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NRS

Alpha Tester
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Posts posted by NRS

  1. 1 hour ago, Kuritho said:

    Some of these things are possible, and some of them are not.

    Having a trillion planets, with each being unique and being generated from a 64-bit string would take 64 trillion bits... would take 8 terabytes just for those strings.

    True orbital physics for everything interacting with each other would be 1T+^2 for interactions in between each body (but of course you'd add a max limit)

    AAA-graphics made by 1 person is what we call a "no-no" unless you're a graphics artist not making a huge-ass world.

    The developer has requested that I invite you to the official Galaxy4D Discord server so he can explain how these seemingly impossible things have been done. 

     

    https://discord.gg/V4vp3Cm

     

    No hard feelings, I've just seen it first hand and it is indeed possible.

  2. 53 minutes ago, NanoDot said:

    Just one guy ?

     

    It's either going to take 15 years or else it won't be anything close to what's being promised... ;)

    From what I've played, the game is very promising. He already has a few years of development, by the way.

     

    Either way I do understand your skepticism. It is very possible that this game could fail. I just have high hopes and trust in the developer.

  3. Hello! I am a tech-demo tester for an upcoming space sim called Galaxy4D.

    I have come to Dual Universe's forums to spread the word of this game.

     

    So, Galaxy4D can be somewhat compared to Dual Universe. They are both space games, they are both multiplayer, and they both have building mechanics.

    There are many differences, though. For example, I will list the main feature set shown on https://galaxy4d.com/

     

    • Full scale Galaxy with more than 100 billion stars
    • Trillions of realistic size planets you can walk on
    • Immersive first person game with AAA graphics
    • Seamless transitions between surface and orbit
    • No skybox, Everything you see, you can touch
    • Play Solo, with friends or hundreds of people
    • Walk anywhere and interact with everything
    • Real-time orbital physics for EVERYTHING
    • A truly interactive multiplayer open world
    • Build your own habitat, rover, spaceships...
    • Real thermodynamics and space physics
    • Electronics and In-game programming
    • Very complex build/crafting system
    • Navigate without any velocity limit

     

    Please do note that some of these features have not been implemented, such as the building system. After all, the game hasn't even reached pre-alpha status. We have only had two tech demos so far.

    Also, there is only one developer of this game. He's making Galaxy4D out of passion, not profit.

     

    Unlike DU, Galaxy4D will be a very, and I mean very challenging game. It won't be for everyone. The game is meant to simulate real life, albeit in space with a whole galaxy to explore.

     

    Also, Galaxy4D will be very realistic, and won't compare to arcade-style space-sims such as No Man's Sky. The planets in Galaxy4D actually orbit around their parent-stars, and they are very, very large planets. They can range from very small to the size of Jupiter, and probably past that.

    For example, While participating in the second Tech Demo, I was walking on a very large mountain, approximately half the size of Mt. Everest, and I walked near a ledge, and my heart dropped in real life. That shows the sheer scale of this game.

     

    I have listed below four pictures of the latest tech demo. I would add more, but there is an image limit.

     

    Overall, I believe that this game has a lot of potential.

     

    Check out the game at:

    https://galaxy4d.com/portal.php

     

    Check out the development at Galaxy4D's official Trello page:

    https://trello.com/b/2BPytpD9/galaxy4d-roadmap

     

    I hope to see all of you at the forums!

     

    Ask any questions below, I will be happy to answer!1535231334_BnjT0X.thumb.jpg.cdfe6185f93753701889a947d5f6c034.jpg1535231320_iMhiug.thumb.jpg.ebaff73cf6180b145bbb5c6317b3b97c.jpg1.thumb.jpg.f5f8f74bad4a63ae8a16ce6381f1d711.jpg1535233940_yHdaMl.thumb.jpg.e772e73dde5294f5da6acd992a613cf9.jpg

  4. Silver Light Radio will be offline for a day to a week, due to extensive updates being done. The finished project will look way better than the current state of SLR's website. If everything goes as planned, live radio shows will be started as well. I will be keeping everyone updated on the project. Sorry for the inconvenience!

  5. On 12/4/2017 at 11:41 PM, Armedwithwings said:

    More DU centered radio stations are always welcome!

    I spend some time listening and i have to say,i quite like the choice in music.

    DUFM plays mostly rock music so this is a nice altenative for people with different tastes.

     

    Now i know Silverlight Industries is a big Faction so you guys can set everything up yourselves,however i just couldn't resist.

    One thing led to another and i decided to open up my photoshop and throw in a couple of fan made logos myself...i hope you don't mind)

     

    tb7KDEY.png

     

     

    This is the first and most basic version.

    Decided to go with "SIRA" as a Silverlight Radio abbreviation,quite catchy if you ask me.

    Simple and elegant,although i didn't quite like the way the logo was protruding so i decided to make a second version...

     

    gQUzLqw.png
     
    Now this is strictly a matter of personal taste but i do believe this version is superior.
    Perhaps i kind of went overboard with the silver-lighting(no pun intetnented) but if that poses a problem,it's easily fixed.
    It goes without saying that you are free to use them as you wish.
    Good luck with the preperations,hope i could be of some assistance. ))
     

    Oh my, that is quite amazing! I must commend you for your help. I'm serious, those logos will actually help a lot. On the other hand, I am afraid to announce that SLRA will not have any updates for a certain amount of time, due to some complications. Don't worry though, We will be back soon! And by soon I mean a few days. Not too long! :)

    -NRSchertz

  6. Hello, my name is NRSchertz, from SilverLight Industries. A few of us members have started a radio channel. The whole thing is in it's infancy, but we are working hard to make it better and better. Today marks the first of many communications achievements from SLI! Please, check out the website here!

     

    http://silverlightradio.dx.am/

     

    Again, the site is in a very new stage, and the current layout is a placeholder for a new design. Thank you for your patience!

     

    Expect a message at 12:00 PM EST on Monday, 12/4/17 on Silver Light Radio, by the way!

  7. What's up guys! My name's Nicholas, but you can call me Nick or NRS if you please. I'm a person who's rather obsessed with games in the space genre, and Dual Universe is no exception. In other words, I can't wait for this to come out! There are many things I enjoy doing, and those things include making concept art, designing, and a bit of programming. I believe those three things can help a lot with this game's economy. I'm planning on designing as many affordable spaceships that use minimal material as I can. Well, that's about me. See you guys around!

  8. What's up guys! My name's Nicholas, but you can call me Nick or NRS if you please. I'm a person who's rather obsessed with games in the space genre, and Dual Universe is no exception. In other words, I can't wait for this to come out! There are many things I enjoy doing, and those things include making concept art, designing, and a bit of programming. I believe those three things can help a lot with this game's economy. I'm planning on designing as many affordable spaceships that use minimal material as I can. Well, that's about me. See you guys around!

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