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CoreVamore

Alpha Team Vanguard
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Posts posted by CoreVamore

  1. 13 hours ago, Anopheles said:

    Seems like every niche has already been filled.  New organizations will be minnows and will struggle to survive.   

     

    Yes, I know Organization Churn is a thing in games, but everything you want to do will already be up and running, so you are under a lot of weight.

     

    This will be true even after a wipe.     This means the best areas will be found sooner (organized effort), better defended and so on.

     

    Organizations shouldn't have started until a relatively short beta or after. 

    MMO's live or die by the communities engaged and dedicated to them.

     

    Getting orgs started now is a great way of not only creating the early support structures of DU, but of drumming up new recruits to the game before it releases, helping ensure a player base, and hence a good revenue stream, from day one.

     

    This will, in part, help DU survive both short, and long term, as a successful MMO. ;)

     

  2. 14 hours ago, Castanietzsche said:

    Coffee is 60c in my university and 1€10 in the hospital I work lol. How can someone share Dual Universe on facebook, with things such as "there may be other pay-to-win mechanics" or "you are disavantaged with people who bought a commercial place somewhere during the release".
    IMO there should be either month fee or pay-to-win purchases, but not both

     

    Also the only disadvantage with people starting later is that there character skills wont be as developed as say for someone who has been playing for a year. The game gets a total wipe at release, except for blueprints, everything is totally reset. So those early backers will have a very slight advantage over someone that joins the game on day one, but that day one person can still out perform and out develop them. So that sounds fair to me. ;)

     

    There will not be any 'play to win' mechanics, just a monthly subscription to enter the game..... and .... most of us no longer get government subsidised university coffee ;)

     

    BTW I never said there will be both, neither has NQ, so that idea needs to be squashed. :D

     

     

  3. 19 minutes ago, Ahzzmandius said:

    Do you think this is some kind of time Warp? Lol 

    Arent all MMO's a kind of time warp? ?

     

     

    19 minutes ago, Ahzzmandius said:

     

    What I want to know is how people have the resources to build such large ships so quickly in this alpha run! 

    My guess is that resources arent that rare in the testing phases, I have no idea though, tis all conjecture.

     

    19 minutes ago, Ahzzmandius said:

     

    My fav ship was the one parked on the SIDE of the market building! LMFAO!

    My favourite ship is the one I am yet to build ;)

     

  4. Just now, Lulichika said:

    Ever the devs adding in new elements to the game to make it appear new tech is being discovered would happend, or do you think they would stick to their in a way complete transparency(also if you could, maybe we should move this to the messenger or discord.)

    No need to move the discussion as its not NDA, most is just conjecture, or what has already been said in NQ's releases.

     

    I am certain new elements will be introduced and/or modified over time. The characters skill set also ensures that this will happen as only skills will determine when certain techs will be able to be firstly made, then secondly used. NQ has said the characters skill sets will develop similar to Eve Online - and to become fully skilled in Eve takes something like 20 real life years, so expect new techs to arrive over time.

     

    Secondly, JC has said that there will be some form of story arc to progress through. I dont know how long that will take, but it also allows for another mechanism to introduce new techs/elements etc.

     

    I am also sure that they will provide full transparency as to what elements are achievable in game, and what it takes to both build them and use them. Gives everyone something to both aim for, and in some cases, search for.  ;)

     

  5. 1 minute ago, Lulichika said:

    Do you think that constructs/blueprints from the three Alpha's and Beta will cost more due to rarity and vintage status on and after release?

    It would only be blueprints, as the entire game world will be reset on games release so that everyone starts of on an equal footing.

     

    As for rarity? Nopes, not then anyway, maybe 10 years after release - though by then those early blueprints will just seem quaint reminders of days of old.

     

    I cant wait to see how designs change over the life of the game as new elements, techs, and player skills are introduced.

  6. 1 hour ago, Lulichika said:

    Sorry for this being so short but

    • How do you think the in-game economy will form
    • When do you think it'll form after the Official Release

    Around markets, both white and black.

     

    Those markets will be formed before official release, and then very quickly restock after the official release, as designs/blueprints will carry over from the alpha's/betas.

    More complex items will hit the market quickly over the first few weeks, then slower as skill sets slowly improve, allowing for higher level products etc.

  7. 6 hours ago, Castanietzsche said:

    About we can suscribe month by month... It's not day by day. You may suffer from a confirmation bias but this game IS one of the most expensive game ever made. It's much more expensive than Europa Universalis IV. And we still don't know how many in-game purchases there will be.
     

     

    I'm pretty sure there are many much costlier games to produce than DU. If however you are talking about 'cost to enter', well we still don't know that yet either besides "between $10 to $20 Euro's per month'. So about the cost of three cups of coffee. I can live with that - as can most people.

     

    If you are referring to the cost of entry at the moment is actually the cost to both back the game, and the privilege of helping to debug and improve the game, before the games release in a year or threes time. Naturally there are benefits being an early backer - as well as the danger that the game may never be released, though indications so far is that it likely will, which is why I will be joining the game come November-ish when Alpha 1 is released.

     

    So is DU for everyone at the moment, nopes, is it for everyone at release - yes (assuming they don't mind increasing their coffee budget ;)  )

  8. 30 minutes ago, MaltoSigma said:

    How about:

    Exhaustion
    Willpower
    Love
    Fear
    And menstrual cycles

     

    Food could also have different nutrients, that give you buffs like beatuiful hair and nails or debuffs like diarrhea.

    That brings up another topic: Space Toilets.

     

    Also: Space showers, space toothbrushes and space body lotions.

    You could become a hygienic supervisor for the kitchen perk of a large organization maybe.

     

    ^^

    The sarcasm is strong with this one.

     

    I approve  ;)

     

  9. 1241220417_CoreDesignLogo4Large-Blue.thumb.jpg.aa037f174c5ac48e39ac991609e22f0d.jpg

     

    Core Design has been created by its CEO, CoreVamore, a Dual Universe builder and Industrialist.

     

    Core Design is the gathering place for associates, partners and clients of the Core Design community.

     

    Core Design focuses on its two main projects:

     

    • A space ship design, called the Nomad, that will go through many iterative designs, improving over time as Dual Universe develops, and...

     

                Fin.png.a08b100ffd77f42f1e1611c5d5766315.png

     

    • "Project Two" - details of which will be released at a future date.

     

    Core Design's focus on quality, performance and excellence in design should ensure competitive and fun products.

     

    Core Design hopes that its products will touch the lives of every Dual Universe citizen, at some point, as they journey through Dual Universe.

     

    Time will tell.....

     

    So watch this space as we help shape Dual Universe.

     

    *** Update - see new vision two posts down ***

     

    Cheers

     

    CoreVamore

    CEO - Core Design

     

     

  10. 9 hours ago, Lulichika said:

    Hello there, I’ve seen you on the forum a few times. What do you usually do with other people?

    You mean besides playing with them in my dungeon?  :D

     

    I'm basically a builder and industrialist who will stand up and fight when required ;)

    I'm a member of a couple of 'do what you want' orgs and I have a couple ideas of what I will initially be doing when starting DU - its all hush hush at this point, but I will be revealing the business name soon  ;)

     

    Anyway, I hear my slaves calling from the dungeon, I better go :D

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