lines. I would like to see different tiers of difficulty in setting up a base on a planet, the easiest of which would probably be planets like the original one we will awaken on.
  17. jrhod99

    In-game voice.

    Another Idea occurs, what if when you first spawned all you could use was talking with voice falloff, you have to be near a person but then as you progressed you built antenna and what not and radio communication towers that let you use communication further and then onto satellite and space communication relays, this would add more targets to take down and provide realistic communication and if someone wanted to communicate without this hassle just let them use 3rd party. Large orgs would prefer to have a communication network because a 3rd party conversation of that size would be very difficult to get everyone on board.
  18. I feel that the more players can customize themselves the more fun things will be, maybe even different cost for certain clothes, but if my avatar is a recolored edition of my leaders spacesuit I would be super sad, however if I can walk around with a sick hat and a decaled shirt while wearing a sick looking coat now then I would feel like I was in the game. But I would need mirrors to look at my awesome self. Plus it adds personality, you know how people think just by looking at the clothes they choose.
  19. I agree with hostile fauna, and I also think that rare alien species with unique drops is good for this game, maybe a rare worm that secretes a rare liquid that takes effort to kill, but Boss monsters that drop guns or tools or anything that isn't found in animals, is neither immersive or realistic so I would prefer they not exist in the game
  20. jrhod99

    Timer on shields

    Honestly as ridiculous as this sounds I would prefer that it not be you take out the shield and 48 hours later it goes down but more along the lines of it takes a large amount of time to take down that way the players using the shield have time to get on and do something about it but if I wanted I could bring a larger fleet and take down the shield faster, just gives players more options, I feel 48 hours gives the shield user to much time to do something kinda of negating aggression especially for small pirate groups that want something inside that shield.
  21. I would add barren or lifeless planets to this list but other than that I completely agree with classifying them like this.
  22. jrhod99

    Mechs

    I just want to say that if they add joint units my main fighter will most definitally be an epic mech, even if it takes me years to get it right
  23. The more you allow me to code the cooler stuff I can do. Wireless Lua scripts would add much to the ability of the player to design complex and unique ship interactions such as a ship splitting in two or controlling drones, and I don't see why wireless codes would be bad for the game. As for terminals I think it makes sense. The terminal will be your access point to the ships computer core. And your ships computer core would have access to every part of the ship, it would streamline coding and also make coding more immersive due to the feeling that your actually entering code into a computer core vs writing code in an engine which makes no logical sense.
  24. jrhod99

    In-game voice.

    I like the idea of having an optional normal voice talk. My suggestion would be to have radio/antenna/comm chat that works over long distances same as calling someone on a phone, person has to answer. In addition I really like the idea of having actual sound mechanics but with a whole bunch of people it gets super annoying. To fix this you could make it an option. So a group of friends might decide to use actual voice mechanics while working on a house/mining in a cave for the immersion it provides but they don't have to. To break it down, have the ability to hail/call people to talk to them probably a communicator type thing that allowed you to call people who you have basically their phone number even if it looks a little different from regular ones and this option should not have a range limit, and have a channel that players could choose to enter that let them hear other people in that channel as if they were talking in real life with voice fall off and ambient conversations etc. This allows for cool stuff like eavesdropping and such while still allowing people to have private conversations without having to worry about how far away they are or how many people are talking.
  25. jrhod99

    Gravity Units

    Well I assume the insides of ships with contain atmospheres of some kind, so a method for determining that is inside a ship and what is outside will already have to be created. So I personally would like a gravity type of unit that would apply gravity to the insides of ships, requiring differing amounts of power determined by size of ships interior and having a hard limit for a single unit. This way when your outside of your ship you won't have glitchy gravity interactions as with space engineers. However if this is done I believe an option should exist for doing without however it would make life a bit more difficult, thereby giving people incentive to add them to their ships.
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