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Celivalg

Alpha Tester
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About Celivalg

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    Novark Citizen

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  • Location:
    Null island
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    Gold Founder

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  1. Yeah this is why I only considered large strictures, and you never know, maybe we will have a way to build really huge structures in an easyer way... but yeah space elevator/ orbital ring = just for fun
  2. Celivalg

    Creatures

    I don't know if i would like or hate such features...
  3. yeah i usualy use esc to get out of interfaces, having it here might be a bit tricky.... I hope I conserve my speed when i get out of the cockpit, so I can get back in
  4. well remember SE? :x jk yeah I guess, we'll see
  5. good question... I guess it depends on our abilities to use the jetpack...
  6. the problem is that if you want blueprints to be worth anything, then creative mode = bad idea
  7. also: from our beloved community manager: this has been said in a very similar topic not that old...
  8. I'm not against neither for creative mode... But I have to say that airline companies don't really build an airplane model from scratch, it comes from computer simulation, modeling and stuff.. and after the conception phase, they do tests on a prototype (I suppose) .. But it's true that the first plane wasn't designed in CATIA...
  9. there has already been a few topics about this subject... please use the search bar at least once before posting anything...
  10. I don't know if discord is the best way to implement voice com's in the game... however it would serve as a great starting point, before they manage to create a proper voice com thingy
  11. I don't think mech will be a thing for now, at least not until release, and wheels will probably come first if they ever come... All I can say is hope we'll have something more than hoverblades for planetary transport
  12. I disagree on the fact that pvp will stay minor, yeah people will cooperate, but for an average of at least 5k player connected goal, ( wich I think is reasonable for this game) you will have a lot of conflicts, pvp will definitely not stay minor nor on the small scale, I expect to see massive battles once in a while... and I don't think I'll be wrong stating this... even if DU and EVE are different, they stay similar, and many aspects of EVE will translate in some way in DU... not all of them but still
  13. Yeah I agree with what you said... but the "we made it because we can" argument will only work with 'small' ( still really really large, but not ridiculus ) structures, and a space elevator won't save much fuel, I mean, it's cheap compared to other megastructures and I would expect people to make them, but a ringworld for example, even though it's beautiful, the amount of ressources to make one is just huge, you would need to remove several planets from existence to match the ressource cost... yeah i am maybe too focused on eve's system... but hey it's an mmo with similar definitio
  14. (For after release... obviously) Megastructures... Huge, expensive and profitable... Many games turn around them but none really take it to a real level... ( well some probably do...) We all know that there isn't a real limit of building in Du, but what would push a corporation to build one? Surface area? No planets are big enough... Ringworld, space elevator, orbital ring and stuff are useless, or at least way too expensive for their profit... We'll keep the expensive side because well reasons... I don't want the first noob that jo
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