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Alpha Tester
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Everything posted by Nanoman

  1. Development footage playlist (same youtube channel): https://www.youtube.com/playlist?list=PLh-M5-wAw6pnnb4sXB8SQZtyEu6pOk3tI
  2. They also have moving parts and everything is scriptable. You can actually build your own custom factory/assembly line, bolt by bolt, with robotic arms and everything..
  3. Link to playlist (videos continue being added by the devs): https://www.youtube.com/playlist?list=PLh-M5-wAw6pmWgu83-8ujEIQnxl5ooz7G
  4. Yeah I don't know why its not on the main website (if it isn't - I haven't checked). It probably should be. But anyway now you and others know too. No problemo
  5. I wasn't there for the kickstarter and i know about it. I'd probably agree about eve but not necessarily because of the skill system.
  6. Walking speed could potentially have interesting implications for all kinds of PvP related situations.
  7. Not mass, but personal inventory space. It went down from 64m3(64000L) to 4m3(4000L). Indeed... They said the time to fill up your inventory mining will be the same, and the inventory is 16x smaller, so mining is 16x slower (not 1000x). And that still doesn't say anything about how much ore is needed for crafting. It's basically just a way to get a more realistic weight for your building materials. Because we are constrained to build with 25x25x25cm cubes, which is unrealistic, especially for vehicles. So they introduced lighter, honeycombed versions of building materials to compensate for the weight. Light materials will naturally be popular for fast and/or efficient ships. But there will be other stats such as various types of damage resistance, that will make different materials suited to different tasks. You probably won't want to make a carrier, cargo hauler or combat ship out of plastic. Liters is often used for storage specs. A commonly known example would be your fridge, or the trunk of your luxury car. But there are plenty more examples of it in industry etc.
  8. To those who thought there would be no skills, or that they wouldn't be time-based: https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg Search for "skill-based character progression" about halfway down the page. It says: In other words this has always been part of the plan. The kickstarter was almost 3 years ago.
  9. Can't wait to see the talent system up close and how it develops from here Just to report: I am subscribed to both this subforum and to all NQ staff on the forum, but I did not receive any notifications about this post This isn't the first time. These kinds of posts are the main reason for me to receive notifications in the first place, I'd like to keep up to date about communications from NQ and not have to keep checking various places manually. Hope this can be fixed. Cheers EDIT: Question, how much slower will the talent points come in when the training queue is empty?
  10. @NQ-Nyzaltar Is there a reason why the NDA agreement itself is not posted publicly?
  11. You can move mountains from a distance and fit them into your pocket next to your collection of warehouse and space ship parts. You can also melt metals in the palm of your hand, and put together or take apart entire structures through force of will. You are the envy of many a marvel superhero.
  12. For someone who posts pictures of mining drills from other games (and his general take on things), I suspect the cosmetic aspect also plays a big role. It's form over function. Playing with cool looking power tools, looks cool and feels powerful. It's not just about getting those resources, it's mostly about satisfying the need to have a badass self-image. (which is about the fear of being vulnerable and helpless). That's also why people like to break other people's toys.
  13. If you login at https://community.dualthegame.com/accounts/profile there should be an "upgrade pledge" button. I never used it so I don't know if it works but I'm guessing it should.
  14. It doesn't happen with all pictures, only some pictures. But the ones it does happen with, never seem to pop in (as far as I've seen anyway). I tried disabling browser plugins but made no difference. Ah well... Thanks in any case.
  15. Actually it was a joke with reference to what you said about realistic modern warfare (hence the quotation marks). Because it occured to me that vehicle collisions as a viable tactic would be no more realistic than dog fights. So the often used realism argument doesn't even hold up in practice.
  16. Why am I only seeing "CmdyO0XVIAA7UCe.jpg" instead of the actual picture? It's not the first time this happens either.
  17. Hey, if goldman sachs can do it, right...?
  18. "I want space collision damage because realism!"
  19. Good point, so I assume that I wouldn't need to travel to that person in-game in order to do that? Sounds like something that would make sense to put in an eventual web api. Not just for this simple scenario but think of the possibilities for large org management. Also what if I simply never thought about putting optional guest permissions on my ship. I'm just saying, it could still be useful to do it remotely. Unless there are good reasons for not allowing it of course.
  20. Maybe RDMS access would also be a good candidate to be part of an eventual web api. Unless of course NQ wants that you always have to physically travel (in-game) to the thing you want to edit the RDMS settings on. I haven't heard anything about the ability to do it remotely, but I don't know of any reasons not to. Would there be exploits? Let's say I'm on planet A and I have a ship on planet B that a friend wants to borrow. So either I would have to travel to planet B to give them permissions, or the game allows me to do it from wherever I am on planet A. If the latter, then I think it would also make sense to put it in the web api (if there is one). But if the former then obviously not.
  21. Take it back! (sorry but I don't get to use the angry emote much )
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