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Archonious

Alpha Team Vanguard
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Everything posted by Archonious

  1. Why you push your opinion on others? Why does every organisation need to check every member, every day for other organisations membership? If Organisation leaders don't want their members to be in any other organisation, why they can not technically ban it? Options must be for everyone, for every organisation. Not white or black. Stop be selfish and silly. Thanks, Archonious
  2. Not a problem =) Yeah, I don't believe in every idea. I don't believe in cities of random players. To build even small (3-4 building) nice location by few, players need to have 1. Plan 2. Similar view/design of project 3. Plan of work (sometimes, when 2 objects contact). It will be impossible within fully random people. I don't believe (much) in pieceful cooperation. This include trade. Major part of players are EGO-players, they don't care, they enjoy dominance, they like power. Best way to show that - kill and steal. "Right of the Power" or "Sword Law" is in our blood. So any contact with player this is challenge of "Sword Law". Game is not a real life, there are different laws here. Voxel game first law - take what you want, take what you can. You won't be prisoned, if you destroy/steal somebodies base. It is not what I want to see, it is what games worlds are. Yes not for 100%, but you must agree in majority. I want to believe it would be great cooperation, but as I said, I seen a lot and I prefer to be programmatic/realist. Thanks, Archonious
  3. Sorry, but I still do not see any kind of profit to design and release system, which do not bring anything except "There is chance this guy is good". Space Engineers (as exampled before) players do not try to do something like that (pointing on quests). It is waste of time for most players (if you not bored too much). Economy, as much as I know about it, won't be popular, as soon player leave planet and go to build own base. Risk is too high. Player who has target in the game: -looking for most profitable offers -looking for the safest ways -do not like waste time (fastest ways) -trying minimise any risk So I don't believe much in economy or anything like quests from players. Same about 100500 ppl organisations - Risk is too high. Ofc it is unknown for those, who played with friends only or non-voxel games. Time will show. But once again, sorry, you didn't change my mind at all. P.S: Players make trade stations on servers. But they don't try to make quests, trade between players is very rare. It is about, when player need and want, it will be created. Maybe I'm more progmatic. Even if to release, few weeks/months after pirates will use these quests, we will see messages like "Idiots only give quests to unknown people". (Whole opinion based on known information only). Thanks, Archonious
  4. -Players. So each side is interested in profit. -No examples, so will use some basics. Bring ??? of "resource" to get ??? of $$$. Bring "materials from A to B. Kill somebody (under biiiig question. Now I will compare with basic trade. 1. Resource harvesting. Employer will be happy to pay less than market price. It will take unknown time of waiting and no guarantee job will be finished. I don't know how trade will looks like, but "go and get it" looks much faster. Let's have a look from employee's side. You need to bring resources for less money. Simple question, why to do that if you can sell on market for better price? So for employer - what the point pay more than market price, if easier to buy? For employee - what to point to be paid less, if sell is easier? 2. Delivery or security. Employer will pay less than full price of material (otherwise it easier just to buy). Employee will be happy. But if price by default is lower, why not just take/steal production? 3. To kill somebody. I don't think it would be useful, but only this could make sence. Killing can not be sold on market. -Price. Actually I wrote about this above. -it was more rhythorical question. Work for own ideas is always much more profitable and enjoyable (collective ideas as well). -I don't see how it could be better. Reputarion/comment could be abused easily. Player A asked all his friends to give +1, job done, 100% great player. Then deliver and pirate player instantly. +1 you will get for quest or trade, as you said, so double profit. If anyone can write comment, I don't like pkayer A, all my friend write bad comments and -1. ____________ I like overall idea, I like direction, but it would be just for fun and fully not profitable. Also no any guarantees. I still do not see any reasons to invest time and resources for development of the thing, which is behind the basics of market. P.S: I would say, ask NQ to allow Aplications (Overwolf as example). This kind of Reputation can be designed outside as little feature. P.S: I understand, it could be interesting (especially before we started to play) for very limited and small amount of players. But if to compare similar games (like Space Engineers), nobody do that. Everyone work for themselves. Give job and open your location is more expensive than any possible job. Thanks, Archonious
  5. Job) I have enough of job in real life. Don't see how it should work. Questions: -Who give the jobs -What kind of jobs -How much they must be paid -What to work for anothers not for yourself -Why it is better (more profitable or more important) than basic trade If I would get answers on this questions (which would mean, this system is really nice), I would say this is good suggestion. Right now don't see anything useful. Thanks, Archonious
  6. No need to write walls of colourful text. Idea must be simple and understandable. If to choose from A, B and C, I choose A. And no doubt. If there would be clear point (option D): "DAC become lootable 1 hour after first trade operation between players", then I would choose D. I don't know any PLEXes and not interested in. If I see "lootable DAC", that mean DAC could be stolen after player spend $/€. Thanks, Archonious
  7. Why don't I vote for C? "Option C - (The Compromise) Kickstarter DAC's are non-lootable and are "safe" (ie pre-release purchased DAC's follow Option A.)" Option C is illogical at all. Cheap DACs under security, expensive DACs under risk. Nothing about buy/sell changes and other. Don't mess text and other opinions. As I said, I would agree with options when "Owner (let's call those who buy DAC for cash) get his gold for DAC". +short protection after trade (to stop abuse) for DAC usage (some players could be confused for a moment) for 1 hour, as example. Any option, when Owner lose DAC is not acceptable for me (it will hurt reputation of the game, I explained few times), even it is x3 P2W (even I don't think it is like that). Thanks, Archonious
  8. This is the first rational message from you. I would even reply (even I find you as negative poor troll). This is only thing I could accept. Since this DAC buyer (for $/€) received his reward, I don't care much what happens later. All I care, game supporters must get what they deserve/paid for. P.S: I would say 1-2 hours CD after trade would be more fair before DAC become dropable. And you are the last who I will speak with about "Strenght and Honour". You shout louder than anybody else to steal DACs from noobs/stupid players. Archonious
  9. Why to buy DAC and have a risk to lose it, when you can buy gold on black market. Cheaper and safer. Do not support game! - slogan of steal supporters =) Shame on you!
  10. Make cheap DACs safe and expensive DACs risky? It is stupid illogical solution)
  11. @Lord_Sekmeth Make DAC bindable (can not be traded again) after 1st trade. Problem solved. DACs is not trade resource, it is mainly way for subscribe and to get in-game money for real $/€ (Pay2Skip). Thanks, Archonious
  12. Lootable DACs will hurt reputation of company and force some players to leave. As result income of company drops down. Strongly against any loot of DACs. Thanks, Archonious
  13. But this must be option in game, not just words. Otherwise you need to check somehow, wasting loooot of time.I could understand aliances. But there must be some easier options, not just 100500 organisations. As example, 2 organisations create aliance and everyone inside these orgs automatically joins alliance, but not another org. As result, less confusion and troubles. Thanks, Archonious
  14. Following the lore - there was no human on this starting planet. Then this could give extra advantage to alpha team members. They can easily create hiden treasures. Overall idea is nice, but not that simple to say "Yes" Thanks, Archonious
  15. Workers, emlloyers... o my God... maybe slaves? Unnecessary trash. Spend hours/days on designing and coding for the thing which won't work. This is game, not real world! Idiots will spend lot of time for less valued and boring work. Be realists and stop fly in silly dreams... Archonious
  16. But if to know at least a little bit of psychology, a player will be more upset for DAC lose, because it is equal to real money (even it is cheaper than in-game resource). Instant question after a loss: "Why should I pay real money for nothing?". There are arguments "Don't be a noob!", games communities are full for 80-90% of noobs, exactly those who pay for these DACs and other. I understand those who want DACs be droppable, it is an opportunity for them play for free. They don't care about the game, they care about themselves only. And they continue to tell very nice stories from "P2W", to "ALL in SAFE!" I'm done here. Hope NQ see real situation and understand it well. Thanks, Archonious
  17. I find these "We need to steal real money from other people" saying too much... DAC is not the main part of the game... They say about no risk in the game, but players still have chances to lose ships, bases and other. Stop LIE and pull everything on your side. Your EGO is too high! If you see that as "P2W" - "Bye Bye, go play your EVE and steal money there!", same as you "say" to those who will be upset and will leave after real money lose P/S: I don't really like to say what to do, but some overEGO start cross the line. Thanks, Archonious
  18. I hope NQ will add option to invite only non-org members and as soon they are in organisation make impossible to join anywhere else. So players and organisations will have choice. Personally, I don't need multi-org players in my team. But I don't want waste my time for checking everyone everyday. Hope NQ would understand that. Thanks, Archonious
  19. You know, "Dual Universe" is business first of all. And there is no difference between good, bad, stupid players from the company income side. Business must protect income, otherwise, there could be troubles in future (big or small, is another question). I quickly explained the possible result of this feature (which is not necessary to be in the game, which does not bring anything except income losses and some players ego raises). Also, if DAC is risky, why not to buy "gold/currency" from black market distributors (proved distributors)? Cheaper anyway. In the end, the company loses money. This is a question of business, not gameplay. Thanks, Archonious
  20. Don't mix in-game resources and real money. All these "protection mercenaries" is another dream bullshit. Who will stop them to kill and steal? There is no law and no protection from the robbery. It is like "Donate 20EUR to NQ and get negative emotions". Because those who will lose it will feel it like that. But real money losses will be more painful that even x2 losses in-game resources. Personally don't care at all, don't plan to use these DACs. But it is the simple reaction of people. NQ will lose on that action only. Thanks, Archonious
  21. As was said, stupid people will lose it outside safe zones. Ok, don't think stupid people will be very happy and look for risk to lose a lot of money. DAC hunters? That is bullshit, not many will have these DACs outside safe zones (so it would be luck mainly). As more people will lose, as less DAC will be sold (also fewer players will stay in the game). As less DAC will be sold, as fewer people (without subscription) will play (as the reason, the price will be too high for many). As a result - NQ lose money. NQ lose community. Situation from Pirates side for NQ: Pirate (with sub) raided and got DAC - pirate activates it and cancels sub for 1 month. Then again, there is risk player (who lost DAC) cancel his sub/DAC and leave the game. Since market lose 1 DAC (which was for sale), somebody could lose an ability to buy it and will leave the game as well. As a result - NQ lose 1-month sub by default + 2 possible sub/DAC loses as the negative effect of the action. Personally, I don't see anything positive for NQ at all. P.S: Stop fly in your dreams, be realists. Thanks, Archonious
  22. Steal DAC = force people to leave the game. If NQ will allow that, that will say they don't care about the population of the game. Since this is real money, not just gold or something it will be accepted too offensive from these noobs. This would be a really stupid step from NQ. I don't know much about EVE, but I'm sure, it secure everything (or almost everything) while player offline. And no need to tell about "Territory Security Beacons" and safe zones. As from marketing side, this will be a big mistake, which will hurt the reputation of the company (reviews and negative posts on websites). Thanks, Archonious
  23. If that would be available in beginning, it would be removed very quickly =) Reputation of NQ will be damaged if they will allow steam DAC after killing. No need to be so naive.
  24. Oh, just spotted =) It is said "Russian-Speaking". But I think we will change this to "International". Will update post a bit later. Russian is hard language if we speak about proper language. Many Russian make LOTS of mistakes. And thanks for wishes. We will try =) Thanks, Archonious
  25. If to give this option to everyone, this could be very hard to moderate. If we have 100 organisations, moderators need to check 100 logos, but if we have 1000 players, they need check 1000 logos. Also, this will increase interest to organisations (ofc a little bit). Organisations must have a minimum number of players as well, to prevent 1-man-org. So for example 10 man organisation get an option to upload a logo. If it drops down, the logo becomes invisible. This is an idea only, how it will be designed or will it be at all, that depends on NQ team. Thanks, Archonious
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