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BlorgonSlayer

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  1. There's a difference between being able to and wanting to. This post is a long and convoluted way of saying you can afford them if you want to, which yeah, duh, but what you fail to realize, is that some don't want to. If there is a free to play option, as it seems DAC promises, then people want that, and want to know it is possible by putting a reasonable amount of time into earning DAC in game.
  2. I wonder whether all Stargates will be publicly available for use, or if it would be possible to make them private, so if you want to pioneer a particular area without competition, it would be possible.
  3. Some kind of boot camp/alt boot situation would be best rather than trying something like wine or VM. Running two OS at once is going to dramatically decrease performance, especially for a game like this.
  4. You point to all these games that have done f2p poorly, I could point to many games that have a sub system that are still garbage. Having one or the other doesn't make a game good or bad. I do hear you and agree about the loot box issue. That is a bane to the gaming industry, and I wish it would go away forever. However, things like microtransactions, if done right, can be just fine. I mean, DU already has a microtransaction system planned with the DACs. Other games have done microtransactions well, like SWTOR for example, that has the cartel market. These items are purely aes
  5. In defense of NQ, there is definitely "content" in terms of drag and drop components, i.e. thrusters, generators, lights, etc, as well as plants, wildlife, and natural textures. All of this will be improved as the game is developed, and I could see them putting out new designs of all these things over time. Whether that justifies the subscription model is another question. Many other AAA games offer endless updates of content, with high server loads, and yet they somehow manage a f2p model just fine. Of course, they're technically freemium, and a subscription will get you more
  6. Even with all those people, they are still saying it will take a long time to actually build stuff. We'll see I guess.
  7. If you found Empyrion boring, I'm not sure why you think you'll like a game where it takes 100 times longer to build anything, lol. But you're right, it is subjective, and to each their own. I just thought maybe there was something I was missing here, but I guess not.
  8. I'm just going to reiterate, that the things that many people are mentioning here as "different" are not really different at all. Other games have the freedom to explore, the freedom to build, the freedom to be what you want, all in the context of a space sim. Other games have the voxel aspect which allows you to dig real minerals out of the ground and leave a hole where those minerals were, even carve out the side of a mountain and build a base there. Other games have (or plan to have) a fully functioning, player driven economy, bounty systems, warring factions, and all these things that D
  9. I definitely get what you're saying. The thing that makes DU different than a game like Empyrion is the MMO aspect, and having a single persistent universe. What I'm saying is that perhaps the things that sets it apart is also the thing that makes it shallow and unable to live up to the hype that surrounds it currently. So you can mine and build a big ass city and trade and fight. What is the end goal here? What happens after you have a nice city, and the most impressive fleet in the Galaxy so no one can dare attack your city, and you have all the resources you need well guarded, and oth
  10. The point remains, even at the level of customization that exists now, it is more than will ever exist in DU. Also, I'm not sure how you could downplay the immersion in EGS. You literally have to eat multiple times a day to survive, and you can get a poisonous spider bite and die if you don't treat it. These aspects are being further developed in coming updates as well, where simple medical issues can progress to more severe issues. So I'm not sure how you could think there is minimal immersion there. It's one of the most immersive games I've ever played tbh.
  11. Yes, in 7.x and earlier, this is the case. However, check out what is being planned for 8.0. Not only will you be able to customize the biomes of a planet, in a very specific way, but the planets are growing a whole lot, up to over 2000+ square km. Yes, still a whole lot smaller than the scale of what is being planned for DU, but it will no longer be possible to walk around planets in one sitting. https://empyriononline.com/threads/road-to-alpha-8-development-update-ii.36744/
  12. This is kind of the point of this thread. Yes, it is different from the majority of other games, for sure. However, it is drawing heavily from some other games that are in development now, and due to the approach they are taking in combining all these aspects, I'm not sure they are going to do it better than those doing these things independently. Yes, the graphics are amazing, but due to the voxel system, star citizen's graphics will always be better. Yes, it is an exciting open world sandbox space sim, but due to the graphics and single shard, it is less immersive and realistic than some
  13. All these are good points, but there are two further points I would like to make here, that have me skeptical of this game. The first is that with the ambition that the game has, to have one single shard universe, with highly rendered graphics, and everything being completely user interactive, I feel there will inevitably be sacrifices made in certain areas. For example, there will be no water physics, or collision physics, because of the layer of complexity that these things add. I've also read that things like air tightness will not be considered at all, and survival mechanics are not a
  14. Ah, I was not aware of this. Good to know. So based on that alone, it seems that what DU is trying to accomplish is quite revolutionary, especially in the voxel game space.
  15. EGS has two main modes - single player and multiplayer. The single player is obviously offline. The multiplayer mode is online, with over 1500 servers to choose from. Some have as few as 4 people on the server, and the largest ones have up to 200-300 people on the server. Each server has their own rules and scenarios, based on how the server admin sets it up. The admin can set up each planet however they want, create points of interest for players to interact with, and set rules for each planet, with some being all pvp based, and others with set pvp planets and other pve planets. I hones
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