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Archaegeo

Alpha Tester
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  1. Like
    Archaegeo got a reaction from NQ-Ligo in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    The issue is parsing the log to do outside things, aka notify on discord or via text message etc.
     
    If you intend for the log to be readable for some purposes, I would recommend a randomized delay before the log gets written so it cant be utilized for instant notification of in game events.
     
    Example from log: 
    <record> <date>2022-01-17T19:48:50Z</date> <millis>1642450010131</millis> <sequence>18617</sequence> <logger>D:\Bamboo1\xml-data\build-dir\WC-REL21114-CSTS\Source\game\scripting\DPUnit.cpp:212</logger> <level>WARNING</level> <class>WC-REL21114-CSTS.game.scripting</class> <method>NQ::DP::Unit::execute</method> <thread>21872</thread> <message>Executing a Lua method in the wrong thread. method='setAxisCommandValue', inFlush=true, method is Flush compatible:false, method is Update compatible:true</message> </record> The above occurs whenever a method is done in flush that isnt allowed.  If i was nefarious, i would do that intentionally and log parse for it for my nefarious notifications
  2. Like
    Archaegeo got a reaction from NQ-Ligo in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    system.soundVolume() is needed to go with play and stop so that the play volume can be less than game volume.
  3. Like
    Archaegeo got a reaction from Merzie in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    The issue is parsing the log to do outside things, aka notify on discord or via text message etc.
     
    If you intend for the log to be readable for some purposes, I would recommend a randomized delay before the log gets written so it cant be utilized for instant notification of in game events.
     
    Example from log: 
    <record> <date>2022-01-17T19:48:50Z</date> <millis>1642450010131</millis> <sequence>18617</sequence> <logger>D:\Bamboo1\xml-data\build-dir\WC-REL21114-CSTS\Source\game\scripting\DPUnit.cpp:212</logger> <level>WARNING</level> <class>WC-REL21114-CSTS.game.scripting</class> <method>NQ::DP::Unit::execute</method> <thread>21872</thread> <message>Executing a Lua method in the wrong thread. method='setAxisCommandValue', inFlush=true, method is Flush compatible:false, method is Update compatible:true</message> </record> The above occurs whenever a method is done in flush that isnt allowed.  If i was nefarious, i would do that intentionally and log parse for it for my nefarious notifications
  4. Like
    Archaegeo got a reaction from Wolfram in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    The issue is parsing the log to do outside things, aka notify on discord or via text message etc.
     
    If you intend for the log to be readable for some purposes, I would recommend a randomized delay before the log gets written so it cant be utilized for instant notification of in game events.
     
    Example from log: 
    <record> <date>2022-01-17T19:48:50Z</date> <millis>1642450010131</millis> <sequence>18617</sequence> <logger>D:\Bamboo1\xml-data\build-dir\WC-REL21114-CSTS\Source\game\scripting\DPUnit.cpp:212</logger> <level>WARNING</level> <class>WC-REL21114-CSTS.game.scripting</class> <method>NQ::DP::Unit::execute</method> <thread>21872</thread> <message>Executing a Lua method in the wrong thread. method='setAxisCommandValue', inFlush=true, method is Flush compatible:false, method is Update compatible:true</message> </record> The above occurs whenever a method is done in flush that isnt allowed.  If i was nefarious, i would do that intentionally and log parse for it for my nefarious notifications
  5. Like
    Archaegeo got a reaction from Davemane42 in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    system.soundVolume() is needed to go with play and stop so that the play volume can be less than game volume.
  6. Like
    Archaegeo got a reaction from Ghangi in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    Side Note:  Removal of lua logging will not stop people reading the logs and using things written to do stuff.
     
    If logs exist, and they record things like a core turning on and off, or any producable event in game, the log can still be used for nefarious purposes.
  7. Like
    Archaegeo got a reaction from decom70 in Analysis of Element Stacking Popularity and Potential Methods of Alleviation   
    People are allowed to reply to your post with whatever comments they wish.
     
    This boils down to there is no reason for "Potential Methods of Alleviation" as you put it.  That just means keeping OP ships in the sky.
  8. Like
    Archaegeo got a reaction from Sunrider44 in Hello - And why do buyers need moderator approval?   
    Just bought the game, so high, and I'm curious, why do owners of the game need moderator approval for posts?
     
    Anyway, hoping this and my public profile post get approved so i can get in the right areas of the discord.
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