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Merzie

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  1. Just piling on: I don't mind helping orgs to slots. But why should my ship collection on sanctuary be at risk? Why would I be limited in my (apparently a little megalomanic) building wishes? I mainly play solo and try to give what I got leftover to my fellow corp mates. But when I can't have fun solo, I'll not give to my org either. I just stop playing the game alltogether. Limiting constructs this much is a serious downgrade in playstyle.
  2. Hey there: The json itemlist I'm gonna use is 1500kb, which is 30 screens full of info. I'm using it to put names to ID's. Using the log for: -Marketdata -Container contents (to get lists of them out of game) -Lua logging when game crashes. Extra solutions: A curated item list with names and (schematic)ID's Writing the log after client close. Or parts of the log? At any rate, thanks for your clarification and hard work. Still enjoying the game a lot
  3. Another request if you remove the obvious way to get stuff from the logfile: A nice json file with all itemnames, descriptions, ID's and recipeID's etc. Stuff like that is very hard to get out of the game otherwise...
  4. Doesn't work quite that way on a large static core. I got one right now that prolly has a partial voxel somewhere. I cannot find it and I cannot pick it up - drm doesn't let me get a voxel list either
  5. I was building an agg - they changed mat requirements before I could start the final build. Go figure...
  6. I really do like the changes. There's just this matter of PC performance. Right now I can easily land at a quiet market without damage around 4 out of 5 times. Which means every 15-20 market visits I need to replace elements according to the new changes. How come I get damage? Suddenly my pc goes from frames per seconds mode tinto seconds per frame mode. And at less than a predictable 3-4 fps ship handling is *very* hard. Some people would say: buy a better computer. Yes, thanks. Please send me the money so I can do so Some people would say: get better at flying. Yes thanks. Please show me how to fly that perfect at less than a frame per second yourself and I might even believe you. I'd also be awed. And no: it's not bugs that sometimes kill me. And yes, some crashes are completely avoidable. Things that would help: Less memory usage. Better way to lua-get altitude above ground (max 50m right now). Infinite crash damage repairs on cosmetic items. A way to build frontal crash zones that would protect the rest of the ship completely being destroyed. Etc Etc. For PvP these changes are really good. But for me personally, the game will become less about enjoyment and more about not going where other people are going. Never going to markets / player gatherings etc. I do not like crashing. Or repairing. This change will make me actively avoid crashing. As in play less.
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