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yamamushi

Alpha Team Vanguard
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Everything posted by yamamushi

  1. This was originally posted back in April, but I've just now gotten around to having it translated for those non-French speakers among us: English translation/transcription available with timestamps @ https://dualuniverse.gamepedia.com/Archive:Devoxx_France_-_April_24th_2017 Please feel free to edit it as necessary, as it's mostly translated, but has some minor errors here and there (like the word Technology being translated as "Techno's")
  2. Thanks to @john6739 and @Sunrider44 for the help on cleaning up the google translation :-) The English transcript for this interview is now available here: https://dualuniverse.gamepedia.com/Archive:AFJV_-_July_28th_2017 Later this week I should have another one of the French-speaking-only videos translated as well.
  3. Please reach out on Discord if you can http://dualuniverse.chat
  4. Here is the transcript in French, working on getting help for a translation asap: https://dualuniverse.gamepedia.com/Archive:AFJV_-_July_28th_2017 I'll provide an update here when the English translation is available (or you can put it into Google translate for a very broken interpretation of the interview)
  5. Came across this interview posted on JC's Twitter this morning: Currently working on getting a transcription/translation together, but it won't be ready for a day or so.
  6. Could we just agree to leave this topic alone? He made his statement, that's enough. We really don't need every other person jumping in here to comment and starting yet another toxic fight on the forums. It's not healthy looking to new people coming into the game. There are plenty of other places to discuss this whole fiasco, creating more drama here isn't going to reflect well on anyone.
  7. By the time you have enough traffic built on handshakes alone, it would have to be hundreds of thousands of players all using the same script or connecting to the same host, by which point they should have implemented a real API by that point. Not only that, but it would have to be a constant stream of traffic to cause a DDoS. Open a packet analyzer and look at all of the traffic you already have going on your network, a handful of handshakes is not going to cause a problem.
  8. I think you guys are overcomplicating this LuaSocket stuff quite a bit. There's no need to do filtering, and adding a whitelisted host list would necessitate patching that into the client, something that would, again, overcomplicate things. The only data we'd be able to send upstream somewhere would be the data we're already working with in LUA, and giving us a simple json format to pack that data into would resolve many problems (if they even wanted to do that for us). I don't even think that's necessary, I'd rather just have the ability to open an outbound socket so that I can send whatever data I'm getting from LUA upstream into my own application to parse and render. None of this requires developing a whole new protocol, as it puts the onus on the application devs, not NQ. The only thing we'd want from the LUA side is some error handling to make sure that scripts keep working as intended even if they're not able to push data out a socket upstream somewhere for collection. Hence the handshake idea - does a host work? Great, start sending data. Does it not work? Great, skip publishing for this script. NQ doesn't have to monitor outbound traffic, the scripts run client side, there's nothing for them to monitor there.
  9. Flash is finally coming to an end!!! https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html Adobe: Adobe is planning to end-of-life Flash. Specifically, we will stop updating and distributing the Flash Player at the end of 2020 and encourage content creators to migrate any existing Flash content to these new open formats. Google: Chrome will continue phasing out Flash over the next few years, first by asking for your permission to run Flash in more situations, and eventually disabling it by default. We will remove Flash completely from Chrome toward the end of 2020. Mozilla: Starting next month, users will choose which websites are able to run the Flash plugin. Flash will be disabled by default for most users in 2019, and only users running the Firefox Extended Support Release (ESR) will be able to continue using Flash through the final end-of-life at the end of 2020. In order to preserve user security, once Flash is no longer supported by Adobe security patches, no version of Firefox will load the plugin. Microsoft: In mid to late 2018, we will update Microsoft Edge to require permission for Flash to be run each session. Internet Explorer will continue to allow Flash for all sites in 2018. In mid to late 2019, we will disable Flash by default in both Microsoft Edge and Internet Explorer. Users will be able to re-enable Flash in both browsers. When re-enabled, Microsoft Edge will continue to require approval for Flash on a site-by-site basis. By the end of 2020, we will remove the ability to run Adobe Flash in Microsoft Edge and Internet Explorer across all supported versions of Microsoft Windows. Users will no longer have any ability to enable or run Flash. By the end of 2020 Flash will be dead!!!!!
  10. JC posted this tweet this evening, Based on the responses in that thread, that puts a roadblock in the way of being able to use LuaSocket to push HTTP requests up to servers. I should explain what that means... If we had the ability to post data over HTTP to our own application servers, we'd able to do things like create phone apps that track the status of your ships, dashboards for having a high level overview of a fleet of ships, sites that track statistics about ships and other constructs, tools that notify you automatically if something happens through your phone, market tracking applications, etc. (Note that this would not allow you to play the game remotely, this is entirely about receiving data and rendering it appropriately) My "idea" is to integrate LuaSocket into the LUA sandbox for outbound requests only so that we can post data to our own applications for external use. That way we don't have to get explicit access to load our own modules. It would give us the opportunity to build the kind of tools mentioned above and would allow for NQ to specifically limit what can and can't be posted upstream. I think it would be a nice middle ground and a convenient way of giving us an "API" to use without NQ having to explicitly create one themselves (and arguably less work than creating a maintaining a whole API for this purpose). And since I don't want to keep bothering JC on twitter at 7 in the morning..... to address the issue about DDoS's, I think it should enforce a FQDN policy that only allows for remote hosts to be specified by domain name instead of IP addresses (thus not having stale IP's sticking around that could be flooded later on), and at that point it would be up to the application authors to be able to handle the traffic (which is a whole other conversation that I'd be happy to explain how to address). Or by the time there are millions of players, they might an API at that point we'd just migrate to using instead But I do understand the problem of stale scripts sitting out there that are abandoned by their authors/maintainers and then years down the line causing headaches for people. There's also the issue of someone maliciously targeting a site, getting the script on tens of thousands of ships, and then sitting back while that site gets flooded with traffic. Perhaps someone has an idea about it that doesn't involve just turning off the feature later on down the road when they give us a real API? The only "solution" that is coming to mind involves having some type of standard handshake for receiving the data, and if it fails, then not enabling the feature. That way if a site can't actually process the data, it doesn't receive any more requests from said client until the client is restarted. If it's getting too much traffic, the handshake would time out and fail quietly, otherwise, it would have the acknowledgment that the application can actually handle the data and it would proceed to send. Periodically it could check that the application is still there by initiating another handshake. It could even be something set in user options under "Enable Data Publishing Through Lua", and default to "no" or "off", thus minimizing the impact even further. The problem with that idea is that it now starts to put even work on NQ's side for what may amount to otherwise a trivial feature that only a handful of us end up using. I mean, I know there's plenty of people here that could hack together a handshake method like that in a few hours, but putting that into the game is a whole other thing altogether, on top of the already loaded roadmap. Okay this post turned into me thinking out loud, sorry >_<
  11. New Dawn Arrives “Good morning Carrigan Station, this is the New Dawn requesting docking permission on approach from vector Two Eight Dot Two Five” “Good morning New Dawn. We’ve got you in line for Landing Bay One Two. There are engineering bots all over the landing pad cleaning up a mess an Elarian cargo shuttle left us this morning, but they’re almost off the deck now” “E-T-A Carrigan?” “Twenty minutes New Dawn, please proceed to Sierra Two Eight and hold on approach vector” “Roger, Carrigan” “Typical”, Erik muttered sarcastically while lighting a cigarette he rolled together from dried mushrooms he had stashed away from his last visit to Vezu that gave a slightly sweet and cinnamon-like scent when burned and kept him calm and focused, something he needed after a 37-hour warp haul. “Seven weeks on contract, and now we’ve got twenty minutes waiting in line because of Elarians”, he exhaled, “The alliance should have revoked their docking privileges years ago, they never clean up after themselves…” Sam, who was sitting next to Erik wearing a suit he very well may not have taken off since the last time they docked at Carrigan Station, covered his headset with his hands and groaned “So help me god, if we get held up in customs again Erik”, turning to face him, “do I need to remind you of the last time we came to Carrigan?” “Don’t worry Sam, Maarna has a connection that took care of the permits for us this time”, Erik kept his eyes forward. “Is this the same connection that gave us the ‘clue-in’ on a haul of Aeurilium that took us 25 jumps into the middle of dead space with nothing to show for it?”, Sam turned back to his console as he keyed in navigation coordinates to the approach lane for the bay they had been assigned. “I seem to recall you being quite happy about the detour we made to Grenner V on the way back to Vezu”, Erik grinned. “Yeah, well, I seem to recall sightseeing on Grenner not paying for a new pulse pump array!”, Tyler’s yell came in over the ship’s radio, the roar of a fusion core cooling down under visible strain after coming in from warp deafening anything else he had to say about the matter, which Erik surmised was full of cursing and something about now needing a new superposition stabilizer. “No, but I don’t remember it coming out of your pocket the last I checked, either”, Erik spoke sternly followed by a long line of muffled cursing over the headset. Ignoring Tyler, “Now get the cargo bay pressurized, I want the deck ready as soon as possible!”. Erik glanced at a status console overhead momentarily to verify Tyler had heard him, and that the pressure was changing. Seeing an incoming message on his console, he returned his attention to Carrigan Station’s control tower channel. “New Dawn, This is Carrigan Station” Erik inhaled on his cigarette, “Go ahead, Carrigan” “Bay One Two is in standby for entry pressurization, proceed through to Alpha Whiskey Seven, you are clear for final adjustment to Papa Tango Nine at Five Point Impulse” Turning a knob on the control panel in front of him, “What’s the weather like today Carrigan?” “We could use a breath of fresh air here New Dawn” Smiling to himself, “Thank you, Carrigan” “Welcome back New Dawn” The large solar shades obstructing the view into space lowered, revealing the towering station that stretched as far as the eye could see in any direction from Erik’s seat on the bridge. Small shuttles and civilian craft moved about quickly to and from, and in all directions around it. A symphony of brightly colored billboards scattered the docking lanes on almost every station in the inhabited galaxy, and by no means was Carrigan Station lacking in that regard. Carrigan’s entrepreneurs were a bit extravagant by comparison, though, and in fierce competition with one another they had funded the construction of massive glowing billboards that lined every lane around the station and certainly dwarfed a light freighter like the New Dawn. Erik, of course, grinned. In every billboard, all he could see was money for the taking. New Dawn drifted through the narrow lanes, Sam keeping a close eye on the inertial sensors in front of him, Erik taking note of the lane designations as he navigated towards the bay they had been assigned. Bay Twelve’s massive hangar doors retracted as the New Dawn groaned from its inertial dampeners engaging, followed by a jolt that could be felt throughout the ship as the landing thrusters deployed in sync with one another lowering the ship at a controlled rate onto the docking platform. The New Dawn strained audibly under the station's artificial gravity but quickly settled into place ready for its cargo bay to be lowered onto the platform below. Red flashing lights illuminated the bay as the hangar doors slowly closed again behind the New Dawn, followed by a long burst of hot steam from the life support ventilation ducts opening. A siren roared throughout the bay before the flashing lights faded into a stable but dim fluorescent green color that brought a lifeless aura to the deck signaling the air was safe (by station-inhabiter standards) for breathing. The New Dawn had arrived.
  12. Glossary In Progress - Will update as soon as I have something for here.
  13. FAQ If there are no Aliens, who are the "Elarians"? - I didn't want to use any groups that currently exist in the community portal so as to not upset anyone or to make people feel like I singled them out for any particular reason. For that reason you will find that I make up many groups in the stories that follow. They may sound like Alien names, but think of them as Org names or Alliance names. What does "proceed Alpha Whiskey Papa Tango at Five Point Impulse" mean? - It is my take on ATC lingo in space when docking at a very large station. Alpha Whiskey Papa Tango would be the path that the New Dawn was given as a course to follow towards their assigned bay. What is "Meru?" - All I'm going to say now is that Mt Meru is the center of all the universes (physical, spiritual, metaphysical) in Hindu Cosmology. Why should I join Meru in the game? - I'll be honest - RP. I'm trying to develop a background for the religion, so that not just Meru can take from it, but so that maybe others will find something they like about it to be inspired from. Why does this take place in the future? How does that set the background for a current-day organization? - You'll have to wait for the future posts to find out. Will these stories only be about Meruism? - No. Help! I don't understand what -insert word here- means - Please refer to the glossary in the next post. If you don't find what you're looking for, let me know and I'll add it Your story sucks. - Okay This is all becoming a little encyclopedic - Sorry? You shouldn't have taken up so many posts for this thread! - I foresee needing the space. I apologize. I'm in Meru, now what? - Follow along as the updates come out and you'll see. Is there a discord for Meru? - Yes. Can I be in Meru? - Of course, anyone is welcome to join the organization. If you're asking if you can be in the story, sure but I feel weird about writing other peoples backgrounds. How can I help? - Just kidding, nobody ever asks that.
  14. The Order of Meru I am often asked "What is Meru?", "What does it mean?", "What is the backstory?", "What do you plan to do with Meru?", "Why would there be a religion in Dual Universe?" So I decided to finally put some of those questions to rest in the form of a series of stories taking place in what I imagine to be a distant future of Dual Universe, while also maintaining some artistic license to stretch the boundaries of what we know of as "Dual Universe" today. There are no aliens in the stories that will comprise this series, and I've tried to adhere to the rules of fan fiction for DU. I don't know how long this series will go on for, but don't expect to have any questions answered in any straightforward manner for at least the first several posts. Some posts will be very short, and others will go on for several pages. I apologize ahead of time for the inconsistency in length. The series will begin very slowly, expect parts to end abruptly. Expect questions to be left open for quite some time. Expect plotlines to jump in ways that are hard to follow. Expect characters to not be touched upon again for many updates. Expect typos. Expect to be confused. Expect sporadic updates (writing is hard, yo). As time goes on, things will come together, be patient. As the game comes out, I will go back and update parts of the story to match the game more closely. For example, there will be mentions of materials that don't actually exist in the game, simply because we don't know that much about the game so far. I hope that the narrative around the terms which I've made up will help explain what I'm going for when making up a material. I've heard people have banned their org members from joining Meru only because they don't understand what it actually is. It's humorous to me that they feel threatened by Meru, but maybe this will shed some light to alleviate some fears. Perhaps as time goes on, these stories will also help explain why I believe Meru goes beyond the current understanding of what an organization is, and can be. More importantly to me, perhaps people will stop considering Meru a threat and see it as a path in the game some people want to follow at worst. * I am also open to working with others on these stories and integrating their org backgrounds into everything. I know everyone wants to do things their own way though, and I'm okay with that too. Table of Contents FAQ - Updated July 24th 2017 Glossary - In progress Who is Alda Sorai? * New Dawn Arrives - July 24th, 2017
  15. This is more of a request than an "idea" because I think they're going to add an API at some point it just doesn't really have a high priority at the moment. I think it would be a good idea to have a simple API launched alongside the skill system when implemented during Alpha or Beta so that we can start working on skill management tools before the launch of the game. Maybe I'm just cherry-picking here, but I think that having skill training tools readily available to new players at launch will drastically help improve the new player experience. Since the skill system is going to be time-based like Eve, I think it's fair to use Eve as an example here. I think that the majority of Eve players use some type of skill management system, whether through their phones or desktops, so they can keep track of things while they're away from the game. It's much more convenient than setting alarms for when your skills are about to be complete. I don't think it needs to be a fully featured crazy API, but just something that we can use to list skills, a skill queue (if that's going to be a thing), and a current skill in training. Otherwise, there are some of us that will probably still be working on skill training tools if there's no API to use, it's just going to be a bit tougher on the users to set up. I know some people want to go further and have an API for managing characters, and interacting with all sorts of things that have to do with the game, but I think the single most needed feature to do with an API would be the ability to track skills.
  16. Would anyone find any use in an API service that serves information about organizations and users from the community portal? Some type of API endpoint you'd be able to make requests to in order to get a json object back with whatever you queried for. I see that tons of people pull their own metrics, but this would allow you to grab those metrics as they are refreshed nightly for "live" use, or even for use from a web app for pulling info quickly without having to do the scraping logic yourself. I have such an API built already, but I need one or two people who may be interested in testing it or building some type of application around it to see if it's of any real value to anyone. Please reach out if you're interested.
  17. Some of the Nazis thought the earth was concave and looked into the sky at night with infrared telescopes hoping to see the British fleet. Upon reporting their non-findings, they were executed.
  18. Several of us considered giving him a pledge (I know I considered a Ruby pledge) as a show of good faith at the time. I know some people here won't look too kindly on that, but the point was that we wanted him to be part of the community. I went with open arms and was turned away almost immediately, so I didn't bother bringing up the pledges and so it ended up not mattering anyway. I'm still open to the idea of giving away a Ruby pledge, as I would love it if they were here with the rest of us on a day to day basis - and were effectively locked into a lifetime of being able to be part of the community. So Aiden, if Tablazu is indeed not your alt, you can tell them there's a lifetime subscription waiting for when they want to open things up for a new head mod and join us instead of trying to fight us for no discernable reason. And that's the last thing I have to say on this thread.
  19. :'( it's going to be so awkward (again, because this happened last year) being the only fanboy at the booth. I hope they don't mind me sticking around this time, last time I got the impression I was being a nuisance being the fanboy at the booth so I wandered off and ended up spending way too much on sake at a sushi bar down the street all night. It's just weird because for me it's an opportunity to see/meet them, but they obviously are there to promote their game and for every minute I spend talking to them, that's one less minute they have to introduce a new person to the game.
  20. Despite our differences, I really like that chart, so +1 from me.
  21. I'm just trying to get an idea of how many people from the forums/community will be attending PAX West this year. I was thinking of doing something a little special, not really worth discussing right now, but that depends on if there will actually be others there or if I'm going to be that weird one there by myself again There will certainly be PAX attendees seeing the game, but I'm more interested in people from the community that will be attending at the moment. Sidenote: If you haven't gotten a pass to PAX, but you know you'd be able to make it to Seattle, I recommend getting one on eBay. They're mildly expensive, but there's not really another way to get them at the moment.
  22. This is almost a necessity but I don't know if the game necessarily needs anything special to support it. I could be completely wrong though.
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