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Grizzord

Alpha Tester
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  1. Like
    Grizzord got a reaction from Nebenfigur in In-game voice.   
    I have been watching this thread for a while now and i see that the biggest worry is stress on the server. the fact is, is that voip servers do not have to be integrated with the main game server at all. in other words there could be a completely different server the voip is running through and the main game server simply connected to it and having to encode/ decode the audio coming through it simply plays the audio. granted the server would have to calculate distance and whether you are in a ship or not but, the server already does this for different rendering mechanics and gameplay mechanics. in my mind the server has to very minimal extra work in order to implement this. Also i saw a comment suggesting the there be a voice comms/ paging mechanic for sip to ship communication. i entirety agree with this. for situations like entering a planet owned by a large organization, you can quickly ask for passage without needing to go through join 3 different discord servers. i agree that yes i will be talking to my friends through discord but i would agree that in game voice is necessary for full launch. prob not in alpha but at least for launch.  
  2. Like
    Grizzord got a reaction from NanoDot in In-game voice.   
    I have been watching this thread for a while now and i see that the biggest worry is stress on the server. the fact is, is that voip servers do not have to be integrated with the main game server at all. in other words there could be a completely different server the voip is running through and the main game server simply connected to it and having to encode/ decode the audio coming through it simply plays the audio. granted the server would have to calculate distance and whether you are in a ship or not but, the server already does this for different rendering mechanics and gameplay mechanics. in my mind the server has to very minimal extra work in order to implement this. Also i saw a comment suggesting the there be a voice comms/ paging mechanic for sip to ship communication. i entirety agree with this. for situations like entering a planet owned by a large organization, you can quickly ask for passage without needing to go through join 3 different discord servers. i agree that yes i will be talking to my friends through discord but i would agree that in game voice is necessary for full launch. prob not in alpha but at least for launch.  
  3. Like
    Grizzord got a reaction from Kytheum in In-game voice.   
    I have been watching this thread for a while now and i see that the biggest worry is stress on the server. the fact is, is that voip servers do not have to be integrated with the main game server at all. in other words there could be a completely different server the voip is running through and the main game server simply connected to it and having to encode/ decode the audio coming through it simply plays the audio. granted the server would have to calculate distance and whether you are in a ship or not but, the server already does this for different rendering mechanics and gameplay mechanics. in my mind the server has to very minimal extra work in order to implement this. Also i saw a comment suggesting the there be a voice comms/ paging mechanic for sip to ship communication. i entirety agree with this. for situations like entering a planet owned by a large organization, you can quickly ask for passage without needing to go through join 3 different discord servers. i agree that yes i will be talking to my friends through discord but i would agree that in game voice is necessary for full launch. prob not in alpha but at least for launch.  
  4. Like
    Grizzord got a reaction from Ben Fargo in In-game voice.   
    I have been watching this thread for a while now and i see that the biggest worry is stress on the server. the fact is, is that voip servers do not have to be integrated with the main game server at all. in other words there could be a completely different server the voip is running through and the main game server simply connected to it and having to encode/ decode the audio coming through it simply plays the audio. granted the server would have to calculate distance and whether you are in a ship or not but, the server already does this for different rendering mechanics and gameplay mechanics. in my mind the server has to very minimal extra work in order to implement this. Also i saw a comment suggesting the there be a voice comms/ paging mechanic for sip to ship communication. i entirety agree with this. for situations like entering a planet owned by a large organization, you can quickly ask for passage without needing to go through join 3 different discord servers. i agree that yes i will be talking to my friends through discord but i would agree that in game voice is necessary for full launch. prob not in alpha but at least for launch.  
  5. Like
    Grizzord got a reaction from GunDeva in Custom Personal Defense Weapons   
    i agree thats why i originally suggested just cosmetic changes.
  6. Like
    Grizzord got a reaction from gyurka66 in Combat Style!   
    So from what has been announced, they said that they plan and an eve online target then fire system for construct battle. i for one was thinking how this could be a detriment to smaller smuggler ships who would gain an advantage by flying in circles around larger ships and being able to fire "projectile" weapons such as plasma bolts aka starwars. now the issue that they have stated with this is the projectiles would lag the servers. however, if you coded in a hard coded projectile life cycle ergo 5 seconds it would cause minimal the server lag. it could also create new jobs on larger craft. you could have dozens of gunner seats on large battleships and even on smaller fighters. now what i suggest is kind of a combo of what i said and what they have. i suggest that they have both lock on style weapons that are more effective damage wise and free fire weapons that do smaller amounts of damage. what do you guys think????
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