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TheMasterArchitect

Alpha Tester
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Posts posted by TheMasterArchitect

  1. 11 hours ago, Vasten said:

    I was defending this game and arguing that people must have been cry babies overreacting, cause I was making progress in specializing... I just hadn't got to the point where I was ready to sell yet....as soon as I tried to "take my wares to market" I realized instead of creating an economy of specialists.. all they did was creat an economy of elite industry tycoons and ore mining peasents

     

    At least before 0.23 I could have said...oh well.. if the markets and economy are unusable I'll just make my own stuff and have fun

    lol.  As an "elite industry tycoon" myself, there's still alot of room for people to make profit.  If you try to sell T1 & 2 items you will get lower profit margins but make lots of sales.  I do T3-5 items but sales come in slowly.  It will take alot of grind but eventually you can get to the point to where industry pays for itself.

     

    The game is at a slow moment so sales have been pretty slow compared to a couple of weeks ago... so if you are just getting into industry & selling now I can see it being frustrating as even poor industry 1%ers are suffering right now lol.

  2. 10 hours ago, [BOO] Sylva said:

    They didn't do anything when someone mined out underneath one of NG's bases either. They eventually patched in that you had to drop a TCU before placing a static core to solve the issue. 

    They did do something to those individuals when they mined under the base.  That is one of the main reasons they brought out the TCU at that time and implemented the new build zone policy where you can't place cores down near each other.

     

    So in essence, bringing up issues here can have a positive effect for the community.

  3. 3 hours ago, le_souriceau said:

    In citybuilding main deciding factor of success is quality of build.

     

    Because yes, you can "steal idea" or "outpace" someone in terms of agressive recruiting, hype and kind of raw initial results... but in longterm if you are building cr*p and your adversary is casualy producing god-tier architechture -- its done.

     

    People not fools, they just see who is better. They love beutiful things and want to help build them, not slaving for some woodenhead, who is wasting their hard-earned material on titanic junk.

    Yes but if there is someone else that is putting the actual work in game and garnering support vs not doing anything for another year and a half then you do have that risk of losing interest.  Who knows that other project could be just as "quality of life" as this one.

  4. 9 hours ago, Aaron Cain said:

    Testing has started , loads of NDA stuff i cannot tell here, but yes the whole project has started. 

    And as in any proper and good project managent there are alot of different phases that end up in a flying city.

     

    But building a flying city does not start by just doing that.

    The organizational base is done, defense setup and designs are done, carrier and frigate designs are done, outpost base setup and desigens are done, logistic hub designs are done but will be upgraded to better specs as we anticipate changes in market and cargo soon.

    Key players are already working on actual game aspects, others are working on the contracts and diplomatic background.

    People are being trained, training program is almost completed.

     

    But there is still a lot of time till release and we will not build the city before DU is released. On our road map, testing and designing all kind of elements for the grand plan was planned in alpha and beta stage. Actual building will be after release, simply to keep it secret till then and to make it into an event for all the members organizations and everyone who wants to stream it after release.

     

    The only way we will build it earlier would be with a material gift from NQ, 3 specific NDA DU updates and the NDA lifted and the guarantee the ship is not wiped. Why? Because we will use the building of the ship as an event on popular request.

     

    So, yes testing has started, bases are build, taken down, build again. Fighters were build and reshaped few times. larger ships (carriear/cruisers/transport) have been build, reshaped. So there is a good deal of information to actual make this work.

     

     

    I really recommend you build the city during the test phases or you'll risk interest in your project dwindling; or at least build a smaller version of it.  Someone else might have this similar idea and put action into it before you.

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