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ShioriStein

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Posts posted by ShioriStein

  1. 14 hours ago, CalenLoki said:

    It should be much cheaper than TU to both build and maintain. Thus it's a form of protection anyone can use, even new players.

    Open new way for grifer as they can place it everywhere, to prevent people place TU to stop their "troll" build on people's building.

    14 hours ago, CalenLoki said:

    Secret bases could use it to prevent someone claiming them by accident (or on purpose). As the device is much harder to be detected accidentally (attempting to dig is much more common activity than attempting to place TU)

    Disagree because if someone build underground but other build on the ground, how to deal now.

    14 hours ago, CalenLoki said:

    During battle, it prevents opposite side from placing their own TU seconds after original one get destroyed. If both sides have such devices, the battle will go on until one of them get destroyed.

    As Aaron say, you can just place them over the place, on every killing hole you can put it.

    But after all if not count it cons, i would say this idea not need when there is TU, because it function same as TU but for grifer, troll and exploiter.

    Simple solution for this: Time need for a TU to working like: Safe Zone ( 24- 48 hour ) , Wild Land ( 6 - 24 hour ), War time ( 8+ hour, in that time both side cant do thing like mining or edit terrain via tool ). Give that in safe zone it will allow people to move stuff in time, in wild land it give people need time to react and destroy those invader, war time to prevent they claim imdeally but give the defense a chance to reclaim the title if they can hold that long.

  2. 1 hour ago, CalenLoki said:

    Maybe they'd just move Ark to another planet once Alioh get's devastated?

    Nope, there is another Ark Ship than one on Alioth but the player have to go there to find it themselves after ability to go to another system is unlock.

    NQ wont do such thing like that to interfere with the game. If they do they have killed it.

  3. The game now is in Pre-Alpha stage, yes you buy that package you can get access to the game right now but currently server not open for 24/7 , you can see on the main page (dualthegame.com ) there is schedule open the server which day for 24 hour.

    Also if you want to get the game for fun time ? I suggest you dont buy it. If not, you want to donate, help NQ and DU ? Yeah you should.

    Also this package is now supporter pack, not kickstart anymore.

  4. 2 hours ago, CalenLoki said:

    That would work probably. But they stated that liquid physics probably won't be there, at least for quite some time. And without that, gas wouldn't work

    Lmao i just joking about GAS them ... #nazi-reference.

    About TU, well now i do agree with you about TU, there should be a limit deep for a TU if it underground. Unlimited underground make it so OP.

  5. 5 hours ago, CalenLoki said:

    1. Impenetrable underground bunkers

    15 hours ago, ShioriStein said:

    That is its purpose, build hard to be not destroy by unwanted people.

    The problem is - building underground is not hard, doesn't require skill or even smart idea. And unless there is some mechanic that prevents it - its hyper-effective, making you almost invulnerable.

    15 hours ago, ShioriStein said:

    Are you expect to get a easy war with out any blood, effort put in ? Are you wanting a war which end in several hour like other survival game ?

    No. But I don't want any bases that are completely invulnerable. The same reason I don't want safe-zones spread all around.

    Don't try to guess my motivations. It seems you miss them all the time. Focus on topic.

    15 hours ago, ShioriStein said:

    IF you want to destroy them i believe you have to ready your force for it, you have to account anything in your strategist to make sure the win is in your hand.

    Can you thing of ANY way to defeat well-prepared underground bunker, without having 10 times more soldiers? If yes, please share.

    lmao I would say GAS them but realize that... we still not see PvP aspect in DU yet so we should let this matter for now.

     

    5 hours ago, CalenLoki said:

    Err... what's the difference? If I have access via Lua to engines, and construct coordinates, I can make it move in any way I want - simple or not.

    I.e. I can make bus that goes from ark to the edge of safe zone and back, collect money for tickets and let passengers play pong on the way. Lua is very powerful.

     

    5 hours ago, CalenLoki said:

    Yes, based on what they showed us and my knowledge of 

    From what they show us it only a small part of it I think. 

    But if you follow the dev and interview , NQ have say many time that no auto-mining.

    And they already say they ''WILL'' limited or even heavy limited on LUA.

    And there is a video on youtube DU channel that NQ have build a bot with LUA and auto pilot but It only can do some work as : Go there, stop here, follow me, go to some point on the map, go to me ... So about auto moving to multi coordinates via LUA seem wont be here.

  6. 28 minutes ago, dualism said:

    I also dislike the idea that younger players will never be able to effectively catch up in some games, but I realise you can't have it both ways; either skills effectively max out after a while or they don't...

    New Player can act in the aspect which skill cant help ... labor slave barter, economist, seller ... which didnt depend on skill tree. If they smart they can easy manage to catch up with old player with your money bank ( quanta ).

  7. Travel to exploring new world ( this take most time if you really want to do it) you have to account that there will be boring time no ? You have many character you can switch to do other stuff ?

    I agree the game have to be fun and there will be many job and aspect but what i say here you say travel is boring. But is it boring with pirate who are waiting to see any prey around ? If the router too short ( not jump other system ) then the pirate player will be sad because it too short for them to do any "emergent" thing but the player who are traveling will feel happy because the router is short so they can do other thing. So what should we do here ? Fun of the pirate or the travel ?

    So in the end i really dont know what you want about interplanetary travel.

  8. 57 minutes ago, CalenLoki said:

    It's already confirmed, via videos, that you can make auto-pilot.

    No mining device, but you can use player character for that.

    Auto pilot not auto moving or auto do thing after say : "GO MINING". It just simple, very simple like go to your place, go there, stop here, follow me, .. but not auto going around. Even with LUA i doubt NQ will allow it to happen. In the end like i say in many topic: Mining is blood of the game and miner is very important person. I dont want to see big org or rich boy go full mining operation with very few people and only automation, afk and do something else because you think it is no fun. It only make the value of newbie (who usually go miner first all the game) will drop low.

     

     

    57 minutes ago, CalenLoki said:

    Possible solution -> make mining require energy, which only source is self-regen. You can store up to 9h of mining, it regenerate 1h worth of energy in 8h. So you can only mine 3h per day on average.

    You mean only energy is self-regen ? I didnt very clear of your idea because i didnt see what it solve.

     

    57 minutes ago, CalenLoki said:

    Or even better - make it slowly heat up. The more heated up, the slower it operates. Mining speed is divided by amount of hours worth of mining stored as heat. So after 2h it drops in half. Heat radiates 4 times slower than it builds up. It's better than the fist option, because it's soft cap, rather than hard-cap. So it won't suddenlyrun out right in the middle of super-rare vein after you've mined stone for hours searching for it.

    I like the idea it heat up or stuff worn down, but that doesnt a effective solution. Create more solution only to create more exploit.
    Also as you say if it run out on super-rare vein i would rather mine it by hand ( because as NQ say the more it rare, the smaller it is the vein.)

     

    57 minutes ago, CalenLoki said:

    Both would hit those no-life miners, by forcing them do do something other than clicking RMB for hours. But every limitation hit those innocent in some way.

    Against, none force you to do it. IF you dont do it someone else will do it. IT called Demand and Supply. Always will be someone doing the stuff which nobody want to do ( few rival  ). IF you dont want mining ? Fine you can go do something else  which you are good at it and earn money to buy stuff from people who do that "B O R I N G" work.

    If NQ give all the stuff you want, i doubt people will keep complain for more and more so yeah just hard in the first place is easy.
    Easy to Learn, Hard to Master.
     

    57 minutes ago, CalenLoki said:

    Same principle as with infantry assault - make narrow corridor, just enough to let your ship pass. At the end make an kill-room, with tons of well-fortified guns. No ship would last there more than seconds. And after it's crippled, wreck would block the entrance for other ships.

    That is its purpose, build hard to be not destroy by unwanted people. Are you expect to get a easy war with out any blood, effort put in ? Are you wanting a war which end in several hour like other survival game ? IF you want to destroy them i believe you have to ready your force for it, you have to account anything in your strategist to make sure the win is in your hand. IF not the loose is on your, like some empire in our real world, use infantry like water, put too much effort but too little profit from it.
    Take in mind DU is an MMO, mean it very big, big than any game i have ever expect ( Not EvE here, DU != EvE so dont compare ) to be when come in term of building, economic, explore ...

     

  9. 51 minutes ago, Sparktacus said:

    Right up to that point, I completely agree. Time spent in game should be fun and engaging for the player.

    Your adrenaline cant be full all the time.

     

    Good time yes, bad time yes, fun time yes and boring time also yes. So you cant never have fun all the time because boring time make you feel what is fun time.

     

    Also nobody force you to go explore or on a long time journey.

     

    JC have mentioned that the size of universes will depend how far player willing to go.

     

    So if you dont want to spend long time boring on a space ship to other system... you just dont have to go.

  10. 10 hours ago, CalenLoki said:

    1. Building base deep underground with extremely hard to breach defences. Can't use battleships, because it's too deep. Infantry assault is like Soviet unarmed infantry charging German MG lines at Stalingrad. Digging is prohibited by TU

    RDMs is applies in peace time but after declear war ? Still unknow but I have some idea already.

     

    Blockcade them to death, you need energy to keep thing working. You cant get all thing from only your base.

     

    Explosive weapon ? Blow up the surface.

     

    And last idea yeah ground soldier will have to assault the underground base.

     

    But in the end if anyone want to build base to that depth they sure dont want war in the end. Because it so depth so how can they get a ship ? They cant hide it after all. If they make a hangar to store the ship sure the attacker will annihilate it.

     

    After all no war without blood here.

     

    10 hours ago, CalenLoki said:

    2. Automated AFK mining. What if I build and program my hovercraft to go in pattern, jump on, block/macro dig button and leave it for night to dig whole ore vein?

    Anyone will have the same idea but take in mind that LUA will be limited or even heavy limited to the point no moving involved. 

     

    NQ have a very strong against automatic mining. They have say it countless time.

     

    Also hover with mining element may in game but automation via LUA ? not gonna happen for sure.

     

    Many people after hearing there is LUA also have same idea as you lmao.

  11. You dont have to read all but i recommend that you should read the vote part first.

    That will make the different with other game with Clan System that you cant take all the power into your hand ( or you can, you are free to do it but it will hard but not impossible ). There will be vote system, and even if you take a highest  position there still possible that people vote to kick you out.

    How about small org to against big org ? United we stand. Alliance will take part here but i dont know deep about that system now but maybe future will got more detail.

    But i think it will give you most information you need ... FREEDOM isnt impossible but also like NQ have said: FREEDOM isnt FREE.

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